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Unread Thu, 9th-Jun-2011, 1:57 PM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 1
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Quote:
Originally Posted by pikk0n View Post
As for the infestor 'buff'. Personally, I really do not see how infestors were 'buffed' against protoss. Fungals are usually used to stop sentries from running away (or stalkers from blinking away)
DUDE, you sure infestor BUFF doesn't impact the currently PvZ? Good casted fungal doesnt just STOP sentries or stalkers, it doest stop colo from micro-ing away with massive banelings drops to crash it.

The reproducing of higher tier units like colo take mins as per compared to zerg reproduction if you have lots of larvas saved up.
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Unread Thu, 9th-Jun-2011, 2:52 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 2
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Quote:
Originally Posted by dennistoo View Post
DUDE, you sure infestor BUFF doesn't impact the currently PvZ? Good casted fungal doesnt just STOP sentries or stalkers, it doest stop colo from micro-ing away with massive banelings drops to crash it.

The reproducing of higher tier units like colo take mins as per compared to zerg reproduction if you have lots of larvas saved up.
Dude... Read on... It's obvious that you stopped reading after seeing that 2 sentences. What did I say AFTER that. FG USED to be 8 seconds. 4 secs compared to 8 secs. Now WHICH one is harder to micro away from? Which FG will make your army more susceptible to bane drops?
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