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Unread Wed, 21st-Nov-2012, 11:43 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 1
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Sick guide man and you covered all the important points. The constantly building drones gives a solid boost to your economy, so long as you have the apm to do that without letting anything else fall behind.

A note from myself would be that there should always be several "markers" such as this "80 supply at 8:00" throughout your play. Personally I just check I have 60 drones at 8:00 and am happy with that, after reading this I'm going to be much more anal ensuring I'm hitting my macro as hard as I can to this point!

I've focused more on the 6:00 mark. I used to aim for 40 supply at 6:00 but these days it's 46 at 6:00.

Other important markers to reach in "standard" ZvP would be getting your macro hatch down no later than 8:00, and often as early as 7:00 if you're doing a later gas timing such as 3 gas on 6:45.

Roach warren by 7:30 and evo by 8:00 also is solid.

If you get down a fast macro hatch, warren, evo and say 12 slowlings to push a stalker-zealot off than I'd assume 70 supply at 8:00 is still damn good. So a note to everyone 80 supply is the best possible scenario where you can delay your warren and don't need to contend with early harass. However if you have to deal with possible fast timings and early harass I think about 70 would be a good target. Lemme know if you agree savior I'm pulling this 70 off the top of my head, it could be a little more or less?

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Unread Wed, 21st-Nov-2012, 12:02 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 2
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Quote:
Originally Posted by PiG View Post
If you get down a fast macro hatch, warren, evo and say 12 slowlings to push a stalker-zealot off than I'd assume 70 supply at 8:00 is still damn good. So a note to everyone 80 supply is the best possible scenario where you can delay your warren and don't need to contend with early harass. However if you have to deal with possible fast timings and early harass I think about 70 would be a good target. Lemme know if you agree savior I'm pulling this 70 off the top of my head, it could be a little more or less?
Whats generally the timing of making those slowlings? Also, maybe 10 could be better? 4 lings beats a zealot, then you'd have an extra 6 for the stalker (plus 2-3 lings if your zealot lings surround the zealot) plus you'd have a queen at the hatch to use too if they engage.

Tbh, takes 2-3 minutes to test, so I'll do that now.

Edit:

With protoss microing and zerg a-moving (protoss not focusing queen):
1 queen 6 lings vs 1 stalker 1 zealot
1 queen left over, 1 stalker left over on low hp.

With protoss microing, zerg a-moving (protoss not focusing queen)
1 queen 8 lings vs 2 stalker 1 zealot OR 1 stalker 2 zealot
1 queen left over, stalker left over with half shields (or 2 stalkers half hp)

If they focus the queen, there'll be a lot of lings left over (duh)

You want to have watchtower control afterwards, so having 10 if 3 gateway units or 8 if 2 gateway units seems to be the way to go. Plus, you don't even really need to micro to win with those unit counts, you'll simply have enough units (Just don't follow stutter step stalkers across the whole map, engage on creep). Keep in mind you'll have at least two lings on the map earlier for watchtower control that you can to pull back to help vs the pressure, so I don't necessarily mean make 8 or 10.

Probably not overly important, but when everything else in the build is so exact, worthwhile thinking about it imo.
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Last edited by Satu; Wed, 21st-Nov-2012 at 12:30 PM.
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Unread Wed, 21st-Nov-2012, 1:39 PM BnetId: Savior.127  Race: Location: Auckland, New zealand  Total Posts Made: 431 # 3
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Quote:
Originally Posted by PiG View Post
Sick guide man and you covered all the important points. The constantly building drones gives a solid boost to your economy, so long as you have the apm to do that without letting anything else fall behind.

A note from myself would be that there should always be several "markers" such as this "80 supply at 8:00" throughout your play. Personally I just check I have 60 drones at 8:00 and am happy with that, after reading this I'm going to be much more anal ensuring I'm hitting my macro as hard as I can to this point!

I've focused more on the 6:00 mark. I used to aim for 40 supply at 6:00 but these days it's 46 at 6:00.

Other important markers to reach in "standard" ZvP would be getting your macro hatch down no later than 8:00, and often as early as 7:00 if you're doing a later gas timing such as 3 gas on 6:45.

Roach warren by 7:30 and evo by 8:00 also is solid.

If you get down a fast macro hatch, warren, evo and say 12 slowlings to push a stalker-zealot off than I'd assume 70 supply at 8:00 is still damn good. So a note to everyone 80 supply is the best possible scenario where you can delay your warren and don't need to contend with early harass. However if you have to deal with possible fast timings and early harass I think about 70 would be a good target. Lemme know if you agree savior I'm pulling this 70 off the top of my head, it could be a little more or less?
Yea regarding macro hatches, the style I'm exploring atm leads itself to taking a 4th as opposed to a macro hatch. Generally having that down before 8 mins is very good. I think even with taking a macro hatch that early you can still hit mid 70 supply. I recall a custom game I played a while back where I had 81 odd supply a macro hatch and a 4th by like 8:30, so I don't think taking it should limit you that much.

the 10-12 lings obviously depends on how much pressure their putting on and with what units, but yea it can also cut your drone count a decent amount.

I just like getting as many drones out as quick as I can do I can have 6 saturated gasses asap to pump ma techy units.


Quote:
Originally Posted by xGKingSatu View Post
Whats generally the timing of making those slowlings? Also, maybe 10 could be better? 4 lings beats a zealot, then you'd have an extra 6 for the stalker (plus 2-3 lings if your zealot lings surround the zealot) plus you'd have a queen at the hatch to use too if they engage.

Tbh, takes 2-3 minutes to test, so I'll do that now.

Edit:

With protoss microing and zerg a-moving (protoss not focusing queen):
1 queen 6 lings vs 1 stalker 1 zealot
1 queen left over, 1 stalker left over on low hp.

With protoss microing, zerg a-moving (protoss not focusing queen)
1 queen 8 lings vs 2 stalker 1 zealot OR 1 stalker 2 zealot
1 queen left over, stalker left over with half shields (or 2 stalkers half hp)

If they focus the queen, there'll be a lot of lings left over (duh)

You want to have watchtower control afterwards, so having 10 if 3 gateway units or 8 if 2 gateway units seems to be the way to go. Plus, you don't even really need to micro to win with those unit counts, you'll simply have enough units (Just don't follow stutter step stalkers across the whole map, engage on creep). Keep in mind you'll have at least two lings on the map earlier for watchtower control that you can to pull back to help vs the pressure, so I don't necessarily mean make 8 or 10.

Probably not overly important, but when everything else in the build is so exact, worthwhile thinking about it imo.
Thats some really inciteful information, thanks, definitely something everyone should keep in mind, I frequently see people overreact to the early types of pressure, or not react enough and lose queens/drones etc.
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Last edited by ROCCAT_Savior; Wed, 21st-Nov-2012 at 1:41 PM.
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