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Unread Thu, 22nd-Dec-2011, 10:38 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 1
faithHunter
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Thank you for the replay analysis, Nemo. Though, I have a few follow up questions after reading through your analysis.

1. Actually, I was doing a Siege Expand build during that match. I was about to contain the enemy (I usually move out when I have 3 tanks and a sufficient amount of Marines) but then a Banshee came and ripped through my Mineral line, and took away a small amount of my sanity. Anyway, when you scout a Banshee coming to your base, do you drop a Starport and make a Viking to defend or do you drop more turrets on your base?

2. When you upgrade the Missle Turret's range, does it also increase the range of detection of the Turret, or does it only increase the range of fire of the Turret?

3. Does Siege Expand (1 rax 1 fact Marine Tank) counts as a partial 1-1-1, since I usually drop a Starport and 2 Barracks after my CC finishes halfway?

Thanks in advance, sorry for not adding what build I actually was going for in the original post
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Unread Thu, 22nd-Dec-2011, 11:43 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 2
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Quote:
Originally Posted by neozxa View Post
Thank you for the replay analysis, Nemo. Though, I have a few follow up questions after reading through your analysis.

1. Actually, I was doing a Siege Expand build during that match. I was about to contain the enemy (I usually move out when I have 3 tanks and a sufficient amount of Marines) but then a Banshee came and ripped through my Mineral line, and took away a small amount of my sanity. Anyway, when you scout a Banshee coming to your base, do you drop a Starport and make a Viking to defend or do you drop more turrets on your base?
Depends of the time you have. Usually if you "scout banshee", that means you have a Starport on tech lab already. In that case a turret is safer. But you will need a viking anyway and then a Raven if he searches Cloack. Tank+Viking > tank + Marines anyway.

Quote:
2. When you upgrade the Missle Turret's range, does it also increase the range of detection of the Turret, or does it only increase the range of fire of the Turret?
I think only the range. there is another upgrade to improve sight range of buildings. Don't do that anyway. Make a Viking and a Raven instead. It completely shut down his tech anywhere. Because banshees can also attack you in the open field and turrets won't protect you there You will run out of scan before him running out of banshees.

Quote:
3. Does Siege Expand (1 rax 1 fact Marine Tank) counts as a partial 1-1-1, since I usually drop a Starport and 2 Barracks after my CC finishes halfway?
In TvT, fast expanding is usually a gamble. You can be hard countered. And in this case, banshee does. As you have seen, it's very hard to defend without starport or spaming turrets. Spaming turrets is possible but the better he is, the more he can force turrets and you're pined in your base, letting him expand and siege you at will.

Quote:
Thanks in advance, sorry for not adding what build I actually was going for in the original post
Thanks for the feedback. I was afraid you didn't even read it. Yes giving more information about what were your intentions at the beginning help me comment it during the Replay analysis.

Quick Comments
 faithHunter:  
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Fri, 23rd-Dec-2011 at 6:11 PM.
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Unread Sat, 31st-Dec-2011, 7:31 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 3
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Hello guys, recently played against Mafia and I would like to have others' input on this particular game on Antiga Shipyard!
Attached Files
File Type: sc2replay MrFool vs xGkingMafia.SC2Replay (167.3 KB, 2 views)
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Unread Tue, 3rd-Jan-2012, 8:27 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 4
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aLtMrFool vs xGKingMafia

League :
Map : Antiga Shipyard
Length : 21:42
Version 1.4.2

Replay Analysis

  • 6:20 : Standard Reactor Hellions into quick CC vs 15 hatch. You see a strange Macro hatch building at a weird place. It means that that macro hatch is not making a wall. You don't see much creep. That mean there is no 3rd queen and Mafia has invested all his energy on larvae. You stay outside the base instead of checking a bit more. Mafia has been extremely greedy has 2 queens no glings, no creep, 1 spine completely unrooted. He doesn't fear you and you're making him right not to. You're staying in the books, "My hellions must stay at the entrance, I must not risk them". You had the game in your hands you could have roasted so many drones and keeping sending hellions and marines after.
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  • 7:30: 6 hellions now and Mafia have continued to be greedy. You're 20 drones behind and have basically lost the game if you do nothing. He just played mind games with you and won.
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  • 8:27 : You poke a bit and finally go for a runby, but it's too late now, there are 4 queens, the Spine is rooted, some zerglings and creep. You're too far behind in drone and just lost the map control only killing 7 drones.
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  • 10:12 : You're trying to keep a certain map control with drop. Do that with a hunting Viking that's better while mutas are not there yet. I find you have less SCV than you could have. Cutting them too much I think.
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  • 12:22 : Big big macro lapse. Money is getting high. 150 energy on OCs. 4 buildings not building. Watch your mid-game macro. Nice Watch tower.
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  • 15:01 : Catastrophic engagement for Mafia who attack before his blings morph and without any flanking. You're far too clumped but have a very commanding tactical position there.
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  • He flees then comes back with the whole army. Still no flanking but has a dangerous army and your tanks are not spread enough.
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  • He wins that battle but you traded quite well. He's still too far ahead because of his gold and far more workers. Unfortunately your macro crumbled and you did not reprod during the battle.
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  • 16:18 : You have only one factory on 3 bases, I don't think that's enough and you're not building enough from it. Queue your tanks, that would be better. Also you're behind on upgrade because you forget too much your "6" Hotkey. Fortunately for you Mafia was sleeping now and had 3000 minerals in bank and 32 larvae without doing anything with it. So you're still in the game attacking that gold.


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  • 16:28 : He's engaging so badly you're back in the game. You made your gas on your 3rd too late and so too short on gas for all you have to do.


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  • 16:59 : You take the gold and his army while loosing yours too. You're now quite on par.
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  • 18:26 : You're macro is slipping too much. You must work on that in the mid-game. That's what is killing you now.
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  • 18:54 : Even before watching the next step I know this is the end. How bad to engage your whole army in the open without scouting. Make some hellions to scout around and make runbys. There is no Mutas, then they can roam free and give you some map control. Same. Why no Viking ? There is no muta. Kill all those overlords !
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  • 19:25 : and indeed it is the end ...
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Strong points

  • Good drop play keeping map control
  • Playing a big lot of marines that may have drive him to try roaches that are countered well by Tanks and Marauders (you should have made some when seeing so many roaches).
  • Good production of marines.

What could be improved

  • Make him respect you with your hellions, poke his base. Be a Korean, if he shows weakness, go kill him, be aggressive. Only stay outside if he invests correctly on defense. Don't fear him, he's playing too much in a cushion. Make him sweat.
  • Your mid-game macro has to be worked on. it's a big weakness now. Not producing enough Tanks and upgrades.
  • You need more gas more quickly. You need moar tanks. Tanks are good. Tanks are spirit.
  • Hit that "6" hotkey with your upgrade buildings
  • Scout ahead of your army. Always, always, always. You need time to Siege your tanks.
Why you lost

  • You allowed him to get away with greed in the begining;
  • Insufficient unit and upgrade production in the mid-game.
  • Catastrophic engagement at the end when you moved your army without scouting.


Quick Comments
 ZiggyD:  
Fantastic!
 PulseSPR:  
Magnificent!
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Tue, 3rd-Jan-2012 at 8:45 AM.
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Unread Sat, 31st-Dec-2011, 8:07 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 5
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Smiley: Cool For zenkokz, fellow singaporean

Zenkokz vs Hain

League: Diamond
Map: Shakuras Pleatue
Length: 21:23
Version: 1.4.2

Replay Analysis

Overview of the game

Protoss goes for 1 gate expo without any zealots

You go for overpool hatchery without gas until about 30 food

Your first four zerglings killed s stalker, you're now WAY ahead

You took a very late gas and droned up

Your non-speed zerglings surrounded his stalker and took it, total of 4 zerglings for 2 stalkers, WAY way ahead.

You make speed late by about 75 gas and the toss goes for 3 gate + forge walling off his ramp and cancelling a gate a the last moment

You expand and tech to lair going for zergling baneling roach muta while he stays on 2, gets +1 and does a sentry drop on you

He gets a third and shut off your muta harass with photon cannons

you go for 4 bases while he techs to archon and pushes you to death while you stay on zerglings and mutalisks which stalker/archon combi can take care off quite easily

you gg and the game is over

Now, let us analyse what could have been improved and the major mistakes that costed you the game.

1:47 You scouted in the wrong direction! There's no close spawn on shakuras, only side/cross spawn

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3:44 Your drone is idling there, you could've made a few rounds around the nexus and gas to see a few things as shown in the pair-ed screenshots

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4:43 and your drone still has not gotten any other useful information

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4:43 At the same time, your zerglings attempt to take down a stalker and your overlord is standing at a wrong position, get it to behind the natural's mineral line to have a sense of when the toss is gonna or has expanded! (Look at whether the minerals are being mined)

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4:59 You successfully took down the stalker! By looking at the units counting station, we can safely say you're ahead!

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10:31 You actually saw this drop coming and the minute amount of units above the ramp with a suicidal zergling, your blue blob of zerglings could have attempted to take a surround since there's not really any zealots to tank the fight! Plus, you did not react to his drop fast enough although you saw it!

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10:55 Godly drone, you should go get and get a sense of what he's doing with this drone since it's survived so long in his base instead of idling there!

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13:23 He's on 2 bases and 63 probes while you 3 bases but only 46 drones! You're making too much units and/or missing too many injects!

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14:57 You see him trying to expand goes in to poke with your zerglings and... you see a mass of immortals and stalkers. They don't do very well against mass lings and you have 17 larvaes( 34 more zerlings) that could be made!

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16:02 If you've made the extra 34 lings earlier, this is the PERFECT moment to go in for the surround, one of the most open area of shakuras pleatue!

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18:10 You saw the templar archives and still remain on just zergling and mutalisks.. You should've teched up!

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18:16 This ball of army can take yours down very easily especially with good positioning + chokes! Game is almost over unless you can do fast tech switch and get it in time!

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19:00 You tried to engage his army with suprerior upgrades BUT the engagement was really bad because it was at a choke and there were forcefields to negate alot of your zergling damage! bad engagement point!

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21:23 You gg and the game is over, all your queens' energy added up is roughly 600 over, that is alot of larvae injects that you need to practise not to miss

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Strong point
  • Good initiative to scout! Always trying to see as much as you can and holding watch towers, albeit with insufficient overlord spread.
  • Good Creep spread for a diamond level play!
  • Good expansion timings as well as timing for macro hatch

What could be improved
  • Knowing where and what to scout (like where to place overlords to scout expansion)
  • Engagement points! On a map with such chokes, you should not try to engage a toss army which have forcefields with just lings as they can get cut out very easily(Try to engage in open areas after baiting the toss if possible)
  • Miss less larvae injects
  • Try not to make techs which you're not gonna use, aka dont make roach warren + baneling nest so early if you aren't gonna use them until later. In the case of banelings, you used it at the very last moments and roaches = you didn't use them at all
  • Knowing when you're actually ahead (for eg when you killed 2 stalkers with the cost of 4-5 lings, you were actually really ahead and you could've droned up some-more instead of making more units

Major points that costed you the game (aka when the game started to go in favour of protoss)
  • Staying on mutalings despite seeing archons!
  • The moment when your mutalisks were somewhat quite stacked and attacking into a choke point
  • You commited quite alot of your mutas into attacking photon cannons with stalkers, try not to do that as sacrificing gas for just alot of photon minerals is actually quite bad. In this game the toss made ALOT of photon cannons and that's alot of static defense he invested into that could have been units! If he's so afraid of your mutas that he has commited so much into static defense, he's actually behind~
  • Your drone count at 13 minutes was actually really low, having an extra base ahead of your opponent can sometimes create the illusion that you're ahead economically but in your case the resource tab shows that it's almost equal! Make sure to check the number of drones at each base after expanding so as to not oversaturate and/or undersaturate any
  • Inexperience in knowing opportunities to engage for eg at 10:31 when the ramp was almost unit-less and you had quite a number of lings outside and around 16:02 when there was a point it was quite an open area and you could've had a much better engagement point!

In any case, I don't play zerg not protoss, just a humble terran player so I could be wrong, other zerg gosus can help put in any comments if possible to help out our fellow singaporean Zenkoz!

Singaporeans hwaiting!

Hope this helps and give me some feedback as this is my first try on non-terran replays!

Quick Comments
 lolwut:  
good post brosif
 Zenkoz:  
thanks bro !!~
 Nemo:  
Very good again
 nirvAnA:  
WOWOWOOWOW!!!!!!
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Unread Sat, 24th-Dec-2011, 5:01 PM Race: Location: USA  Total Posts Made: 11 # 6
Crowned
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Hello guys, this will be the first replay I'm posting. I'd like some help in my weak areas, I realize this game was lost probably dude to poor positioning, mechanics, and 100% lack of upgrades. I believe it will be easier though if someone can tell me exactly what to improve on and maybe how to.

I'm a Platinum terran, but low end (MMR has me playing gold at the moment). Here's the replay below, thanks in advance for any help/advice/criticisms.

Crowned vs WiWog [TvZ]
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Unread Tue, 27th-Dec-2011, 10:19 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 7
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Quote:
Originally Posted by Crowned View Post
Hello guys, this will be the first replay I'm posting. I'd like some help in my weak areas, I realize this game was lost probably dude to poor positioning, mechanics, and 100% lack of upgrades. I believe it will be easier though if someone can tell me exactly what to improve on and maybe how to.

I'm a Platinum terran, but low end (MMR has me playing gold at the moment). Here's the replay below, thanks in advance for any help/advice/criticisms.

Crowned vs WiWog [TvZ]
Crowned vs WiWog

League :
Map : MLG Shattered temple
Length : 29 min
Version 1.4.2


Replay Analysis
  • 5:10 : You're opening Rax gaz Fact CC. You're going to make a quick push with one hellion and marines. You could delay your second gas by 30 seconds to go on on marine production. You're in excess of gas at that point.
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  • 5:35 : Push and lab on Fact to begin tanks.
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  • 7:34 : You're steadily ahead at that point of the game.
    • You killed a queen some drones and you forced a lot of lings.
    • You're still safe inside your wall and ahead in Workers.
    • Siege will hit in a few seconds and you have 2 tanks
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  • 9:56: Securing your natural, spreading your tanks. That's the moment you should begin simcitying your natural. It will allows you to reinforce your pushes without letting your natural open to runbys.
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  • 11:34 : First mistake of the game, you're letting your macro slipping by not producing enough from your buildings. You're also late on marine upgrades and bio upgrades
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  • 14:00 : Your push. Be careful that your tanks don't target the queen. She's there to tank and she did not even die. You opponent played well there by putting her in front.
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  • 15:29 : Not producing at all. You're macro is slipping too bad. You're not using your gas either for upgrades, tanks and Medivacs. That's your main weakness today.
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  • 17:56 : You're still ahead, but your push is too clumped. So that's a bad trade
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  • 18:58 : Macro slipping
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  • 22:03 : No reinforcments
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  • 26:26 : You're now far behind and you loose.
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Strong points

  • Nice build order and initial pressure
  • Nice double drop + push
  • Good pushes with 3 or more tanks
  • You tried to split when you could
  • Eager to expands and good timings

What could be improved

  • Not producing enough from your buildings
  • No Simcity of your natural and then not reinforcing enough your pushes.
  • You're not producing enough medivacs and you forgot your second fact for nearly the whole game. You're not making upgrades from Engineering bay and Armory
    • Better produce from your buildings, that's the main weakness today and the reason you lost. Don't hesitate to queue units in your producing buildings. Its far far better than not producing.
    • Put your armory and Engineering bay in another shortcut that will be a huge help to remember to make them.


Quick Comments
 Crowned:  
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Tue, 27th-Dec-2011 at 10:24 PM.
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Unread Wed, 28th-Dec-2011, 2:06 AM Race: Location: USA  Total Posts Made: 11 # 8
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Appreciate it Nemo, really eye opening stuff. I'll improve on those things and come back when I feel I played a complete game that I may have lost and see what you have for me.
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Unread Wed, 28th-Dec-2011, 2:19 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 9
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Quote:
Originally Posted by Crowned View Post
Appreciate it Nemo, really eye opening stuff. I'll improve on those things and come back when I feel I played a complete game that I may have lost and see what you have for me.
Sure !

Thanks for the feedback and glad it helped.
___________________________________
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- EU.Nemo.#368
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Unread Wed, 28th-Dec-2011, 12:47 PM Total Posts Made: 57 # 10
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http://drop.sc/80327

PvP here. I make a few errors in my opening leaving me quite gas starved which hurts a lot. My army decides to do what it wants (read: I'm horrible) and my attack falls apart; I get lucky and tag his phoenix so my count is always higher. However even though my expansion was earlier (I think) I couldn't hold his followup push.

Things I think I did wrong:

macro; supply blocked a bit
wasn't active enough with phoenix, should have gone for probe kills
control in the engagements (or lack thereof)

I feel like I was so far ahead picking off as many Phoenix as I did so I'd really appreciate any feedback so this doesn't happen again. This is one of my first times going Phoenix and it's a lot of fun so I'm really hoping I can refine it tightly.

EDIT: I'm the blue Protoss, I'm not RebirthProS
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Hit me up on Bnet, happy to practice/do team games/whatever.
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Unread Fri, 30th-Dec-2011, 6:56 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 11
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Quote:
Originally Posted by Ruscour View Post
http://drop.sc/80327

PvP here. I make a few errors in my opening leaving me quite gas starved which hurts a lot. My army decides to do what it wants (read: I'm horrible) and my attack falls apart; I get lucky and tag his phoenix so my count is always higher. However even though my expansion was earlier (I think) I couldn't hold his followup push.

Things I think I did wrong:

macro; supply blocked a bit
wasn't active enough with phoenix, should have gone for probe kills
control in the engagements (or lack thereof)

I feel like I was so far ahead picking off as many Phoenix as I did so I'd really appreciate any feedback so this doesn't happen again. This is one of my first times going Phoenix and it's a lot of fun so I'm really hoping I can refine it tightly.

EDIT: I'm the blue Protoss, I'm not RebirthProS
looks like no one's doing this one, so i might as well


Game Summary
A nice mirror match. You both open with a stargate, but he adds on a 4th gate and a robo so he can have more options in his army composition. You attack him at 8:30, there is a battle and he comes out on top. You fall back and expand. He expands at the same time. You kill a lot of his phoenix while you are both sitting on two base. He attacks at around 16 minutes, you don't have enough to defend and lose.

Analysis and Tips

I think you lost because your first attack didn't do the damage it needed to. It left you 22 supply behind, 52 - 30. Whenever there's that much of a supply difference, it's incredibly difficult to come back into the game.

Click the image to open in full size.

So here's why the first attack didn't work:
1)Before the battle, you scouted some valuable information with the phoenix.

a) A stargate. That means he has phoenix somewhere around the map, which are going to come back to defend. Which means you should do as much damage as you can with your phoenix, and pull back before the enemy phoenix arrive.

You decide to go for the stalker. You should have gone for the sentry instead, so he wouldn't be able to forcefield the ramp when your ground army arrived. Here are some fun facts. Phoenix kill sentries in 5 shots. Phoenix kill probes in 2 shots. When you go for phoenix play, your targets with the initial harass should be sentries and probes.

Click the image to open in full size.

b) 4gates, a robo
It means he has the capability to warp in 4 units at a time. As soon as you scouted those 4 gates, you should have retreated. You had 7 gateway units on the way, and no proxy pylon. He had 6 gateway units, including a sentry to forcefield the ramp. By the time your army arrives, he will have 10 gateway units. And while you are fighting, he will be able to warp in 4 more. That's 14 units, doubling your gateway army. You can't fight that. Never fight a battle you can't win.

Also, remember to bring a probe for a proxy pylon whenever you attack.

2) Your army composition.
You had 6 zealots and a sentry.
If you attack up a ramp with a zealot heavy force, only three of them will be able to attack. The rest will be running around behind the first three.
So if you know you'll be attacking up a ramp, you should get less zealots and more stalkers, so your entire army can be attacking. Also, those extra stalkers would have helped while your phoenix were duelling his.

Click the image to open in full size.

3) Positioning
IMPORTANT RULE TO NEVER FORGET: Whenever you attack, zealots in front. Almost always.

Click the image to open in full size.

He has 3 zealots, 1 sentry, and 2 stalkers attacking.
You have 1 zealot, 1 sentry, and 1 stalker attacking.
It doesn't matter that you are one gateway unit ahead of him, the 5 zealots at the back may as well be counted out.

You're very far behind now. That battle was why you lost the game, everything after that doesn't matter as much.

However, I think you did a good job coming back into the game after that by winning all of the phoenix battles, but you were still behind.




There's also another thing you need to improve on. Probes.

Click the image to open in full size.

5:00 - you cut probes on 20, and your scouting probe is killed, leaving you with 19.
On non-4gate PvP games, you want to have a minimum of 22 probes. 16 (2 for each mineral patch) + 6 (3 for each gas). That's the minimum. 26-28 probes is the optimal amount.

You eventually work your way up to 22, but it took you a while. You want to have almost non-stop probe production until you're at 26-28.

Also, notice how you have 400 minerals. Whenever you have extra minerals, you have no reason to not build probes. If you have that much minerals, losing 50 minerals isn't going to slow down your build at all.


From about 7:40 to 9:20 (while you micro your army) the only thing you build are some phoenix and a pylon. At one point, you build up 750 minerals. Can't do that. Whenever you have extra minerals, you have to spend it as soon as possible. Probes, pylons, warp ins. Just spend it.

I noticed how you use your hotkeyed stargate to maintain the phoenix production during the battle (you press 3, x, 44, c, click on stargate, return to micro). Get in the habit of doing the same thing with probes during battles (4ee). You don't even need to look away from the battle if you don't want to.


Here is the income tab at 9:20, just after the first battle.
Click the image to open in full size.

11:00
Click the image to open in full size.

13:00
Click the image to open in full size.

15:00
Click the image to open in full size.

He's about 10 probes ahead of you for the whole game. You can think of it like this. If he has 33% more probes than you, he will have 33% more army than you.

On two base, the minimum amount of workers you want is 44 (12 on gas, 32 on minerals). Chronoboost probes until you have decent saturation at both bases. You'll be surprised at how much money you'll have. You'll probably end up needing 2-3 extra gateways just to spend the money.


In summary
-more probes
-have a proxy pylon
-don't attack if your enemy has plenty of production facilities and/or a big army
-zealots first


hope it helps

Quick Comments
 Nemo:  
Awesome too ! Thanks for the help
 syfChadMann:  
Impressive analysis!

Last edited by xGKingdelete; Fri, 30th-Dec-2011 at 6:59 PM.
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Unread Wed, 28th-Dec-2011, 5:48 PM BnetId: cptrey. 332  Race: Location: Singapore  Total Posts Made: 3 # 12
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Hi guys. Im a diamond terran looking for some help in my TvZ matchup. I have little idea on how to pressure zerg. Usually I go reactor hellion into expand and try to hit with tanks and marines around the 9+ minute mark. However, spines usually deter my hellion harrassing , allowing him to drone up. In this replay, it eventually led to a base race. Is there any tips on how to handle TvZ base race and are there any ways to pressure zerg in the early mid game to stop him from producing so many drones
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Unread Fri, 30th-Dec-2011, 3:36 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 13
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Quote:
Originally Posted by cptrey View Post
http://drop.sc/80414
Hi guys. Im a diamond terran looking for some help in my TvZ matchup. I have little idea on how to pressure zerg. Usually I go reactor hellion into expand and try to hit with tanks and marines around the 9+ minute mark. However, spines usually deter my hellion harrassing , allowing him to drone up. In this replay, it eventually led to a base race. Is there any tips on how to handle TvZ base race and are there any ways to pressure zerg in the early mid game to stop him from producing so many drones
Hello guys, this is my first try at replay analysis for the replay feedback thread and here goes!

cptrey vs Kale

League: Diamond
Map: Arid Pleteau
Length: 24:08
Version: 1.4.2

Replay Analysis

Overview of the game

You start with the standard
10supply
12rax
13gas
15orbital

into reactor hellion expand!

Opponent zerg goes for standard 15 hatch pool then extractor

Opponent zerg tells you there's nothing to scout and you readily agree. That's not true and I recommend you continue scouting at 13/14 supply each game.

You make a good number of hellions (6) and changes into a marine tank combination and research stim wanting to go for a timing push.

Zerg catches your hellion off-guard and goes for a failed zergling run-by and you panic, turning back your siege tank timing push.

You then get a sizable force of marine / tank and siege up at a watch tower, seeing his mutalisks you get afraid to move out and tries to scan to clear some creep. At this point, you have no idea how many bases the zerg has or his level of tech.

He attacks you while you're still at the xel'naga watch tower and you in a moment of crisis management, goes for a counter-attack, wise choice.

However, him being on 4 bases (although his natural is over-saturated by about 1.5x and third/fourth not mining) and you being on 2 bases, you are naturally already behind and he destroys your base before saving his own.

By now, the game is pretty much over and the zerg has won.

Now, let us analyse what could have been improved and the major mistakes that costed you the game.


3:12 You spend nearly half a minute with your scouting SCV to drill at his nat's hatchery. You should've went in and scouted the gas timing + pool timing, some zergs might get greedy and do it later and you can punish that.

Click the image to open in full size.

5:05 Hey, what did I say about there being things to scout? At this point in this screen you can see the pool bubbling ( speed is being upgraded ) + the amount of gas he has mined + only 1 drone in gas. No fear 7RR.

Click the image to open in full size.

5:22 You build a CC outside, brave but I do not recommend. Very risky.

Click the image to open in full size.

5:52 Your supply depot is late, delaying your hellions, if you're doing this build again, remember to pop a supply depot right after your pop CC + 2 initial hellions to avoid being supply blocked.

6:30 You did not watch your hellion and allowed it to be eaten alive by a spine crawler. Always watch your hellions

6:30-7:30 Your hellions were busy idling at the watch tower instead of doing the following (Note that hellions arent usually meant to end the game / cripple zerg enemy unless your zerg opponent makes a mistake. They are usually meant to control creep spread + force opponents to make more zerglings = less drones and to clear watch towers. You should have been doing these instead of idling them at the watch tower.)


7:30 Look at that juicy ramp, he only has 2 zerglings to defend, you have 5 hellions at the watch tower, you could've gotten alot of drones with that. Again, what led to you not knowing this is the lack of initiative with your hellions. If you've been poking around the creep spread and harassing him, you would've noticed the lack of zerglings and you could have done a hellion run-by. At this point, you're slowly getting behind because you're allowing the zerg to play really really greedy.

Click the image to open in full size.

Say no to zerglings! X

7:58 GOOD! This is what you're supposed to be doing with your hellions! Think of what you could've done over the past 2 minutes with your hellions

Click the image to open in full size.

8:31 The godly zergling who stayed alive all the way till the end of the game giving the zerg information. ( Should've cleared watch towers as said above ^ )

Click the image to open in full size.

9:21 You were busy macro-ing and trying to push out with your marine + 1 siege tank when... mother of god... so much zerglings! See that crevasse near your hellions? Skirt them around the edges and when the chasing zerglings form a line, roast them on a flame stick. Rinse and repeat and profit!

Click the image to open in full size.

11:04 You could've been almost 1-0 with your bio upgrade but you forgot about your Ebay for a really long time

Click the image to open in full size.

14:02 Siegeing up at the watch tower whilst not knowing how far your zerg has expanded / base undefended is a very dangerous thing to do. You should've either be defending your base or going for a push at his third which you can abuse the cliff! By now you're actually really far behind 160 - 123 with upgrades falling behind and it's really hard to come back. You have allowed the zerg to play too greedily over the course of the game.

Click the image to open in full size.

15:31 Base trade is in progress and 145 - 91, you're really behind and you've forgotten about marine combat shield.

Click the image to open in full size.

17:10 The game is already over in favour of the zerg 124-34

Click the image to open in full size.

24:08 The godly zergling returns!

Click the image to open in full size.

Strong point
  • You know what you wanna do and have that mid-game picture in mind
  • Great persistence! Never give up! Never leave until I die attitude Cant tell you how many games I left early only to find out I had a chance at it
  • Good simcity at your level of play
  • Wise decision to base-trade even though you were behind

What could be improved
  • Sleekier build order, you missed a depot
  • If you watch through the replay, you missed a ton of SCVs, remember to build them constantly until you are well saturated on the no. of bases you have!
  • Better hellion control + knowing what to do with your hellions ( map control )
  • Internalise the upgrade timings so that you don't forget them
  • When you're totally in the dark as in above, try to scan the 3rd/4th's location to get a sense of how many bases the opponent has. At many points in the game, your opponent was oversaturated at his main + natural, the game would've become a landslide if he macro-ed perfectly. You need to know when your opponent expands and pressure / expand accordingly, you can't play Starcraft without information!

Major points that costed you the game (aka when the game started to go in favour of zerg)
  • Hellions not doing what they're supposed to do.
-Reactor hellion opening is the standard opening but by far not the easiest opening to execute.
-Reactor hellion opening requires you to clear watch tower, kill as many zerglings as you can whilst taking the least amount of damage possible + control creep spread and doing run-bys when you know your opponent is playing greedy
  • Missing major upgrades
-Marine combat shield not done even by the 15 minute mark
-Missing the timing of your +1 attack on bio
  • Allowing the 5 hellions to be eaten by zergling surround.
-Hellions could've killed the zerglings
-Hellions could've been used to continue controlling creep spread
-Hellions could've scouted third + deny it
  • Siegeing up at a place which is neither here nor there
-You could've done a foward siege for pushing
-Or you could've done a defensive siege at your 3rd / natural
-Because of the position of that watch tower that you siege up to control, it is neither offensive nor defensive
  • Generally being too passive the whole game and allowing the zerg to do what they want

Hope this helps and give me some feedback as this is my first try! In any case, can anyone recommend me something that can edit the photos and actually have it appear? I tried photo bucket but the editing does not seem to stay when I post the photos here!

Quick Comments
 cure:  
Good analysis ! Alot of people don't know about the hellion going around edges thingy (:
 Nemo:  
That's awesome MrFool
 cptrey:  
Just read, thank you ! Thanks for taking your time out to help analyse, the analysis is really in-depth ! I will practice more to improve on my play ! Thanks again MrFool !
 ToRPandarine:  
wow...i learned fr this and im not playin anymore XD

Last edited by aLtMrFool; Fri, 30th-Dec-2011 at 5:43 PM.
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Unread Thu, 29th-Dec-2011, 7:36 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 14
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Well, guys, I will try to make one each day beginning today. Don't hesitate to change the replay if you feel I'm too late and it's a bit outdated since you posted it.
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368
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Unread Thu, 29th-Dec-2011, 9:58 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 15
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Hi cptrey and pulse, I've asked nemo about helping him out with this thread and I would like to use your replays as my first replay analysis for this thread! I probably won't do a better job than Nemo cause he's experienced but give me a chance alright?^_^ I'm currently in camp and using my phone to post but ill be home tomorrow roughly 18 hours from now, ill try to do them then and hopefully it helps you both and nemo out (he's really stretched out with this thread since he's almost alone doing it) . Do provide feedback with my analysis after I post them and hope you enjoy them!

Cheers!
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Unread Thu, 29th-Dec-2011, 11:02 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 16
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Sure! We are one community, very happy and appreciating to see people helping out together )
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Unread Fri, 30th-Dec-2011, 1:17 AM BnetId: cptrey. 332  Race: Location: Singapore  Total Posts Made: 3 # 17
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hey yeah sure man, would be glad to receive any help ! Thanks alot for helping out !
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Unread Fri, 30th-Dec-2011, 5:31 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 18
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Quote:
In any case, can anyone recommend me something that can edit the photos and actually have it appear?
Paint?

As for the analysis itself, maybe use [List][*]blabla[*]blablabla[/list] for your points, makes it look neater and easier to read.

For example:
  • Really good macro, you were ahead (food-wise for most of the game!)
  • Good decision making with scans as to whether to engage or not (at least early-mid game)
  • Good feel of the amount of production buildings you should have at early-mid game
  • Decent Ghost control
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Unread Fri, 30th-Dec-2011, 9:56 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 19
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delete12 and MrFool, this is awesome work. Thanks heaps for doing it. You're giving far better advice that I could because it's at least same quality of presentation and far better knowledge of the game.

Don't hesitate to make other analysis in the future if you have the desire and the time.

For the analyzed guys, don't forget to feedback. That's 2 taking a lot of their time for you. You won't see that, ever, elsewhere than in this terrific community.
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"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Fri, 30th-Dec-2011 at 9:58 PM.
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Unread Fri, 30th-Dec-2011, 10:21 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 20
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Thanks MrFool! that was an awesome analysis! I will have to start with scouting and engagements!

THANKS HEAPS
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