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Unread Sun, 5th-Aug-2012, 12:25 PM BnetId: pulsePsych.283  Race: Clan: Pulse  Location: Philippines  Total Posts Made: 43 # 1
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[TvP] Help with late game.

Hello there SC2SEA.com community,

I'm Psych, a Terran player, I would like to ask some help or advises about TvP late game and applying mid-game pressure to P.

Here's a replay (http://drop.sc/234182), which I noticed my mistake was getting 3 Techlabs (no reactors) from a 1 RAX FE build. But I was manage to go lategame against this Protoss player which he mainly got mass Zealots with Archons/High Templars. I reacted with Mass Marines/Ghost with few Marauders. We already had 4 to 5 bases. Still I lost.

Any advises or tips and build order suggestion for this matchup would be great. Thanks.
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Unread Sun, 5th-Aug-2012, 12:41 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 2
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split up your bio to harass many locations at once, also try deny the fourth as long as possible. Bio is more cost effective in smaller numbers.
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Unread Sun, 5th-Aug-2012, 10:00 PM BnetId: lQClSwish.505  Race: Location: Canada  Total Posts Made: 29 # 3
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Hope this helps

http://www.justin.tv/rootqxc/b/276517733
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Unread Sun, 5th-Aug-2012, 10:02 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 4
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That's from 2010.

What the ****?
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Unread Mon, 6th-Aug-2012, 1:19 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 5
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Sit behind like 2 planetary fortresses and start throwing scvs while you have like 15 ghosts and a shit ton of bio and if he attacks youll smash it each time, just make sure you snipe obs too. then transition to battlecruisers - watch mvp squirtle game 5 or 6 i dont know which one it was with the vortex, just make sure you dont do what he did vs vortex
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Unread Mon, 6th-Aug-2012, 2:15 AM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 6
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multi drops, sit behind 1000000 planetary
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Unread Mon, 6th-Aug-2012, 6:12 PM BnetId: pulsePsych.283  Race: Clan: Pulse  Location: Philippines  Total Posts Made: 43 # 7
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@sRGrim: You have any VODs or replays for that games?
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Unread Tue, 7th-Aug-2012, 1:05 PM BnetId: pja. 633  Race: Clan: Solarity  Location: Sydney, Australia  Total Posts Made: 44 # 8
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Quote:
Originally Posted by Psych View Post
@sRGrim: You have any VODs or replays for that games?
http://www.youtube.com/watch?v=7Wv2xY4Bo1g
http://www.youtube.com/watch?v=7Wv2xY4Bo1g
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Unread Tue, 7th-Aug-2012, 4:19 PM BnetId: mGGStatic #109  BattleTag: metaStatic #6741  Race: Clan: mGG  Location: Sydney  Total Posts Made: 50 # 9
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Quote:
Originally Posted by Antelope View Post
Bio is more cost effective in smaller numbers.
which means you need to be aggressive and keep his unit numbers low

http://day9.tv/d/Day9/day9-daily-416...-2rax-opening/
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Unread Tue, 7th-Aug-2012, 6:41 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 10
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its also good to do 4-6 medivac drops in the mid late game and snipe nexus
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Unread Fri, 10th-Aug-2012, 3:27 AM BnetId: Prometheus  Race: Location: Melbourne, Australia  Total Posts Made: 156 # 11
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Against mass zealot/templar tech, a fairly recent but effective style is to get a buttload of ghosts. They directly counter everything in your opponent's army, and are quite viable on a 4 base economy.
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Unread Fri, 10th-Aug-2012, 4:27 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 12
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but by the time there is 4 base econ the protoss should have collo and everything he needs already lol
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Unread Fri, 17th-Aug-2012, 10:12 PM BnetId: TCPKerO.324  Race: Clan: TCP  Location: Elimbah, QLD, Aus  Total Posts Made: 147 # 13
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I watched your replay and the only errors I could really see were your engagements and possibly a lack of drops.

Ghost control looks to be something you need to have a look at in your replay, as well as drops to pull the protoss units out of position.

in the same way toss has to spread templar you have to spread your ghosts so they don't get mega focused and allows you a better retention rate when you push forward emp some army pull back, rince repeat with only losing marines and marauders.

Another thing I have noticed in general is making sure you don't have too many medivacs, because of how Storm and archons dish out their damage, lots of medivacs aren't super effective unless you have really nice pickup and drop micro.

In some of your engagements if you can try to force the toss into a choke so you get better emps while you do a run by and those kind of things.

These are just some ideas that I have, I'm only plat so take it with a grain of salt ♥♥♥ GLHF Clanmate >D

KerO
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Unread Sat, 18th-Aug-2012, 2:07 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 14
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Just do pressure like bomber with 5 rax and get ahead so you can head into the late game well
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