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Unread Sat, 16th-Apr-2011, 12:11 AM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 1
iMSystem
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Brultze:
The Typhon Peaks matchup, It was as simple as he out macro'd you. You had max 35 workers throughout the entire game, while the zerg opponent hit 45+
Sitting on 2 bases, you were way under saturation and you were at half the income of the zerg.
Also, I think you made too many sentries. (Can someone tell me if I'm wrong here) While they are good at controlling fights, you still need the DPS units, zealots stalkers. Your 1st set of stalkers was at like around 9mins? When the mutas showed up at your base. You also didnt do any early pressure against the zerg, you let him drone up way to easily. You want to make zerg scared so that all his larvae is spend on combat units, instead of workers.

The Metalopolis match again, workers. 8 mins in you should have 30 workers (Assuming you didn't spend a single chrono on them) and instead you had 26. Your zerg opponent had 45. Again, he had double your income.
Your main issue is your macro.
Work on constant probe production and you should see that you will be able to get a constant stream of units out of your 4+ gateways.

Just think, you can just barely support 4gates of one base if you cut workers (at 24?) so thats just under saturation. You had the right idea to add production buildings after you expand, but you still only had the income of 1 base because your worker count fell so far behind.

Bossplayers:
Your match v Dropmac,
I'm gonna say that you lost that because of bad positioning, and micro.
As you said, your sentry didn't shield, where as his did, and you were letting his zealots hit your immortal, need to attack, move back, attack and try to run back to your ramp where you could have FF'd.
At the moment of the 1st fight, you both had the same spending on army, but you were abit ahead in tech, (because of your robo).
After you lost that fight, he kept taking the lead, and it was over.
Also, his 4gate wasn't the best, you don't generally see sentries in a 4gate push, and it hits alot earlier than he did.

Your match v Toothpick,
You let the zerg sit comfortably on 2 bases for a long time.
Generally if he expands and you don't. Your army will be bigger than his, this is where you want to be aggressive, you sat on 1 base for awhile and didn't even poke his front just to check things out. 8 min worker benchmark shows that you kept up to scratch But sadly he was on 2 bases for a good 3-4mins and thus had more workers and a slightly bigger income.
Take for example the 6min mark, just as your WG research is finished and your 1st wave of warps are done, you are ahead 400 resources, if you attacked here, you would have scared the zerg into making units, and allowed yourself some breathing room for an expansion.
9mins in the zerg is pretty much saturated on 2 base and is starting to mass an army, you expand at 9.30, giving the zerg a good timing window to attack. (Your down 400mins while he has been massing an army of a 2base eco for a while now)

And as you can see, at the final battle, he had 50+ food on you, and 2k+ more spent on an army.
Gotta pressure the zerg

Zealous:
The main reason T opt to go for a 2rax early pressure build against a 15hatch zerg is pretty much that, to put early pressure on and to make the zerg scared. You want to make him make combat units and not drones, cause drones means more money for him, and we don't want that :P
At the 6min mark, after you killed off those 2 lingering zerglings, you should have pushed his base mainly to scout, but also to do eco damage. He had 4 lings out, and they would be mince meat against your 10 marines. If you got into a good corner near his expo, you might of even killed it off who knows.
But instead you sat back and waiting and attacked abit later, where it gave the zerg time to through up some defense and make more zerglings.
8 mins a Terran should have 30 workers of 1 base (Assuming you don't cut for a timing) and instead you had 21.
4 mins later you had 7 more workers..
I'm not sure on the reasoning for the raven? Creep tumors dead are a good idea, but imo its too early to worry about that, his spread isn't all that great and 1 scan can take care of that easy.(Oh, turns out you scanned anyway for tumors :S ) That gas could be spent on tanks, or stim tech. (Which should come alot earlier than the 15min mark)
Lost that banshee to poor micro, and you were stuck at 70/70 food for a long time
Those mutas demolished your econ and from there, zerg could just overrun you easy.

So just work on getting your SCVs up and running, and you want to put alot of early pressure, if you made a medivac instead of a raven and loaded up your hellions into that and dropped his main, you would have done huge amounts of damage.

Hope that helps
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Last edited by iMSystem; Sat, 16th-Apr-2011 at 12:52 AM.
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Unread Sat, 16th-Apr-2011, 5:51 PM BnetId: Brultze. 398  Race: Clan: nRv  Location: Singapore  Total Posts Made: 369 # 2
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Originally Posted by Soulbora View Post
Brultze:
The Typhon Peaks matchup, It was as simple as he out macro'd you. You had max 35 workers throughout the entire game, while the zerg opponent hit 45+
Sitting on 2 bases, you were way under saturation and you were at half the income of the zerg.
Also, I think you made too many sentries. (Can someone tell me if I'm wrong here) While they are good at controlling fights, you still need the DPS units, zealots stalkers. Your 1st set of stalkers was at like around 9mins? When the mutas showed up at your base. You also didnt do any early pressure against the zerg, you let him drone up way to easily. You want to make zerg scared so that all his larvae is spend on combat units, instead of workers.
Hope that helps
Hmmm thx for the feedback really appreciate it
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