I really enjoyed your recent run through ASL Bacon Weekly #5. Game 3 against puCK was a highlight. Bio/Tankivac vs Blink/Distruper!
I think Tankivacs already bring so much more action to the matchup! Great for spectators, and players who have high micro abilities.
The ability to pickup also ensure you don't lose your tanks if swarmed by zerg/protoss.
They can also be used as early harassment to force units/air/queens.
Going into the mid game, use of tankivacs, would make air control via viking/liberator all the more important? - And an effect style vs mech.
Looking forward to seeing how this style develops in LOTV
Quote:
Originally Posted by iaguz
This is because the key unit to the matchup, the Siege Tank, will probably remain more or less unchanged and I cannot imagine Blizzard buffing or nerfing certain units to create an environment where this is no longer the case.
Terran changes in the most recent balance patch:
Tanks
-The delay before a Siege Tank in Siege Mode firing when being dropped by a Medivac has been increased from 0.53 to 1.43 seconds.
Liberator
-Starts with Defender Mode enabled.
-Defender Mode range decreased to 5.
-Defender Mode upgrade now increases its range by 4.
-Upgrade requirement changed to Fusion Core.
I really enjoyed your recent run through ASL Bacon Weekly #5. Game 3 against puCK was a highlight. Bio/Tankivac vs Blink/Distruper!
I think Tankivacs already bring so much more action to the matchup! Great for spectators, and players who have high micro abilities.
The ability to pickup also ensure you don't lose your tanks if swarmed by zerg/protoss.
They can also be used as early harassment to force units/air/queens.
Going into the mid game, use of tankivacs, would make air control via viking/liberator all the more important? - And an effect style vs mech.
Looking forward to seeing how this style develops in LOTV
Terran changes in the most recent balance patch:
Tanks
-The delay before a Siege Tank in Siege Mode firing when being dropped by a Medivac has been increased from 0.53 to 1.43 seconds.
Liberator
-Starts with Defender Mode enabled.
-Defender Mode range decreased to 5.
-Defender Mode upgrade now increases its range by 4.
-Upgrade requirement changed to Fusion Core.
Thoughts?
TANK: It looks like they want to make tank harass really difficult, but it will definitely still work offensively and defensively, just not as well as a harass unit. I agree with this approach as this would have impacted the balance of maps. This change means future maps don't have to cater to tankivac harass.
LIBERATOR: I strongly agree with this change: I always thought that the liberator range was kind of stupendous, this would've affected the shaping of maps and mineral lines heavily. This change assures they can be invested into with less commitment, which I find to be a huge sigh of relief as a terran. Getting a second starport just for a tech lab always interrupted the build: now we can rely on 1 starport for liberators in the mid/early game.
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