Brultze:
The Typhon Peaks matchup, It was as simple as he out macro'd you. You had max 35 workers throughout the entire game, while the zerg opponent hit 45+
Sitting on 2 bases, you were way under saturation and you were at half the income of the zerg.
Also, I think you made too many sentries. (Can someone tell me if I'm wrong here) While they are good at controlling fights, you still need the DPS units, zealots stalkers. Your 1st set of stalkers was at like around 9mins? When the mutas showed up at your base. You also didnt do any early pressure against the zerg, you let him drone up way to easily. You want to make zerg scared so that all his larvae is spend on combat units, instead of workers.
The Metalopolis match again, workers. 8 mins in you should have 30 workers (Assuming you didn't spend a single chrono on them) and instead you had 26. Your zerg opponent had 45. Again, he had double your income.
Your main issue is your macro.
Work on constant probe production and you should see that you will be able to get a constant stream of units out of your 4+ gateways.
Just think, you can just barely support 4gates of one base if you cut workers (at 24?) so thats just under saturation. You had the right idea to add production buildings after you expand, but you still only had the income of 1 base because your worker count fell so far behind.
Bossplayers:
Your match v Dropmac,
I'm gonna say that you lost that because of bad positioning, and micro.
As you said, your sentry didn't shield, where as his did, and you were letting his zealots hit your immortal, need to attack, move back, attack and try to run back to your ramp where you could have FF'd.
At the moment of the 1st fight, you both had the same spending on army, but you were abit ahead in tech, (because of your robo).
After you lost that fight, he kept taking the lead, and it was over.
Also, his 4gate wasn't the best, you don't generally see sentries in a 4gate push, and it hits alot earlier than he did.
Your match v Toothpick,
You let the zerg sit comfortably on 2 bases for a long time.
Generally if he expands and you don't. Your army will be bigger than his, this is where you want to be aggressive, you sat on 1 base for awhile and didn't even poke his front just to check things out. 8 min worker benchmark shows that you kept up to scratch But sadly he was on 2 bases for a good 3-4mins and thus had more workers and a slightly bigger income.
Take for example the 6min mark, just as your WG research is finished and your 1st wave of warps are done, you are ahead 400 resources, if you attacked here, you would have scared the zerg into making units, and allowed yourself some breathing room for an expansion.
9mins in the zerg is pretty much saturated on 2 base and is starting to mass an army, you expand at 9.30, giving the zerg a good timing window to attack. (Your down 400mins while he has been massing an army of a 2base eco for a while now)
And as you can see, at the final battle, he had 50+ food on you, and 2k+ more spent on an army.
Gotta pressure the zerg
Zealous:
The main reason T opt to go for a 2rax early pressure build against a 15hatch zerg is pretty much that, to put early pressure on and to make the zerg scared. You want to make him make combat units and not drones, cause drones means more money for him, and we don't want that :P
At the 6min mark, after you killed off those 2 lingering zerglings, you should have pushed his base mainly to scout, but also to do eco damage. He had 4 lings out, and they would be mince meat against your 10 marines. If you got into a good corner near his expo, you might of even killed it off who knows.
But instead you sat back and waiting and attacked abit later, where it gave the zerg time to through up some defense and make more zerglings.
8 mins a Terran should have 30 workers of 1 base (Assuming you don't cut for a timing) and instead you had 21.
4 mins later you had 7 more workers..
I'm not sure on the reasoning for the raven? Creep tumors dead are a good idea, but imo its too early to worry about that, his spread isn't all that great and 1 scan can take care of that easy.(Oh, turns out you scanned anyway for tumors :S ) That gas could be spent on tanks, or stim tech. (Which should come alot earlier than the 15min mark)
Lost that banshee to poor micro, and you were stuck at 70/70 food for a long time
Those mutas demolished your econ and from there, zerg could just overrun you easy.
So just work on getting your SCVs up and running, and you want to put alot of early pressure, if you made a medivac instead of a raven and loaded up your hellions into that and dropped his main, you would have done huge amounts of damage.
Brultze:
The Typhon Peaks matchup, It was as simple as he out macro'd you. You had max 35 workers throughout the entire game, while the zerg opponent hit 45+
Sitting on 2 bases, you were way under saturation and you were at half the income of the zerg.
Also, I think you made too many sentries. (Can someone tell me if I'm wrong here) While they are good at controlling fights, you still need the DPS units, zealots stalkers. Your 1st set of stalkers was at like around 9mins? When the mutas showed up at your base. You also didnt do any early pressure against the zerg, you let him drone up way to easily. You want to make zerg scared so that all his larvae is spend on combat units, instead of workers.
Hope that helps
soulbora,
thanks for the tips. I really appreciate it dude. Was it ok to go for the 3 gate robo with pvp? As you can see, I tried to scout for the proxy..
Also with the zvp.. he totally beat me. I should of harrased him more though. You are definitely right with that. Thank you once again dude I appreciate it.
Your PvP matchup, you didnt scout his base. You hide that probe, that tells me that either you were gonna go for a proxy pylon or something of that sort, or that you were keeping him there so you can see what tech route he goes to. (Which is usually around the 5min mark) but instead he sat there the entire game. If you sent him in to look at 5mins, you would have seen the 5 gates, and no probes on gas. Which assumes he just got gas for WG and then pulled them off to get minerals for the zealots.
Thus if you saw that, you would have easily guessed early pressure even an all in, and reacted accordingly. Perhaps scrap making stuff from the robo for now, and just sit on warpgate tech until it passed. Sentries would have been crucial to defending this.
Also, you did put down a 2nd gas to cope with that robo, but you didn't move probes into it at all.
And the last thing I can note is that you never transformed your gates until a minute later. If you did (at 6mins) you would have had 3 warps available by 6.10, and would of had them out by 6.14.
Which is still just before the attack happened 6 secs later. It does sound insignificant but it makes a big difference. Escpecially when you were behind the entire game (His WG research was done a massive 40s before yours. Imagine if yours was on time. You would have had 8 extra units in to defend that push, than your two)
For your Shakuras matchup,
again the same kind of thing. Your WG research was done and you didn't convert them gates, also that FF could have been better. It should have gone in between the SCVs and Marines, yours was close, and tbh still good enough. But because you didn't convert your gates, you didn't have the reinforcements available.
Again, lets look at the timings, Your WG was done at 6:16. 10s for transform, +4s for warp so at 6:30 you would have had 3 extra units. You had enough money by then for 3 stalkers or 1 sentry, 1 zealot, 1 stalker. or 3 zealots. Also, if you see something like this, brining so many SCVs so early in the game, you have to assume its an all in. So don't be afraid to pull your own probes to hold it, as you won't be at a loss. (Which you did, but should have been earlier)
So just work on your timings on the buildings and make sure you changes those gates as soon as you have the research to
Upon seeing the (hallucinated) Phoenix, you immediately sent in an Overseer to do some scouting
That timing attack when +1 Missile Attacks finished
Macroing in the middle of battles. That was damn sexy.
Things I Didn't Like
Generally when you spot an expansion, putting you at 2base vs 2base, you respond with either aggression or an expansion. Both of these responses from you were a bit delayed.
When you scout with an Overseer, just drop a changeling. Don't sac the Overseer, they're expensive.
Things I Seriously Didn't Like
That your opponent was terribad, and you won that game by a significant margin.
You can summarily ignore all of the advice anyone is going to give you in this thread because you won, so technically you did everything right.
Post a replay of you losing, and we can give you some decent constructive criticism.
___________________________________ Apth.767 SEA | NA | KR
Yea would like a replay of you losing so we could help you more
imo from your creep spread / overlord positioning /macro you're clearly at least at the high diamond / masters level already. thought you played that very well, so well played sir. loved the early 3rd queen, multiple tumour spreading etc. it was perfect - like you followed the build order glade does to a T!!
small tweaks i would suggest was a ling near the minerals to check if he was going to do that nexus cancel all in, keeping that overseer alive the whole game for constant scouting / contaminate on the robotics.
http://www.sc2sea.com/downloads.php?do=file&id=321
played better then most of my tvz (worst matchup) but still lost hard?? i dont understand what im meant to be doing in this matchup - please help mezzz
8mins in, your 5workers behind the benchmark, and 5 workers behind your opponent, even with a mule you are still behind in income.
2 mins later, after your banshee harras gets packed away, you managed to kill 21 workers. But he is still ahead in workers by 6. You only gained 3 more.
15min mark, again looking are you workers, your sitting at 38. So in 5mins your only made 10 more workers. Workers create in 17s so you have missed out on a potential 7 more workers.
Might not sound much, but your still no were near saturation on 2 base, while your opponent is at 54 workers and sitting on 3 base.
Everything still looks fine, your 1st big fight worked out nicely for you, you did more damage than you lost and throughout the entire match-up you had been doing so. But I feel that ultimately that because your income was lower than your opponent's he could afford to lose abit more and sustain the losses, where as you couldn't.
Also that last fight, you didn't micro at all, banes connected with all your bio and your tanks weren't up.
I would say your upgrades are nice too, he has +1 melee and flyer attack, but no armour.
Taking a look at the CC energy at the end of the replay, you have 200/200 on your main and 100/200 on your Nat. 6 more mules that could have been.
Overall, you were playing it right, your banshee harass didn't do what it was suppose to-do, because you forgot to continue to build workers. Also I think your combat shields was a bit late, try to get it out earlier. You did what TvZ should be, trading cost effective units for his more expensive ones, Banelings, Mutas etc. But unfortunately you didn't have the eco to keep it up and each following time you attacked, you attacked with a smaller force than before where the zerg had the same size army.
8mins in, your 5workers behind the benchmark, and 5 workers behind your opponent, even with a mule you are still behind in income.
2 mins later, after your banshee harras gets packed away, you managed to kill 21 workers. But he is still ahead in workers by 6. You only gained 3 more.
15min mark, again looking are you workers, your sitting at 38. So in 5mins your only made 10 more workers. Workers create in 17s so you have missed out on a potential 7 more workers.
Might not sound much, but your still no were near saturation on 2 base, while your opponent is at 54 workers and sitting on 3 base.
Everything still looks fine, your 1st big fight worked out nicely for you, you did more damage than you lost and throughout the entire match-up you had been doing so. But I feel that ultimately that because your income was lower than your opponent's he could afford to lose abit more and sustain the losses, where as you couldn't.
Also that last fight, you didn't micro at all, banes connected with all your bio and your tanks weren't up.
I would say your upgrades are nice too, he has +1 melee and flyer attack, but no armour.
Taking a look at the CC energy at the end of the replay, you have 200/200 on your main and 100/200 on your Nat. 6 more mules that could have been.
Overall, you were playing it right, your banshee harass didn't do what it was suppose to-do, because you forgot to continue to build workers. Also I think your combat shields was a bit late, try to get it out earlier. You did what TvZ should be, trading cost effective units for his more expensive ones, Banelings, Mutas etc. But unfortunately you didn't have the eco to keep it up and each following time you attacked, you attacked with a smaller force than before where the zerg had the same size army.
Good luck in your future TvZ match-ups
oOooOo ok ty sistema cai i will try to focus on making workers now
http://www.sc2replayed.com/replay-videos/5015
Its a PvZ macro game.
I started with dts rush to expo for myself. the thing i want to knw is what i did wrong in tht game....as far as i knw i was ahead in economy but my army composition was nt good. :/
any suggestion for what i need to fix....
Last edited by SanYu; Fri, 10th-Jun-2011 at 9:28 PM.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.