Let me put in my 2 cents here (even though I'm a diamond scrub at sc2 lol)
There are 2 scenes in Australia which I closely follow, dancing and (obviously) starcraft. There are actually a huge number of parallels that can be drawn from my 2 hobbies.
The dance scene in Australia is about half a decade or so more matured than the eSports scene which, as you have said, PiG, is really growing rapidly right now. Like sc2 the global dance scene is dominated by Korea, they have a harder work ethic and more rigorous training schedule. We have dancers that try to keep up, but at the end of it they are hindered by the Australia's remote location.
Aside from limited exposure we are removed from the current 'metagame' of dance until it is actively published via blogs, YouTube etc. This is my worry for eSports down under, do you think this can be overcome in the sc2 scene?
For example, in dance, the newest move or latest technique may have already been used at a battle/competition but we won't hear about it until days or even months later. The same can be said for sc2, the koreans, americans etc. may have already moved on to a newer greater meta but it takes so long for this information to trickle down we are just months behind and, therefore, not competitive.
Do you have any ideas on how you are able to overcome this?
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