some of Kerrigan's abilities once unlocked are UTTERLY BROKEN and make a normal play of the game laughable.
I guess there is good and bad to this. I remember people complaining that they do not feel powerful at all in a certain RPG game where you need to kill hordes and hordes of demons. So this RPG element had to make you feel like the badass QoB that she is.
I HATED the evolution missions. Waste of time. Abathur felt like a car salesman.
A few of you have already touched on the Narud/Duran plotline, and I won't talk about it much I guess.
Other than the fact that it has always been pretty obvious they are the same person. =X Using the name "Narud" was just an easy (albeit lame) way for Blizzard to tell us "THIS GUY IS SAMIR DURAN!!!"
What are your thoughts on making Kerrigan the anti-hero?
Personally, I think it was justifiable. You can argue that the first QoB was a product of Amon's influence.
Correct me if i'm wrong on this. The overmind created the QoB to try and break away from Amon's grip?
The Xel' Naga artifact cleansed Kerrigan of that influence, and gave back her human qualities.
Anti-hero born.
Abathur disliked Terran/Human strains because to him it was "messy". My take on this was it meant "emotions". Something which Kerrigan has begun to teach to her broodmothers (Za'gara).
Zeratul has a lot of explaining to do to the Protoss in LotV. Lol...
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