- 9 Overlord is infinitely better than 8 Overlord
- Your protoss build is unable to hold a 4 gate or a 6 gate
- Your Zerg build is very weak to a 14/14 Speed/Bane opening
- Your ZvT build is allin
- 9 Overlord is infinitely better than 8 Overlord
- Your protoss build is unable to hold a 4 gate or a 6 gate
- Your Zerg build is very weak to a 14/14 Speed/Bane opening
- Your ZvT build is allin
Thanks Benji I didn't notice all that stuff, Ill change the overlord but I'm not sure how to correct the four gate and Speed/Bane opening, the ZvT is meant to be all in as the vast majority of Terrans keep their armies right next to their wall or up their sleeveies. The banes destroy the wall and their army and leave the lings to clean up.
Still, I am a bronze level player making a build for other bronze level players, I can fix it all I want but it's still won't be as powerful. This build is meant to simplify things so people can start to assert their own ideas.
Thanks Benji I didn't notice all that stuff, Ill change the overlord but I'm not sure how to correct the four gate and Speed/Bane opening, the ZvT is meant to be all in as the vast majority of Terrans keep their armies right next to their wall or up their sleeveies. The banes destroy the wall and their army and leave the lings to clean up.
Still, I am a bronze level player making a build for other bronze level players, I can fix it all I want but it's still won't be as powerful. This build is meant to simplify things so people can start to assert their own ideas.
To beat 4 gate, you need around 22-25 drones, a Roach Warren, Speed upgraded and a few spines, although you don't drop the spines until you scout the 4 gate. If you were to get this in ZvT, you'd be in a really terrible spot techwise.
Honestly, you really can't do the same opening for all 3 matchups, ZvZ, the best opening is a 14/14 Speedling opening (Into Banes or Roach/Expo depending on what opponant does). Yet in the other 2, getting a Hatch first is ideal (Provided you can hold Cannons/2rax Bunker pressure).
To beat 4 gate, you need around 22-25 drones, a Roach Warren, Speed upgraded and a few spines, although you don't drop the spines until you scout the 4 gate. If you were to get this in ZvT, you'd be in a really terrible spot techwise.
Honestly, you really can't do the same opening for all 3 matchups, ZvZ, the best opening is a 14/14 Speedling opening (Into Banes or Roach/Expo depending on what opponant does). Yet in the other 2, getting a Hatch first is ideal (Provided you can hold Cannons/2rax Bunker pressure).
This build isn't necessarily about what's "best" but rather what is easiest. Remembering 3, 4 or 5 builds is confusing to me, I can never seem to practice more than a build at a time, so if i practice a ZvT build then I go into a ZvP match I'm screwed. I made this as a fall back so that if you are hardcore working on ZvP and you come across a Zerg or Terran then you have a build to go with. Remember when you first played SC and you didn't even know what a build was, heck you didn't even know all the units. This is for those people.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.