Hi, so i played a tvz on newkirk district. I struggled engaging the zerg so instead tried the pull the zerg apart with multi prong attacks. I felt like i started to win when suddenly i ran out of money and lost some big engagements.
Its a 51 minute game, but i need help on where i went wrong because i feel like i did all i could.
This is a mid master NA game.
ok so you seem to be in a decent position, quite a lot more income than him and about even army. a lot of under saturation on your gases, some geysers even have none.
You have max energy on all your orbitals which isnt too good and you have 67 scvs: bring scvs with your army to kill some off so you can redistribute the supply that they are wasting into stronger units. especially since you are oversaturated on minerals (even if you properly saturated the gases)
your harass seems to be doing well and are about to take out his hive and could have taken out his greater spire if you shift clicked it or checked on that drop. so I'd say you are in a decent spot.
32 minutes you lose all ur shit to a few fungals. when you are just idle with your army presplit them to avoid that
34 minutes you lose all ur shit again to a few fungals. If you aren't confident with spliting well use a lot less marines in your composition or do a lot more drops with your marines, his main and natural are practically undefended and a 3 medivac drop of marines would take out all his important tech.
36 minutes massive fungal landing on all ur shit again
37 minutes (and throughout) ur drop at the bottom base does nothing because you don't control it properly, you can't just unload and forget you have to make sure you do something with them. this happens a lot for you.
40 minutes your army composition is a lot marauders and so you can't actually kill what he has. don't just keep the marauders sitting there killing broodlings, charge them into his base he had nothing to stop you from killing the base at bot and his natural during that engagement.
44 minutes OUCH! like i said before about marines and fungals
now i think u've lost
so to summarise a few things:
1. learn to split or don't go so marine heavy (in your main army comp, for multi prong drops marines are good)
2. Pay attention to your drops and acutally do damage with them instead of half killing a hatch half killing a geyser and half killing a spine crawler. Also you can drop with more then one medivac, 2x2medivac drops simultaneously would do a lot more damage then a single medivac here then another one over there a few minutes later.
3. split better
4. kill ur lazy ass scvs and replace them with F***** BATTLECRUISERS!!!!! or marines or wateva
5. your splits could do with a bit of work
6. use ur energy for mules and scans to see his bases/defenses/army position/army composition
7. maybe some ghosts so you can emp his infestors and don't have to worry about splitting
i think i touched on a few important things, i kinda write down stuff as i go along in the replay so it may be a bit hard to understand, sorry about that
hope it helps. feel free to ask me if you don't understand what im talking about
Thanks aquitas, it seems my main trouble is micro. but after 30 minutes i tried sending at least 2 drops on at a time, so i was really stretched on multitasking so my micro wasnt as good. So i guess i gotta work on multi tasking and focusing on main battle rather then drops, cos if you saw the first 20 minutes you would maybe see better micro cos i was able to focus, but yeah thanks i know to work on engagements now.
Here is a ZvT from tonight, I feel I should have crushed him with my first attack and finished him with my reinforcements but he just turtled into too many chokes and had tanks on the high ground cleaning up. Some of those siege tanks had over 30 kills.
It's frustrating to play against.
I probably didn't do the best follow up and should have continued to deny his third/4th and just tried to outlast him economically but I thought I had a lead, which I probably didn't. What could I have done differently to win this game? Broodlord transition would have probably been good since he had so many tanks and marauders but then he would have just drop harassed his way to victory.
Any feedback/suggestions? I really struggle against opponents who turtle/sim city this much and play so defensively.
Here's my thoughts:
- More infestors, fungal his clumped up guys on the ramp to get into his main and do damage to production.
- Overlords/Overseers with the army to get vision of the high ground, and research NP to steal tanks and use them against him.
- Should have gone for third instead of natural and just kept going for third and got mutas earlier to deal with the tanks on the high ground.
- Defence around my minerals to protect from drop harass
Thanks.
Last edited by exan; Tue, 12th-Mar-2013 at 10:42 AM.
I'm fairly passive in the mid game due to his position which makes it difficult to engage against tanks around his bases. In the late game though I just can't do anything. If I try make anything but tempests his Ravens are able to Hunter Seeker Missle instantly and my high templar can never get close enough to feedback or storm due to tanks underneath and if I make tempests he uses PDD to block shots.
On top of that, my army is immobile and he uses nukes everywhere to stop me from pushing and he has unlimited money (probably due to me being passive mid game but I pretty well thought I'd lose if I tried to attack into his third).
My best shot at breaking him was probably around 180 supply with 11 immortals but even at that point he had Ravens on the way and was making use of sensor towers and chokes.
Also losing 4 High templar to hellions probably wasn't my greatest moment.
I was told not to post wins but I just had a game that was a lil bit too close for comfort...ie I could have lost if my opponent decided to just go all out on me or went air...is it okay if I post the replay anyways?
___________________________________
NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
Last edited by ToRPandarine; Thu, 18th-Apr-2013 at 11:44 PM.
The problem seems to be that you are way too passive.
Being passive is fine up to a certain point. Like the point when you are maxed out and just sitting there doing nothing. You have to do some harass, some zealot runby's across the top maybe a warp prism into his main or whatever. Especially against seige tanks. You can't just build up a 200/200 army and then smash it into a seige line and hope he breaks. Because it's rarely going to be the case.
Your opponent does a good job of harassing late game with the nukes and the hellions before that.
You sorta tried to harass with a warp rpism eventually but got shut down coz he has ringed his base in turrets. so why not send a warp prism or 2 to clear it? you can push along the other side of the map with the rest of your army. His army is all aoe so multiprongs and harass will be especially beneficial to you.
Throughout the entire game there are always attack paths along which you could just send a tonne of zealots to cause some havoc around his base. and as i said because of his army comp this will leave his army vulnerable to attack.
The terran was in control 100% this entire game you just sat there and took it the entire game without dishing it back out to him. you were barely ever on his side of the map while he was constantly hitting you with nukes while he slowly pushed forward with pdd seige tank which doesn't seem easy to break when it is all in one spot so you have to split up his army with harass and multiprongs.
Me playing a Masters player on the Korean server. Can't seem to deal with toss air ZvP :'(. One thing I did notice was that I thought I had hydralisk range the whole game but I actually didn't
___________________________________ make something idiotproof and someone will invent a better idiot.
mainly macro problems early on, floating hard, supply blocks.
forget upgrades for ages.
pretty poor mechanics you should work on them, you spend a lot of time scrolling around
you need more medivacs
more vikings
less marines more marauders. your army is too squishy and gets owned so quickly by stim and colos
you are floating sooooooooooooo much. being maxed isnt an excuse to float 6k/3k
you can split up your army and trade some of your units for some damage. kinda like what you did at 23 minutes. just not with your entire army. because once you lose 20 marines or wateva for a nexus and some probes you can quickly spend your money to remax a bit of your army but not your whole army.
so trading some of your army is important. it allows you to actually spend your bank.
you don't have map presence. you just sit back until you deem it time to smash your army into him. try and have some units around the place to see whats up.
and then you get starved out because your playing too defensvely. thats another reason to have hit squads running around killing shit. it forces your opponent on the defensive so you can safely take expansions.
im kinda tired so im sorry if it doesn't make much sense. if you have any questions or want clarification on anything just ask. i'm always happy to help
I'm pretty keen to get this thread rolling again. I took a big break from posting here since HotS came out, and now I feel like I have the knowledge to be able to help out a bit. Get posting replays, and I'll try my best to get a response as soon as possible.
I know this is quite a nerco-post but i was wondering if any of the nice fellows of SC2SEA would analise my replay for me?
I have been having quite the win streak the last week and feeling as if i am playing well, but i still want to know what i am doing wrong. I am a bronze player, so don't expect any EXTREME 300APM game. I did however watch this myself and notice a few small points, like supply blocks and my dreaded habbit of grouping all my units to 1 hotkey, but i am working on those too.
so first of all you build a gate on 12 which is OK but not optimal since you are forced to miss a probe, if you delay it slightly you can have constant probe production (it's a very good thing)
same thing with your 2nd gas.
and you forget your pylon, obviously not great, the first few pylons are very important make sure you don't get supply blocked so early in the game
lots of gaps in probe production and not spending chrono (on probes)
some more supply blocks
kinda weird build, you go for chronod out warp gate but don't attack when it finishes, and then you make a stargate too before your attack. If you're gonna chrono out something for offense go hit him as it finishes.
lots of missed probes, make sure you are keeping up with your macro.
at 10 minutes you destroy his natural and have a huge advantage in every regard (production, income, bases, probes, army) just go and kill him. keep making reinforcing units and you could bust down his main ramp easily. especially with a few more zealots
you walk into his nat and don't attack for some reason? even though you are still at an advantage. plus your stalkers can safely kill all those pylons without being in danger.
missing lots of probes
forgetting upgrades
still not attacking even though your army is way stronger
you finally attack, and then you win??
generally you should post your losses as it is easier to provide more helpful feedback.
"why did i lose?" is a lot easier and more specific (and therefore more helpful) as opposed to "what did i do wrong?" which is way too general and difficult to provide adequate and encompassing feedback. Also when you practice you should be focusing on improving one aspect of your play at a time instead of trying to learn everything at once.
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