This is pretty embarassing, obviously if you lose an overlord it will only cost you an extra overlord to catch-up in supply. I think you are getting confused by the fact that zerg needs to keep making overlords, so you might end up building two at once to compensate, but you would have had to build at least one anyway - there's no escaping that.
That was the initial idea. Its just that some people on TL.net were saying the second overlord will give you +8 supply added to max, and thus is useful. This means that it shouldn't be considered as a loss in minerals, as it serves a clear purpose (essentially, not a replacement, but a gain). I soon discovered that isn't guaranteed, and can be anything from 0-8 supply added to max depending on unit production. It took me a while to work that out, as Im not a maths wiz.
Im surprised only one person has picked up on the idea... Im probably really bad at saying my point, so I edited my initial post.
Quote:
Originally Posted by riiChard
I think you're better off scouting .. And then reacting to the all in that's coming you're way instead of pulling you're calculator out and punching in numbers.
Ok then, which way should you scout?
Then most will say overlord saccing, because they consider the 100 minerals difference when they are looking at the wrong numbers and considering those over effectiveness.
Quote:
Originally Posted by kellyMILKIES
Thats what shes like when the screen is focused on the in-game action at GSL, and not focused on the Code A casters. I believe nirvana should be scared and I should forget the fact she put that pic up initially against me posting this thread. ;D
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.