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Unread Fri, 10th-Jun-2011, 6:10 AM Who's Who:   Race: Total Posts Made: 964 # 1
nGenLight
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^I have to agree with you, the amount of crap Protoss players take for their race having easier mechanics does get rather annoying. Sure it is easy to just 4 gate and take easy wins from inexperienced players, but the learning curve for Protoss at the higher level is incredibly steep. Decision making, preemptive unit placement (to counter Protoss imobility), game knowledge, unit control, chronoboost usage, creative, unpredictable and flexible gameplay etc are not EASY to learn. Also, easier and limited mechanics also means limited potential and things to do - The amount of fun I have offracing as Terran and medivac dropping, actually using my APM for a purpose rather than spamming is so much more satisfying.

Off topic personal view: I would exchange CB for mules in a second at how easily used that mechanic is, Larva inject on the other hand... NO TY =D.

It is nice to get recognition but I do not see myself as "the" top Protoss. My fellow brotoss such as Roz, Indy, Azz, Spidereight, Kowi, (although I have not seen him play), and previously Aaron, Nirvana, Refallen, Cobo, Sheepy, Pinder (Inactives) could all contend for that title easily.

As brotoss, we shall stand together and cheer for the only Protoss left in the GSL to take the trophy just as FD and Nestea did it at low-times for Zerg.

Last edited by nGenLight; Fri, 10th-Jun-2011 at 6:41 AM.
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Unread Fri, 10th-Jun-2011, 6:16 PM BnetId: AxinZ.828  Race: Location: Philippines  Total Posts Made: 9 # 2
exoduse22
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Quote:
Originally Posted by nGenLight View Post
I have to agree with you, the amount of crap Protoss players take for their race having easier mechanics does get rather annoying. Sure it is easy to just 4 gate and take easy wins from inexperienced players, but the learning curve for Protoss at the higher level is incredibly steep. Decision making, preemptive unit placement (to counter Protoss imobility), game knowledge, unit control, chronoboost usage, creative, unpredictable and flexible gameplay etc are not EASY to learn. Also, easier and limited mechanics also means limited potential and things to do.
Yeah I do feel this way
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