1. melee army
2. ranged or banes, sometimes both
3. infestors or hydras if needed
4. all queens including creep spreading ones.
5. all hatches
6. secondary units, harassing infestors, corruptors, brood lords.
7. secondary units, same as above
8. scouts (lings, overseers etc)
9. scouts, same as above.
0. important tech waiting to be able to upgrade (pool for speed, evo for upgrades etc)
Depends on the matchup, but 1-3 are various units (either 1 or 2 will always be my whole army) and 4 is production ,5 is nexus, and Q is another control group for observers, warp prism, or forges.
1. Army
2. Flanking army then Mutas/Corruptors late game
3. Mutas then Broodlords late game
4. Infestors
5. All Hatcheries
F1. Queen
F2. Queen
F3. Queen
W. All Queens
0. Evo Chambers/Spires
Last edited by nonsequitur; Mon, 23rd-Jan-2012 at 6:28 AM.
Terran:
1 - Main Army
2 - Specialists
3 - Spellcasters
4 - All Production Buildings (cycle through building type with Tab)
5 - All Base Buildings (cycle through building type with Tab)
6-0 - First Command Center (A habit from Brood War)
Zerg:
1 - Main Army
2 - Micro Army
3 - Spellcasters
4 - All Production Buildings (cycle through building type with Tab)
5 - All Queens
6-0 - First Hatchery (A habit from Brood War)
F1 - Base Camera
Protoss:
1 - Main Army, sometimes with Battle Observer
2 - Specialist Army
3 - Main Observer
4 - Spellcasters
5 - All Nexii
6 - Secondary Production Buildings (Robotics Facility, Stargate) (cycle through building type with Tab)
7-0 - First Nexus (A habit from Brood War)
W - All Warpgates
To be integrated:
(All Races)
F2 - Main
F3 - Natural
F4 - Production RallyPoint
Last edited by Xara; Mon, 23rd-Jan-2012 at 9:11 AM.
For zerg i use.
1- Lings/Roach / Sometimes banelings and use them manual
2- Banelings , Hydralisks , Roaches.
3. Mutalisk , Infestor, Broodlord/ultra , Corruptors
4. All the hatcherys
5. All the queens
6.
7.
8.
9. Evolution chamber
0. First overlord (That im going to suicide to get scouting info/make it overseer to scout)
As you can see it depends on what I play. If i play terran i usually save 1 for lings , 2 for banes/ first roaches i use to stop helions and 3 for mutalisks. Against toss 1 Roach, 2 Hydras , 3 corrputor/infestors/Bls
ZvZ 1 lings , 2 banelings , i use roaches manually and mutas 3.
1 - Main army
2 - Harassment group/Tanks/Air Units
3 - Spell Casters
4 - All Unit Production (Rax/Fact/Starport/Gateways/Robos/Stargates/Queens)
5 - Hatcheries/CCs/Nexii
6 - Upgrades/Tech Buildings
7 - Hatcheries/CCs/Nexii (Backup Hotkeyish)
8 (Rebound to Y) - Harassment Group/Broodlord+Corrupters
9 (Rebound to W) - Warp Prism/Harassment Group
0 (Rebound to Caps; I'm not shouting I swear!) - Random hotkey... Sometimes Harassment Group
I map F2 up till around F7, camera lock all the bases. I forget to use the later ones though
I use protoss and my bindings go as such:
(I'm still getting used to having more keys right now haha)
1 - Army
2 - Warp Prism/Templars/Phoenixes/Voids/Mommaship (whichever build I go for depending on match up)
3 - Nexussseseseses
4 - Robo Facility (Stargate if I don't go robo)
5 - Stargate (Forge if I don't have Stargate)
0 - Rebounded it to the `/~ key to the left of 1. Usually Nexus/Warp Prism if I have templars
And I rebound the build Immortal key from I to S (because seriously, WHY does it have to be so far from every other hotkey when you play Protoss.....)
1 - Army (Primary)
2 - Army (Secondary)
3 - Army (Casters)
4 - Nexi (Nexuses? The plural of Nexus)
5 - Robotics Facility
6 - Stargate
7 - All upgrade buildings (Forge/s, Cyber Core, Twilight Council, Robo Bay, Fleet Bacon, Templar Archives)
8 - Spare Key (perhaps could be used for Gateways not yet turned into Warp Gates).
9 (Rebound to mouse button 4) - Warp Prism/Observer/Additional Army Key
0 (Rebound to mouse button 5) - Observer/Warp Prism/Additional Army Key
W - Warpgates
~ - Swap between bases (Nexuses)
Q - Patrol
Cybernetics Core: C - Hallucination (Got sick and tired of pressing H instead of G and researching Hallucination rather than Warp Gate Research)
1 - Army
2 - Army
3 - Army
4 - Production (Rax, Factory, Starport)
5 - Command Centres, Engineering Bays, Amourys
6 - Tech Labs
T v Z (Bio)
1 - All Bio
2 - Marines
3 - Harassing Drop Ship
T v Z (Marine/Tank)
1 - Bio
2 - Tanks
3 - Harrassing Dropship
T v P
1 - Bio
2 - Ghosts
3 - Vikings
Thinking of changing hotkey "0" to "w" and use it for 1 or 2 Vikings or Ghosts to scout ahead in T v P engagments..... not sure yet.
T v T
Same as T v Z depending on if I go Bio or Marine/Tank. It's fairly rare that I play mech.
Switched Backspace and Spacebar keys over to cycle through Command Centres. I only use two of my Camera location hotkeys atm which are used for the Watch Towers.
1 Main army
2 casters
3 warp prisms/obs. Early game gateway until warp gate is done.
4 all nexus
5 robo
6 stargate
7 forges
8 Twilight
9 cyber core
___________________________________
Formerly known as mGGZeratul
From the shadows I come! I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
Last edited by Fairyking; Tue, 24th-Jul-2012 at 10:07 AM.
1,2,3 army (1 for main, 2 for infestors/mutas, 3 for baneling drops and/or overseer)
44v55v66v idra style injects for hatcheries
0 (rebound to e) all the hatches
I'm still figuring out the camera hotkeys, but instead of your bases, i like to use it on their bases. that way i can scout while macroing, then quickly check what my ovie scouted
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.