The biggest thing you will notice with the three races is if you wanna play like a pro you just copy there build orders right? This is great if you wanna play pro prot you just 4 gate than a move, if you wanna play like prot terran tlo you just 6 rax or 1 rax 3 factory or whatever and a move. But if you wanna play like pro july zerg you have to ??? oh wait you can't just make exactly 4 gate or 3 rax and push out you have to use your brain and queue each unit as you need them. This makes it impossible to copy a pro zergs strategy because all there strategies are made up on the fly.
The other downside to zerg is it's really bad ability to counter T & P units e.g. mutas are great but get countered by marines the first unit T makes. Ultras are great but get countered by stimed marines, banes are great but get counted by tanks or stimed marines, broadlords are great but get countered by stimed marines or 1 viking, hydras and roaches are great but get counted by marauder marines tanks with stim just incase. Zerg units are many in numbers but paper thin (cept mass roach).
I played zerg for a long long time and in fact fruit dealers wins were the main reason i switched to zerg as a main. After a long long while I decided to play protoss after only playing prot a handful of times my win ratio went up 20% compared to my months and months of zerg practice simply by making death balls 4 gate etc.
Now i'm in the process of playing terran and considering switching to T as a main they are very good if you can drop and multi task but due to the nature of mech being so slow the protoss death ball is far better at mobility being that colossi don't need to seige up to do splash dmg with ff to help out.
Limiting yourself to one race reduces your enjoyment of the game e.g yey another 4 gate game woot. If you wanna be able to say your the best sc2 player you goto play random that's why imo tlo is pro sauce, and if you don't wanna play random and think your race is unbalanced switch you'll have more fun learning a new race strats rather than nerd raging over loses and imba.
The biggest thing you will notice with the three races is if you wanna play like a pro you just copy there build orders right? This is great if you wanna play pro prot you just 4 gate than a move, if you wanna play like prot terran tlo you just 6 rax or 1 rax 3 factory or whatever and a move. But if you wanna play like pro july zerg you have to ??? oh wait you can't just make exactly 4 gate or 3 rax and push out you have to use your brain and queue each unit as you need them. This makes it impossible to copy a pro zergs strategy because all there strategies are made up on the fly.
The other downside to zerg is it's really bad ability to counter T & P units e.g. mutas are great but get countered by marines the first unit T makes. Ultras are great but get countered by stimed marines, banes are great but get counted by tanks or stimed marines, broadlords are great but get countered by stimed marines or 1 viking, hydras and roaches are great but get counted by marauder marines tanks with stim just incase. Zerg units are many in numbers but paper thin (cept mass roach).
I played zerg for a long long time and in fact fruit dealers wins were the main reason i switched to zerg as a main. After a long long while I decided to play protoss after only playing prot a handful of times my win ratio went up 20% compared to my months and months of zerg practice simply by making death balls 4 gate etc.
Now i'm in the process of playing terran and considering switching to T as a main they are very good if you can drop and multi task but due to the nature of mech being so slow the protoss death ball is far better at mobility being that colossi don't need to seige up to do splash dmg with ff to help out.
Limiting yourself to one race reduces your enjoyment of the game e.g yey another 4 gate game woot. If you wanna be able to say your the best sc2 player you goto play random that's why imo tlo is pro sauce, and if you don't wanna play random and think your race is unbalanced switch you'll have more fun learning a new race strats rather than nerd raging over loses and imba.
@ ur 1st paragraph
The thing is, you can't copy the micro of those pro players.
And u think all tlo does is 6 rax a move?
plz watch gsl season 1 tlo vs hyperdub.
Have u seen that genius defensive nuke?
Have u seen the genius comeback?
The calm play and brilliant decision making?
Yeah, you can copy their build, but not their micro.
You can copy july's 14 pool 14 hatch, but u can't copy his micro.
You can copy tlo's 6 rax, but u can't copy his marine split against bling.
@ ur 2nd paragraph.
Hold on, which one has more mobility? marines or mutas?
Mutas > go in and kill 5 scvs. Leave
Come back and kill more, leave
A few times of these gave u a total of 10 - 20 scvs kills.
You don't expect to win the game by mutaing all his scvs.
Also, if u go up to his main, then his marines go to their main, but u have more mobility, so u can move straight down to the natural, and his marines takes much more time to get their. EG on metalopolis.
Hold on, if u just a move ur army, ur gonna lose to tank marines marauders.
But if u actually do micro, EG flank him and run in zling to absorb dmage and kill tanks, banelings killing marines, then mutas clearing things up, then actually zerg is quite powerful.
Also, if u make broodlords, u DON't onlymake broodlords, save most of the corruptors and make 3-4 broodlords. 3-4 broodlords literally pwn if unhurt. And how do u make them unhurt? atk marines with them, and the tanks will kill the marines due to splash damage and friendly fire as they will auto target the broodlings. Then corruptors deal with vikings.
You can't just say a unit counters a unit. Cuz I can say marines get countered by roach. Marauders get countered by hydras. Tanks get countered by mutas and thors get countered by zlings, the cheapest and most basic unit in the game, counters one of the strongest mechanic unit of the terran arsenal.
Yeah, multitasking, easier said than done. Can u atk at 3 locations while making units and supply depots and microing ur drops at the same time? Exactly, easier said than done.
Toss is weak in early game, if u let them get a deathball, then it's YOUR FAULT for letting them do so. Put pressure and don't let them take their 3rd.
Exploit your race's mobility. Eg atk on the left and on the right. the terran mech has unsiege, and move to ONE point to deal with it, and they are slow as hell. Then all you have to do is RETREAT! and you would've killed the other undefended point.
Last edited by jason; Thu, 14th-Apr-2011 at 8:01 PM.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.