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Unread Sat, 4th-Jun-2011, 7:15 PM BnetId: vlocbordz.720  Race: Location: Melbourne  Total Posts Made: 29 # 1
BordZ
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Quote:
Originally Posted by Makra View Post
Ahh, isn't that what they would call 'dumbing down the game'?
Quote:
Originally Posted by Apth View Post
Only way to do this would be to mechanically adjust the game at different levels. Not going to happen.

Ontopic, do people think Protoss as a race is easier/harder to play at different skill levels? Is it reasonably consistent Bronze through GM, or is there a Zerg-like skill curve?
Ok this is a bit off topic but I feel a rebuttal is needed so here i go;

I understand why both of you replied with what you did however i never indicated that this would be "dumbing down the game" or be impossible. It just take reaching that fine line thats the hard point. If it is impossible to balance the game at the top and appoximately equal (a very tiny variation) at low to mid tiers as well as the upper tier Bliz has done a bad job in the games design end of story. And I will state it once again Bliz has an obligation to balance the game for low to mid tiers gamers because they paid money for a product.

Starcraft isn't even the most complex RTS out there, from experiance AOE3 had more unit types, more factions (macro mechanics varied a lot by TAD) a lot more units and more resources yet it is pretty much balanced. Keep in mind it took this game a long time to reach this point, 5 years I think.

On topic,

If I had to guess I would say that the metagame equilibrium is shifting slowly again, Toss got used to 1 way of doing things to win but now that zerg/terran has more knowledge regarding the match up its slowly reaching equilibrium

for the record I think that the skill curves should be roughly the same shape and height for all 3 races.

Last edited by BordZ; Mon, 6th-Jun-2011 at 11:30 PM. Reason: found an error that changed the entire meaning of what i wriote
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Unread Sat, 4th-Jun-2011, 10:27 PM Who's Who:   BnetId: inFiRoz.330  Race: Location: Hong Kong  Total Posts Made: 169 # 2
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Quote:
Originally Posted by BordZ View Post
Ok this is a bit off topic but I feel a rebuttal is needed so here i go;

I understand why both of you replied with what you did however i never indicated that this would be "dumbing down the game" or be impossible. It just take reaching that fine line thats the hard point. If it is impossible to balance the game at the top and appoximately equal (a very tiny variation) at low to mid tiers Bliz has done a bad job in the games design end of story. And I will state it once again Bliz has an obligation to balance the game for low to mid tiers gamers because they paid money for a product.

Starcraft isn't even the most complex RTS out there, from experiance AOE3 had more unit types, more factions (macro mechanics varied a lot by TAD) a lot more units and more resources yet it is pretty much balanced. Keep in mind it took this game a long time to reach this point, 5 years I think.

On topic,

If I had to guess I would say that the metagame equilibrium is shifting slowly again, Toss got used to 1 way of doing things to win but now that zerg/terran has more knowledge regarding the match up its slowly reaching equilibrium

for the record I think that the skill curves should be roughly the same shape and height for all 3 races.
I understand where you are coming from but the whole thing just isn't justified. You can't balance around low-mid level players because it just doesn't work. The units are can be balanced and the low-mid level players just don't know or can't use them to their potential. That is not a problem of balancing but more of a problem of not playing it properly. So to balance the game around low-mid level players, if possible at all (since most of them would have different problems), would mean you would actually have to make the game imbalanced.... However, like i said, i dont even think it's possible to balance the game around low-mid level players.
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