After fiddling around with WD for a while now, I've really grew to love Sacrifice. For what little it does, the DPS potential is unbelievably good if done properly.
So, naturally, I made a style that incorporates it.
I call it - THE EXPOLSION DOCTOR
LEFT CLICK - Poison Dart - splinters
This has an incredibly high single target DPS, and it would be silly not to include it. It's a cookie-cutter ability for the WD
RIGHT CLICK - Grasp of the Dead - Groping Eels
This is probably the one ability that I'm not sure about. I added it for the bonus AoE DPS, but at the same time the slow really helps get away from any kind of shenannigans that may happen in fights.
HOTKEY 1 - Zombie Dogs - Final Gift
The mentality behind getting leeching beast was that the dogs weren't there for the DPS that they do, they're there to run in and die. You want them to just go in, and explode, so any effects such as poison attack or the burning dogs were kinda negligible. So, through their death you benefit here, and believe me, the dogs will be dying a LOT.
HOTKEY 2 - Sacrifice - Next of Kin
Next of kin is extremely important. Not only does having the additional dog increase the damage output by 25%, but the chance of resurrection means the potential to chain together dog explosions. Combined with the passives I will talk about later, this is what makes this build so effective.
HOTKEY 3 - Spirit walk - Jaunt
I've chosen this ability for two main reasons: Firstly, it's a LONG ******* SPIRIT WALK, meaning you will be immune to harm for a good amount of time. This will cut down the time in danger of dying if your dogs are all dead and you're waiting for cooldown. Secondly, it's an escape to any stupid shit you may run into.
HOTKEY 4 - Gargantuan - Restless Giant
He is basically there to be a meat shield for when your dogs are all dead and you're waiting on the resurrection of them. plain and simple.
PASSIVE ONE - Jungle Fortitude
It's all about survival. Not only will you have more survivability, but the gargantuan will last longer when waiting for the dog cooldown, and the dogs will last longer when you're waiting for them to get into position.
PASSIVE TWO - Circle of Life
So, when an enemy dies, there is a 5% chance a dog will appear, freshly made for you to sacrifice. I don't see how this is a bad choice.
PASSIVE THREE - Zombie Handler
This is the skill that will give you that extra Zombie dog, and more survivability for your dogs and gargantuan while you wait for that cooldown!
So far I've gotten into act 4 of nightmare mode with this, and it seems very effective for farming areas or levelling.
My only concern is that it is less valid in boss fights, as Circle of Life won't proc, as well as some boss fights don't have the boss in range of the dogs (Belial)
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