I definitely agree with the set move date, its much easier on admins and captains and its what ive suggest too.
The rules already state we are limiting sides to 12 players, so we wont have the problem of too many players in a team (I hope players dont miss out though, but with only 4 players playing a week, having a huge roster means minimal game time anyway)
As an admin and an opposite clan captain, I just like knowing where the partnerships are, where players should move to. I also like to have that setup before hand so I dont have to worry about finding my players spots.
In the majority of cases wouldnt people just go where their clan mates are anyway?
I guess its not too big of a deal for myself, my clan will have teams in each tier, either directly, or in a partnership at the M/GM level, so I defer here to people who would be in the situation where their clan has no team in a higher tier (that is Tier 1-3 for players hitting masters, and tier 4 for players hitting platinum, when we do the mandatory player promotion)
I definitely agree with the set move date, its much easier on admins and captains and its what ive suggest too.
The rules already state we are limiting sides to 12 players, so we wont have the problem of too many players in a team (I hope players dont miss out though, but with only 4 players playing a week, having a huge roster means minimal game time anyway)
As an admin and an opposite clan captain, I just like knowing where the partnerships are, where players should move to. I also like to have that setup before hand so I don't have to worry about finding my players spots.
In the majority of cases wouldnt people just go where their clan mates are anyway?
I guess its not too big of a deal for myself, my clan will have teams in each tier, either directly, or in a partnership at the M/GM level, so I defer here to people who would be in the situation where their clan has no team in a higher tier (that is Tier 1-3 for players hitting masters, and tier 4 for players hitting platinum, when we do the mandatory player promotion)
Yeah well I understand this is for people who don't have a clan in the above tier to go into.
To your point, it seems like there needs to be considerations for overflow - If ToR PD has 12 players and 2 BSG players promote, there's no room for them. Can the cap be exceeded, and if so by how many spaces? Maybe inactive players need to be deactivated from the roster first to make space? Either way, I think that players should stay with their clans so long as their clan has a team for them in a tier.
I don't think not knowing at the start of the season who promoted players might go to really causes any great loss. I mean, you still don't know which of your players will promote (though you may have some idea who is close). All you do is have an admin take note of which teams have less than 12 active players, and those are the available teams for promoted lower leaguers with no clan team to move into. It might look something like
ToR Tier 4 has 10 players (2 spaces available)
FS Tier 4 has 11 players (1 space available)
TA Tier 4 has 9 players (3 spaces available)
Players would then be free to talk to the teams and decide where they need to go. Maybe ToR desperately wants a protoss, while FS needs terrans. Maybe TA doesn't care about races, they play the strategy angle and want a Terran sniper. This makes the whole movement period a bit more interesting. But most of all, as I said, I think it is simple and easy. If you're concerned about players not having a new home, then admins can just step in at the end of the movement period and assign people.
One concern with this is that you are putting people into an established team, and maybe the team leader wants to play his clanmates rather than this new addition. So maybe there needs to be some kind of rule like the transfer needs to play in at least X number of the remaining games (unless they declare themselves unavailable) to ensure that people are getting a fair go.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.