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Unread Mon, 10th-Sep-2012, 5:44 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 1
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[HotS] Balance changes

So anyone who has played may have realised this has happened i noticed on the oracle my hotkeys had change but here is a log to everything that has changed.

BALANCE CHANGES

- Warhound Weapon attack delay has increased from 1.3 to 1.7.
- Swarm host locust attack damage has decreased from 16 to 14.
- Viper Consume can no longer be used on creep tumors.
- Oracle Preordain duration has decreased from 2 min to 1 min.
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
- Widow mines will no longer damage each other with their splash damage.
- The bug affecting the Overlord speed upgrade has been fixed. Upgraded Overlords will now travel at the expected speed of 1.88.


HOTKEY CHANGES

Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.


Mothership Core
- Energize has changed from N to E.
- Purify has changed from E to F.


Swarm host
- Spawn locust has changed from W to C.


Fleet Beacon
- Research Gravity Sling has changed from T to G.
- Research Bosonic Core has changed from G to A.


Hydralisk Den
- Evolve Muscular Augments has changed from C to A.

Source:-
http://us.battle.net/sc2/en/forum/topic/6521292436
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Unread Mon, 10th-Sep-2012, 8:23 AM BnetId: TANom#6220  Race: Clan: TA  Total Posts Made: 368 # 2
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glad they did something for the warhound lolololol

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Unread Mon, 10th-Sep-2012, 8:25 AM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 3
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apparently its already been updated... what are the differences like? -2 damage on the locusts doesn't seem like much xD
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Unread Mon, 10th-Sep-2012, 9:50 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 4
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I thought this was in effect for quite a while now? as i recall all these changes over my time that i've played the beta.

Warhound still retardedly op
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Unread Mon, 10th-Sep-2012, 10:53 AM Race: Clan: pRodigy  Location: Adelaide, Australia  Total Posts Made: 231 # 5
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Unread Mon, 10th-Sep-2012, 11:20 AM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 6
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lol dat warhound nerf ain't gonna do shiiit
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Unread Tue, 11th-Sep-2012, 12:53 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 7
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Looks like changes to the oracle are in the immediate future:

Quote:
Originally Posted by Dustin Browder
We agree that the Oracle's spells are are too similar to one another. We are going to make a change as soon as we can to provide more variation in abilities. This should also create more strategy/choices within the unit.
Source: http://us.battle.net/sc2/en/forum/topic/6522913726#6

Last edited by Dingobloo; Fri, 14th-Sep-2012 at 8:48 AM.
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Unread Tue, 11th-Sep-2012, 12:55 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 8
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yeah they both are very similar spells - I'd love to see something like a mini stasis that comes from the oracle, this way we just don't die to a counter attack if we invest in the oracle. Something combat wise would be nice.


Also what i think should happen with the tempest is to reduce the cost, make range as standard - and make the upgrade deal splash damage.
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Unread Tue, 11th-Sep-2012, 1:35 PM BnetId: Bjornbrandr.447  Clan: TA  Location: Brisbane, Australia  Total Posts Made: 312 # 9
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Quote:
Originally Posted by Nv.inFeZa View Post
Also what i think should happen with the tempest is to reduce the cost, make range as standard - and make the upgrade deal splash damage.
If it dealt much splash damage, it'd be an extremely long range collosus that can fly.
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Unread Tue, 11th-Sep-2012, 1:38 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 10
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Quote:
Originally Posted by TABjornbrandr View Post
If it dealt much splash damage, it'd be an extremely long range collosus that can fly.
Only small radius - Like archon size, maybe smaller. just to deal with clumps of imba units like mutas
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Unread Tue, 11th-Sep-2012, 2:03 PM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 11
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Quote:
Originally Posted by Nv.inFeZa View Post
Also what i think should happen with the tempest is to reduce the cost, make range as standard - and make the upgrade deal splash damage.
Colossus + archon + storms + tempest splash = A very dead opponent
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Unread Tue, 11th-Sep-2012, 2:06 PM Race: Clan: FS  Location: Melbourne, Australia  Total Posts Made: 131 # 12
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I counter your point with GGlord + brofestors.
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Unread Tue, 11th-Sep-2012, 2:12 PM BnetId: Eros.779  Race: Clan: TCP  Location: Brisbane, Australia  Total Posts Made: 274 # 13
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I feel as though this sums up what to do with the warhound perfectly http://us.battle.net/sc2/en/forum/topic/6520713799

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Unread Tue, 11th-Sep-2012, 2:17 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 14
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Quote:
Originally Posted by FsDronesInJail View Post
Colossus + archon + storms + tempest splash = A very dead opponent
Viper, swarmhost, infestor, ultra, broodlord


look i can name unit compositions too.
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Unread Tue, 11th-Sep-2012, 5:34 PM BnetId: KezzGG.930  BattleTag: kezz#6356  Clan: FS  Total Posts Made: 227 # 15
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Quote:
Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.
Logic prevails!
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Unread Thu, 13th-Sep-2012, 3:08 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 16
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More info from the blizzard forums about a new beta balance patch including what might get changed:

Quote:
Originally Posted by Dustin Browder
We are very aware of a variety of concerns with this very early version of our beta for Heart of the Swarm. We are going to address design and balance issues as quickly as we can.

Protoss and the Warhound have been the focus of our discussions over the last few days. I expect we will patch soon to try some more stuff with the Protoss and the Warhound. This will certainly include balance changes but may also include design changes.


We are not discussing removing Warp Gates or making any changes to the Sentry. Sorry.
source: http://us.battle.net/sc2/en/forum/topic/6551205172#5

And when:
Quote:
Originally Posted by Dustin Browder
I hope we can get one out before the weekend. No promisses. Seriously, I'm not promising.

We are going to patch a lot more often in beta than we ever would in a live game. If we want to patch twice a week we can and will.
source: http://us.battle.net/sc2/en/forum/topic/6551355500#10

As well as some thoughts on the Oracle's Entomb ability:
Quote:
Originally Posted by Dustin Browder
We have the tools to make Entomb more painful if you don't leave some troops at home. Right now (according to our tests) it costs roughly 200 minerals if you have your workers immediatley attack and clear the entomb...

Your point about your vulnerability if you go Stargate is real enough. We'll have to see how the beta develops to know if there are ways Protoss can survive with an early Stargate tech choice at a variety of skill levels or if they will struggle too much and we need to make further changes.
source: http://us.battle.net/sc2/en-us/forum/topic/6551415436#4

You can follow along with Dustin's posts over here:
Battle.net Forum Posts by User: Rock

And David Kim:
Battle.net Forum Posts by User: Dayvie

I'll continue to post if more important changes or justifications come up, because I think it's useful.

Last edited by Dingobloo; Fri, 14th-Sep-2012 at 8:43 AM.
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Unread Thu, 13th-Sep-2012, 4:53 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 17
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I love how his name is rock.

Hoping the oracle gets some energy buffs (move the useless upgrade to cyber core not fleet bacon and keep it cheap) back have entomb cost less and give it something to keep us dying from a counter attack
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Unread Thu, 13th-Sep-2012, 6:03 PM Race: Location: Sydney, Australia  Total Posts Made: 325 # 18
SFTAElessar
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No Surprise about the Warhound but it is still way OP!!!!!
I think protoss should get a new unit
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Unread Fri, 14th-Sep-2012, 8:42 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 19
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More protoss beta changes incoming

Some more updates, looks like we'll be seeing a Situation Report from David Kim detailing some upcoming changes sooner rather than later, that to me sounds like the changes might be a little drastic on the Protoss side.

Quote:
Originally Posted by Dustin Browder
We have heard your concerns. We are on it the case. Our next patch will have lots of changes for Protoss. David is preparing a situation report for you guys that explains all the details. See what you think when he gets it out. Hopefully you will be playing with changes soon and we can see how it goes.
source: http://us.battle.net/sc2/en/forum/to...67201?page=1#1

They're also taking the long view with the beta, seems to indicate HotS is unlikely to ship this year:

Quote:
Originally Posted by Dustin Browder
You guys have made a lot of great points in the last week. Balance points and design points. I wish I could say that we shipped the perfect beta and no changes are needed, but it's just not true. Testing in the studio is just not the same as testing on a live service with real players who just care about winning. It is a very informative experience. I can't imagine making a game like this without this type of beta to help create and tune the design and balance.

We have several months of beta in front of us. Please keep playing and giving feedback and we'll do our best to keep up.
source: http://us.battle.net/sc2/en/forum/to...7201?page=2#24

You can follow along with Dustin's posts over here:
Battle.net Forum Posts by User: Rock

And David Kim:
Battle.net Forum Posts by User: Dayvie

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Thanks... interesting to see what they come up with for us.

Last edited by Dingobloo; Fri, 14th-Sep-2012 at 2:27 PM.
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Unread Sat, 15th-Sep-2012, 12:24 PM BnetId: Dele.489  Race: Clan: FS  Location: Canberra, Australia  Total Posts Made: 102 # 20
FSDele
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New Changes...
Bye Bye Warhound... Hello Carrier!

Zerg

Swarm Host
The locust’s attack range has decreased from 3 to 2.

Protoss

Oracle
We have removed the oracle’s Preordain ability.We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.The energy upgrade has been removed.Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.

Tempest
The attack range has been reduced from 22 to 15.The damage has changed from 30 to 30 + 20 to massive.The ranged upgrade has been removed.

Mothership Core / Mothership
Recall will now cost 100 energy.The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50. The range of Purifier Beam has been increased from 7 to 10.

Carrier
This unit has returned to the game.

Terran

Warhound
This unit has been removed from the game.

Reaper
We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.

Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Widow Mine
We have removed the Armory requirement.


source: http://us.battle.net/sc2/en/forum/topic/6571787498

Last edited by FSDele; Sat, 15th-Sep-2012 at 12:27 PM.
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