SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Starcraft 2 General Discussion > Grandmasters of SEA + new patch!
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Display Modes
Thread Tools
Unread Tue, 12th-Apr-2011, 10:22 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 1
Tom
Tom's Avatar
Letters to Cleo
Achievements (1)
Quote:
Originally Posted by Xeen View Post
Blizzard doing its best to make laddering a full-time job.
100% agree. GM league will probably be accurately reflect skill for the first few weeks while everyone is laddering, but as nirvana says (or perhaps asks?), if you go inactive for two weeks and hit 180 bonus, you lose all your points and have to start from scratch. Personally, whenever I get busy at work for a few weeks, my bonus pool shoots over 180 in no time.

So as Xeen said (and nirvana alludes to) the guys up the top of GM league will be those who can afford the time to consistently ladder every week, week in and week out, non-stop, the entire season.

What is the alternative? There is a superficial attraction to displaying actual MMR rather than points (eg a proper ELO rating), but the obvious problem is that someone could have a very high rating early on in the season, then stop playing, and by the end of the season their high rating may not be justified in light of the increase in average player skill over the season. This is the problem the bonus point system (which is in reality a decay system) intends to address ("unjustified rating problem").

I actually think a decay system (read bonus point accumulation) is necessary to avoid the unjustified rating problem, but at the moment it seems to me the rate of ladder decay is too high (ie bonus pool accumulates too rapidly). Blizzard could halve the rate of decay (even if for GM league only) and still adequately address the unjustified rating problem. They already recognised this problem in arranged team games, where the bonus pool accumulating has now been considerably reduced as it was simply not possible for higher rated teams to play enough games to use up their bonus pool.

One reason why the bonus pool currently accumulates so quickly is because in a normal distribution, many people would be sitting at 0 (or theoretically negative) points. But by the time we're dealing with GMs league, I think its time for people to suck it up for the sake of accuracy.

Last edited by Tom; Tue, 12th-Apr-2011 at 10:26 AM.
Tom is offline   OLD POST Reply With Quote
Tom
View Public Profile
Send a private message to Tom
Find all posts by Tom
Unread Tue, 12th-Apr-2011, 7:48 PM Who's Who:   BnetId: inFiRoz.330  Race: Location: Hong Kong  Total Posts Made: 169 # 2
Roz
Roz's Avatar
Tourneys Joined: 15
SC2SEA Race War ChampionsFightinG SpiriT
Achievements (2)
Quote:
Originally Posted by Tom View Post
100% agree. GM league will probably be accurately reflect skill for the first few weeks while everyone is laddering, but as nirvana says (or perhaps asks?), if you go inactive for two weeks and hit 180 bonus, you lose all your points and have to start from scratch. Personally, whenever I get busy at work for a few weeks, my bonus pool shoots over 180 in no time.

So as Xeen said (and nirvana alludes to) the guys up the top of GM league will be those who can afford the time to consistently ladder every week, week in and week out, non-stop, the entire season.

What is the alternative? There is a superficial attraction to displaying actual MMR rather than points (eg a proper ELO rating), but the obvious problem is that someone could have a very high rating early on in the season, then stop playing, and by the end of the season their high rating may not be justified in light of the increase in average player skill over the season. This is the problem the bonus point system (which is in reality a decay system) intends to address ("unjustified rating problem").

I actually think a decay system (read bonus point accumulation) is necessary to avoid the unjustified rating problem, but at the moment it seems to me the rate of ladder decay is too high (ie bonus pool accumulates too rapidly). Blizzard could halve the rate of decay (even if for GM league only) and still adequately address the unjustified rating problem. They already recognised this problem in arranged team games, where the bonus pool accumulating has now been considerably reduced as it was simply not possible for higher rated teams to play enough games to use up their bonus pool.

One reason why the bonus pool currently accumulates so quickly is because in a normal distribution, many people would be sitting at 0 (or theoretically negative) points. But by the time we're dealing with GMs league, I think its time for people to suck it up for the sake of accuracy.
Believe it or not, most of us at the top of the ladder the past season only played around 5-10 games a week. Just spend your bonus and that's pretty much all you had to do to maintain ur rank....and when the points get higher and the distribution is closer to people's mmr, it would only require 5-10 games a week to maintain ur rank in the top 10.

The reason for this is because the SEA ladder at the top isn't very active. What you get is usually +1 to +4 points when no one else at the top is playing, that means you will lose -20 to -23 points a game if u lose. Without bonus, it's not a very effective way to gain points and hence most people just dont play lol.
Roz is offline   OLD POST Reply With Quote
Roz
View Public Profile
Send a private message to Roz
Find all posts by Roz
Unread Tue, 12th-Apr-2011, 8:05 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 3
TAEdgE
TAEdgE's Avatar
Tourneys Joined / Won: 15/3
SC2SEA Race War ChampionsFightinG SpiriTTop DawgThe People's Champion 3 times!The People's Champion
Achievements (6)
Quote:
Originally Posted by Roz View Post
Believe it or not, most of us at the top of the ladder the past season only played around 5-10 games a week. Just spend your bonus and that's pretty much all you had to do to maintain ur rank....and when the points get higher and the distribution is closer to people's mmr, it would only require 5-10 games a week to maintain ur rank in the top 10.

The reason for this is because the SEA ladder at the top isn't very active. What you get is usually +1 to +4 points when no one else at the top is playing, that means you will lose -20 to -23 points a game if u lose. Without bonus, it's not a very effective way to gain points and hence most people just dont play lol.
*cough* emphasize 5+ minute waits *cough*
80% of the people i vs on ladder are on my real ID friend list .
TAEdgE is offline   OLD POST Reply With Quote
TAEdgE
View Public Profile
Send a private message to TAEdgE
Find all posts by TAEdgE
Unread Tue, 12th-Apr-2011, 8:47 PM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 4
Tom
Tom's Avatar
Letters to Cleo
Achievements (1)
Quote:
Originally Posted by Roz View Post
Believe it or not, most of us at the top of the ladder the past season only played around 5-10 games a week. Just spend your bonus and that's pretty much all you had to do to maintain ur rank....and when the points get higher and the distribution is closer to people's mmr, it would only require 5-10 games a week to maintain ur rank in the top 10.
I'm not sure if you mean this literally, but it doesn't seem to add up. Assuming 1 to 4 points per win, that equates to 1 to 4 bonus points per win. 90 bonus points accumulate per week, which means you need to win 23 to 90 games per week to keep up with the rate of bonus pool accumulation, with a mid point of 45 wins.

Assuming you win 60% of the time, you would need to actually play just over 80 1v1s per week to keep up with your bonus pool if you are in the top 10 (using Roz's assumed average points per win).

That seems to me to be a lot of games, but I suspect the assumption of 1 to 4 points per win is a little low.

Last edited by Tom; Tue, 12th-Apr-2011 at 8:50 PM.
Tom is offline   OLD POST Reply With Quote
Tom
View Public Profile
Send a private message to Tom
Find all posts by Tom
Unread Tue, 12th-Apr-2011, 9:27 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 5
deL
deL's Avatar
Tourneys Joined: 35
Best Article Presentation (2011)
Seasoned Tournament PlayerLetters to CleoThe GatekeeperCruel EntertainerCommunity Builder
Achievements (5)
Quote:
Originally Posted by Tom View Post
I'm not sure if you mean this literally, but it doesn't seem to add up. Assuming 1 to 4 points per win, that equates to 1 to 4 bonus points per win. 90 bonus points accumulate per week, which means you need to win 23 to 90 games per week to keep up with the rate of bonus pool accumulation, with a mid point of 45 wins.

Assuming you win 60% of the time, you would need to actually play just over 80 1v1s per week to keep up with your bonus pool if you are in the top 10 (using Roz's assumed average points per win).

That seems to me to be a lot of games, but I suspect the assumption of 1 to 4 points per win is a little low.
Maybe Roz is just referring to games in which he doesn't 4gate.
___________________________________
Brendan "TAdeL" Ferguson
Clan TA | Twitter | YouTube
deL is offline Send a message via Skype™ to deL   OLD POST Reply With Quote
deL
View Public Profile
Send a private message to deL
Find all posts by deL
Unread Thu, 14th-Apr-2011, 8:50 AM Who's Who:   BnetId: inFiRoz.330  Race: Location: Hong Kong  Total Posts Made: 169 # 6
Roz
Roz's Avatar
Tourneys Joined: 15
SC2SEA Race War ChampionsFightinG SpiriT
Achievements (2)
Quote:
Originally Posted by deL View Post
Maybe Roz is just referring to games in which he doesn't 4gate.
Do you really think you're funny? time to grow up buddy
Roz is offline   OLD POST Reply With Quote
Roz
View Public Profile
Send a private message to Roz
Find all posts by Roz
Unread Thu, 14th-Apr-2011, 8:50 AM Who's Who:   BnetId: inFiRoz.330  Race: Location: Hong Kong  Total Posts Made: 169 # 7
Roz
Roz's Avatar
Tourneys Joined: 15
SC2SEA Race War ChampionsFightinG SpiriT
Achievements (2)
Quote:
Originally Posted by Tom View Post
I'm not sure if you mean this literally, but it doesn't seem to add up. Assuming 1 to 4 points per win, that equates to 1 to 4 bonus points per win. 90 bonus points accumulate per week, which means you need to win 23 to 90 games per week to keep up with the rate of bonus pool accumulation, with a mid point of 45 wins.

Assuming you win 60% of the time, you would need to actually play just over 80 1v1s per week to keep up with your bonus pool if you are in the top 10 (using Roz's assumed average points per win).

That seems to me to be a lot of games, but I suspect the assumption of 1 to 4 points per win is a little low.
What i mean is the reason we don't mass games is because of the low point gains if we do. However, like Edge said, a lotta times we just play when we see someone on our friend list search and we know they will give us decent points if we win.
Roz is offline   OLD POST Reply With Quote
Roz
View Public Profile
Send a private message to Roz
Find all posts by Roz

Reply

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Switch to Linear Mode
Hybrid Mode Hybrid Mode
Threaded Mode Switch to Threaded Mode


Similar Threads
Thread Thread Starter Forum Replies Last Post
On balance - some data from the Korean Grandmasters league Tom Strategy & Improvement 20 Sun, 8th-May-2011 1:25 PM
Patch 1.3 in SEA Battle.net Out! JacziE Starcraft 2 General Discussion 49 Sat, 26th-Mar-2011 12:23 AM
Protoss as of Patch 1.3 WagonWheel Strategy & Improvement 9 Sun, 6th-Mar-2011 9:18 AM
Patch 1.2 is out + Patch Notes nirvAnA Starcraft 2 General Discussion 18 Wed, 12th-Jan-2011 11:46 AM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com