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Unread Sat, 15th-Sep-2012, 9:32 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 1
PiG
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I still think a key problem with Protoss is warp-in. Add recall to that and you're basically making a gimmick race because to balance potential warpin + recall attacks they need to be seriously bad in straight-up play. This isn't warcraft and I really hate to see recall so early in the game + warpin it makes me feel like protoss will just be able to do stupid attacks like 8 dt warpins to snipe a base and recall home or a billion pressures where you're actually teching/expanding behind it with 0 risk of losing your army for moving out.

I think Protoss will struggle to gain regular map control and instead will rely on timings more and more. I think map control is vital in this game and Protoss never have really had any as a major problem. High level vP is all about sniping observers as once they're gone the Protoss struggles to see anything on the map. As protoss units are weak until they reach a deathball status the Protoss can't move onto the map easily either. In HoTs i think this will grow worse as Z and T standard compositions grow stronger and Protoss instead rely on trickery and abilities like recall to allow them to fake endlessly.

I dunno it just feels like Protoss just became even more ambigious somehow. Scouting them is going to be even harder to ascertain what's actually going on.

Time will tell though!

Quick Comments
 TAEdarus:  
As a Protoss player, I fully agree.
 mGGDaedalus:  
Can't see them removing warpin, would require total overhaul of the matchups
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Unread Sat, 15th-Sep-2012, 9:37 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 2
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Quote:
Originally Posted by PiG View Post
I still think a key problem with Protoss is warp-in. Add recall to that and you're basically making a gimmick race because to balance potential warpin + recall attacks they need to be seriously bad in straight-up play. This isn't warcraft and I really hate to see recall so early in the game + warpin it makes me feel like protoss will just be able to do stupid attacks like 8 dt warpins to snipe a base and recall home or a billion pressures where you're actually teching/expanding behind it with 0 risk of losing your army for moving out.

I think Protoss will struggle to gain regular map control and instead will rely on timings more and more. I think map control is vital in this game and Protoss never have really had any as a major problem. High level vP is all about sniping observers as once they're gone the Protoss struggles to see anything on the map. As protoss units are weak until they reach a deathball status the Protoss can't move onto the map easily either. In HoTs i think this will grow worse as Z and T standard compositions grow stronger and Protoss instead rely on trickery and abilities like recall to allow them to fake endlessly.

I dunno it just feels like Protoss just became even more ambigious somehow. Scouting them is going to be even harder to ascertain what's actually going on.

Time will tell though!
This is true although with two recalls being an option now i think you will see blink stalkers on the map more with a recall reserved for them and when you get that extra recall use it for say a zealot wrap in drop and recall. The no wrap in on the high ground is kinda annoying as a side note
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