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Unread Tue, 7th-Jun-2011, 4:38 PM Who's Who:   Race: Total Posts Made: 964 # 1
nGenLight
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I was offering my opinion because it was asked of me to give one. I was just telling my own personal experience of Ventral Sacs giving me fits, in no where was I calling anything OP. But all I get from you is insults and you talking out of your ass about a level of play you wouldn't have a clue about.

1. You have no clue what a multi-prong attack is do you? I can stop 20 overlords if it was the only thing coming at me.

2. Do you honestly think 20 medivacs flying towards your base is the same as 20 overlords flying towards your base? Maybe you want to start thinking about resources like food/building time/availability/opportunity cost.

3. Having the ability to scout = map control. Once you take that third base you give away that map control. Regardless, I am still able to scout through hallucinated phoenix, well placed units and usually can see things coming at me before they do.

4. You need to read, I didn't say nerf Ventral Sacs, I was asked a question, my answer was that If I HAD to nerf something that would be it because Ventral Sacs is what gives me the most trouble.

5. Yes I need to get better, it's just a little weird being told so by somewhat who is so ridiculously ignorant.
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Unread Tue, 7th-Jun-2011, 5:13 PM BnetId: Monk.607  Race: Location: Sydney, Australia  Total Posts Made: 44 # 2
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Quote:
Originally Posted by nGenLight View Post
I was offering my opinion because it was asked of me to give one. I was just telling my own personal experience of Ventral Sacs giving me fits, in no where was I calling anything OP. But all I get from you is insults and you talking out of your ass about a level of play you wouldn't have a clue about.

1. You have no clue what a multi-prong attack is do you? I can stop 20 overlords if it was the only thing coming at me.

2. Do you honestly think 20 medivacs flying towards your base is the same as 20 overlords flying towards your base? Maybe you want to start thinking about resources like food/building time/availability/opportunity cost.

3. Having the ability to scout = map control. Once you take that third base you give away that map control. Regardless, I am still able to scout through hallucinated phoenix, well placed units and usually can see things coming at me before they do.

4. You need to read, I didn't say nerf Ventral Sacs, I was asked a question, my answer was that If I HAD to nerf something that would be it because Ventral Sacs is what gives me the most trouble.

5. Yes I need to get better, it's just a little weird being told so by somewhat who is so ridiculously ignorant.
When I quoted you you didn't have the "I don't find this OP" part in there, as per my quote. But now you make me look like really arrogant.
Quote:
Because units that have no food cost, very low cost creates a threat that requires about half your army to deal with. When the Zerg player subsequently throws cheap Roaches at your third and natural at same time whilst baited your army to your main. Goodluck getting that deathball up. With super high levels of insight, unit management and control, it is possible to defend well enough to get your deathball up before Zerg has a deathball busting unit composition.

Medivacs can be dealt by mineral dumping on some zealots or making 4 stalkers to prevent a drop. Zealots against Zerg units? 4 Stalkers to target fire 20 overlords heading your way (with no idea if theres any units in there)?
This is what you had posted when I replied. It makes you look ignorant to me.

1. Obviously. This is where I said that scouting is important.

2. No. There is a world of difference, not to mention the fact Medivacs can heal, Medivacs can also carry 8 slots. 8 Marines dropped then stimmed and right clicked on a tech structure can take it out in seconds. same as a probe line. I don't get what this difference is? Anyways. You would only need 10(20 supply) worth of Medivacs to be the same. They cost a little more, but can carry twice as much as an overlord, can heal and are very cost effective. And then now you see, a reactored starport or two can easily get these up.

3. I don't get why you have trouble with overlords drops then if you can see things coming at you?

4. I did read it, and I re-read it and still stick by my words. Did you read my post? As to your first point I clearly covered it.

5. I may be ignorant because your post came off ignorant.
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