Infestor buff gave Zerg a legitimate midgame option to deal with the "Deathball". It also completely shuts down the previously undefeatable Voidray/Collosi mix Protoss used to use. The newer infestors has definitely taken away many timings/options/unit mixes that Protoss used to exploit. (Which was incredibly hard for Zerg to deal with)
I believe it was moreso when Zerg players realised how to abuse their mobile/cheap units against the immobile Protoss army which cannot be split up, that PvZ balance started going the other way. Previously Zerg just rushed to 200/200, sat infront of their bases then waited for a Protoss "deathball" to come crush them.
Last edited by nGenLight; Wed, 8th-Jun-2011 at 4:19 PM.
Infestor buff gave Zerg a legitimate midgame option to deal with the "Deathball". It also completely shuts down the previously undefeatable Voidray/Collosi mix Protoss used to use. The newer infestors has definitely taken away many timings/options/unit mixes that Protoss used to exploit. (Which was incredibly hard for Zerg to deal with).
So the newer infestors deal more dmg to the voids. Is that why the fungals are better now as compared to the previous fungal where a unit was held down for 8 seconds but barely damaged by the spell? Just wondering since it'll help me a lot in my ZvP matchups.
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