There are more than several factors to this, not progressing fast enough is one thing and is an important one.
How do you quantify these factors? Like I can thoroughly understand goals and milestones, but is it unique to the individual or is the measures of success/progress uniform across all players? o.o it's still a little unclear to me through your posts.
How do you quantify these factors? Like I can thoroughly understand goals and milestones, but is it unique to the individual or is the measures of success/progress uniform across all players? o.o it's still a little unclear to me through your posts.
Milestones for league promotions and level of play are the raw results that we are looking for. When we talk about level of play what we mean is, for example, you cant be a diamond protoss without even knowing how to 4 gate even decently.
The progress for each players is tailored to their lifestyle, needs, goals and our expectations. We dont expect you to reach GM in 2 months when you are lets say having major exams in a few weeks time.
Individual progress and team progress are 2 different but intertwined things. The thing that marks whether a player is on track or not is whether the leeway between the individual's progress and the team's progress is beyond that of which it is acceptable, then we will look into the player on what is wrong and correct it. If the player cannot be corrected, then we may prompt him for either a break to re-evaluate his commitment or straight up removal. Of course to make it clear we are talking in terms of passion for the game,you will not be removed if you're playing bad.
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Admin head of Team Oandlig Spektrum (OS)
When there's a will, there's a way and there's a wall
Last edited by OSL0rd; Wed, 12th-Jun-2013 at 6:39 PM.
Reason: Added line to clear up possible confusion.
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