I've recently been playing quite a few ladder and custom games and one of the big things that comes up during my games is my inability to tell when my push is winding up and when I should pull back. I have looked at my replays and I can tell *when* I have stuffed up afterward, although I cannot seem to figure out a rule(-ish) that I could follow in that game that would allow me to tell.
My usual strategy, regardless of what build I'm going (unless I FE) is to timing push my opponent at around 40-45 food (usually after my first immortal builds when I go 3 gate robo OR after my first full cooldown completion after my 4 warpgates are built). Usually my pushes go well and I "win" them, pulling back with a few units while also coming back to a second nexus.
The problem though, usually comes about 1-2 minutes after where I get pushed by my opponent with quite a few units and get demolished (see attached replay for details of this). I know in the particular replay I should have had another sentry up, but I also feel that I just didn't have enough units to fend off the attack anyway.
So, my question is - should I only push once? If not, what tools could I use to effectively "tell" when would be a good time to pull out (2 units lost, 8 units left, etc).
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.