My first game for today, and somewhat I won despite being out supplied just about the whole game (he had more workers and army size). I actually think I should've lost this game because I really was doing bad imo.
I don't actually know how I won aside from the fact that at one point I had a nice colo spread (I think)..
But, my macro and micro were both slipping fairly bad and I'd like to know what can I do to hold this sort of build that he had done better (it was mainly zealot and colossus based), and would I be able to predict this build earlier on in the game?
Thanks in advance. ^^
___________________________________ NA | KR.
Known for a time as mGGCrayonPop and mGGxJieun
Q_Q'd.
Last edited by Seffy; Fri, 14th-Dec-2012 at 6:20 PM.
Reason: Forgot match up.
My first game for today, and somewhat I won despite being out supplied just about the whole game (he had more workers and army size). I actually think I should've lost this game because I really was doing bad imo.
I don't actually know how I won aside from the fact that at one point I had a nice colo spread (I think)..
But, my macro and micro were both slipping fairly bad and I'd like to know what can I do to hold this sort of build that he had done better (it was mainly zealot and colossus based), and would I be able to predict this build earlier on in the game?
Thanks in advance. ^^
Technically you should only post replays where you lose (I think).
Scouting
You were out supplied because he expanded minutes before you. Make sure you scout if he expands or not, and decide whether you want to punish it or expand yourself. If you sit back on one base without putting on any pressure, he will get ahead. In this game it looks like you were scared by the warp prism drop and didn't expand because of that. Just remember it's only 4 zealots in there. You can just keep a few stalkers and a zealot or two in your mineral line to deny it while the rest of your army can secure the expansion.
Quote:
would I be able to predict this build earlier on in the game?
What he did wasn't a "build order" that you can scout in the early game. It was a midgame army composition. Most players will go for a collosus zealot based army in the midgame (after 2 bases), and you have to do some midgame scouting to confirm this with your observer. If you're both on two bases, go to his base and check to see what his robo is building. If he has 2 robos it's a dead giveaway that he's massing colossus. Or you could just look at his army with a suicide zealot scout.
Anyway, you won because in macro PvP there's this rule "First to attack loses". It's true. In this game, your opponent attacked your third and kept on getting the worse engagement because his zealots were clumped up and couldn't get to your army.
I'm not sure how to clearly address all of your concerns so I'll just tell you everything you need to know instead.
Once both players are on two base, the player who gets colossus will win. Colossus are just the only reliable unit to use in the mid and lategame. There are chargelot archon timings that can beat it, but these are countered by building a wall of gateways and having colossus behind them. If both players go colossus, the guy who attacks loses. This is because unit spread and positioning is incredibly important with units that do crazy splash damage like colossus.
Once both players have about 7-8 colossi, the first to get archons can hit a timing and win, but it's not guaranteed. Archons, like colossus, do a ton of splash damage. But the more important thing is their ability to tank colossus volleys and not die. Zealots will die within seconds of a battle, and if they don't have archons to match yours, you will have a front line of archons and he will only have colossi left. If both players have colossus and archons, the guy who attacks loses
Once both players have about 7-8 colossi and archons in the mix, the first to get a mothership will win. Most of the time. A mothership probably won't be necessary in your games; having a colossus archon ball and denying his bases while securing your own economy is a better way to play in your league.
The most important thing in macro PvP is positioning. If you can draw his army out of position with a warp prism drop or something like that, you might be able to kill a base or his army if he comes back. If you can set up a flank when he moves out, you should win. If he attacks into your defensive concave and you have similar supply, you should win.
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I'd like to know what can I do to hold this sort of build
So in summary, do the same build but be the defender. Remember, first to attack loses (unless you pull his army out of position with a drop). hope this helps
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