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Unread Sat, 8th-Sep-2012, 9:10 AM BnetId: IcedTea 475  Race: Clan: ToR  Location: Sydney, Australia  Total Posts Made: 187 # 1
IcedTea
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Tourneys Joined: 8
Ayo Technology
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Hey guys.

League: Gold
Opponent's League: Plat
Matchup: Zerg vs Terran

I need a bit of feedback on this replay of mine.
Im not quite sure what I did wrong here, so would just love a bit of input.

Link: http://drop.sc/248220

Thanks for everything.
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IcedTea - 아이스 티

Last edited by IcedTea; Sat, 8th-Sep-2012 at 9:13 AM.
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Unread Sun, 9th-Sep-2012, 12:38 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 2
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Quote:
Originally Posted by IcedTea View Post
Hey guys.

League: Gold
Opponent's League: Plat
Matchup: Zerg vs Terran

I need a bit of feedback on this replay of mine.
Im not quite sure what I did wrong here, so would just love a bit of input.

Link: http://drop.sc/248220

Thanks for everything.
Replay Analysis
http://fr.twitch.tv/nemoulysses/b/331480976#

Conclusion
  • Destroy the rocks to defend your third. If he had harass you more with drops you would have suffered a lot defending 2nd and 3rd
  • Manage better your mineral lines to put drones on the new bases
  • Never attack a sieges tank line like that especially in those narrow palces. The best composition you have to attack turtling terrans is Brood Lords / Infestors / Corruptors and target Vicking and Thors only.
  • Lack of scouting in the middle game. You would have seen those factory and have a better composition than those Ultralisks. Composition is determined by opponent strategy.
  • Better control Drop routes with overlords. You had mutas to protect them from rogue Vickings


Quick Comments
 IcedTea:  
Thank you for the help. :D
 xGKingdelete:  
hero
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Unread Sun, 16th-Sep-2012, 2:26 PM BnetId: Prometheus  Race: Location: Melbourne, Australia  Total Posts Made: 156 # 3
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Tourneys Joined: 4
League: Masters
Opponent's League: Masters
Matchup: Terran vs Zerg


Link:
http://drop.sc/253483

Any critique would be appreciated!

I felt like I had worked my way into a pretty big advantage this game, but once the broodlords came round I felt like there was nothing I could do against them.
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mGGTitan [NA ] (HotS)
Previously known as mGGTitan
"We are terran. We never surrender. We always fight 'till the end."
- Empire Kas
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Unread Sat, 29th-Sep-2012, 2:51 AM BnetId: GwiyoMI  Race: Location: Singapore  Total Posts Made: 58 # 4
AceWing
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1 Base Against 1 Base

http://www.sc2sea.com/replays.php?do=viewreplay&id=1976

Hey there I'm kinda confused about this game.

1) So when I scouted that he is going 1 base with a couple of gates, I understood that he is trying to go 1 base all in.

2) Immediately threw down more barracks for defence. + Bunkers.

3) Managed to defend, but what should I do next? I thought of expanding, but then again I chose to go end him immediately. Failed a couple of times, but since he is going his expand already, I must end him asap.

My question is, after you managed to defend 1 base with 1 base, do you build a second base and let him expand as well? (proceed to macro game), or try to end him since its 1 base to 1 base.

I admit my skills here are rather lousy because I don't know much about build orders and how to respond, but this is my very first win against a gold as well

I'm just a bronze that match, so don't expect much
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Unread Sat, 29th-Sep-2012, 3:12 PM BnetId: Malice 845  Race: Clan: XL  Location: Wangaratta, Victoria, Australia  Total Posts Made: 347 # 5
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Quote:
Originally Posted by AtlasWing View Post
http://www.sc2sea.com/replays.php?do=viewreplay&id=1976

Hey there I'm kinda confused about this game.

1) So when I scouted that he is going 1 base with a couple of gates, I understood that he is trying to go 1 base all in.

2) Immediately threw down more barracks for defence. + Bunkers.

3) Managed to defend, but what should I do next? I thought of expanding, but then again I chose to go end him immediately. Failed a couple of times, but since he is going his expand already, I must end him asap.

My question is, after you managed to defend 1 base with 1 base, do you build a second base and let him expand as well? (proceed to macro game), or try to end him since its 1 base to 1 base.

I admit my skills here are rather lousy because I don't know much about build orders and how to respond, but this is my very first win against a gold as well

I'm just a bronze that match, so don't expect much
It's much better to analyse games that you've lost rather than of you winning, but you still made a large amount of mistakes, especially decision wise, that a much better player would crush you if you tried to do stuff like you did in this game.

I'll start off by saying there's no point in worker splitting in bronze. At the start of the game, just ctrl f1, then click onto a mineral patch. Since you don't have the mechanics that better players have, 90% of the time you're being inefficient when worker splitting, as we can see in this game, this is true.
So anyway, we get to the point where you put 3 raxes down, and put a bunker down at your natural. But what are you protecting? Unless there's an expansion there, there is literally no reason why you should be defending that area, it's unsafe, and much easier to defend the top of your ramp. Since youre terran, you can just make a command centre in your main, and float it to your natural whenever you feel safe, or just expand directly to your natural.

When someone allins you and you hold it, you immediately take a base. What you did was just go balls to the wall aggression, and this will work, but not always. Since you're a base behind at this point, and you're being the aggressor, your main aim is to even the score, and put them on one base. Many times, you would get up the natural ramp, see the expansion, and be like screw it, and just run up the ramp to the main, without killing that base. Think about what happens if you don't kill that base, you walk up that ramp and your army just gets completely owned and held off. You're put in a situation where you're behind on units and economy. It's much better to just take a base, and be the aggressor off a much better economy, this way, while you're being aggressive, you can take bases, or just go for an allin hit later where you'd have better tech and more units.

What you need to do is:
Get a solid economic expand build, and keep working at that, and holding allins with economic builds.

Work on fundamentals, such as making workers, making units, getting upgrades, expanding

What you need to stop doing:
Worker splitting for one. I didn't bother with it until I was about diamond, and even then, sometimes it was inefficient. I still screw it up sometimes to this day.
Doing builds that are high on units in the early game, and low on economy. - Allining all the time leads you to only understand half the game. You're always playing this low economy game with the other player, where one is the aggressor, and the other the defender, and this keeps swapping depending on who wants to "allin" again and again. I can guarantee that if you stick to economic builds and being defensive, your skills will improve a hell of a lot more efficiently.

Quick Comments
 AceWing:  
thank you sir I guess I will work on mechanics and macro :)
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Unread Fri, 5th-Oct-2012, 2:20 AM BnetId: Reaver.331  Race: Clan: mGG  Location: Kuala Lumpur, Malaysia  Total Posts Made: 36 # 6
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Tourneys Joined: 13
Opponents League: Gold
My league: Gold
Matchup: Terran(me) vs Protoss

http://drop.sc/261305
Hey guys, I'm having trouble with the late game protoss, I dont know why but every time i play against protoss I would always lose to the late game army, gateways units , hts and collosus. My army had vikings MMM and ghost but I still lost to the toss at the end. So I need help to know what I did wrong. Need help! :O
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