The 3base defender's advantage on that map is so huge for terran - I didn't want to go to 3 bases, since T can easily keep 75% of his army in a nice concave up ramps, even at 3rd.
you have 3 bases to his 1 thats huge also cannons can help defend and I leave zealots for anti drop
This allows him to counter easily say 25% of his force in medivacs.
Hes trapped in his base hes worried about surviving he isnt going to drop 25% of his forces
Without the ability to hit your upgrades timings (i.e, double forge when you're up 2 upgrades etc), double forge really just falls to pieces.
Ok you miss the point here completly it isn't about hitting a timing attack for you as you have done the damage. It's about denying him the upgrade advantage and keeping your advantage and if he falls behind you get another advantage
I had assumed he had an island base for a long time, I think a single warp prism would have won me that game (given me piece of mind that I can hit any island expos).
You had lost the game way before he took that base an extra observer checking all his natural bases wouldve helped you map awareness a lot too
Forcing scans with dt's is great vs 1 orbital, ok-ish vs 2 orbitals, but with 3+ it's really not helping you.
Even so he has to save and spend them and for 2 supply its worth it ever time aswell as the map awareness you get which you really lacked
After I had destroyed his 3rd with DT's, I got majorly caught out of position in the centre of the map, where he was able to play ring-around-the-rosie right next to my 3rd.
Yes this shouldnt have happened you got caught out of position badly hence why im trying to tell you do get more map vision/awareness
I agree there were times when I overstayed, I didn't realise at the time I had a 30+ worker lead.
This is very true it is hard to realise when to pull back you gain it from experience. Just try to get more ahead it'll help you get better
It's my first PvT on Sanshorn, but in the future I will make sure to 1 or 2 base all in, I don't see a way to win a macro game on that map vs Terran, since the core of your army (chargelots) are going to be useless 80% of the time on those ramps to his bases.
Use a different army composition then ive changed my style as recently as last night so that im not relying on chargelots that are basically A move so if i get behind I can fight my way back into it.the simple answer to not wanting to fight at chokes is don't then you have sentrys use them to forcefield and use say a wrap prism to harrass where he isnt. There are lots of ways to play just because one stratergy is awesome on one map doesnt make it viable on all maps. Your hitting the level where you will need to be flexible in your play styles.
I also am very confused about where to take your 4th. Taking the 'generic furthest base' mean you're going to be hugely spread out in a line, all the while you're expanding towards your opponent. Look at metalopolis close air - You're spread out in a line if you take your 4th @ the opposite main, but you are expanding away from your opp.
The 4th you took was the right one you just need to be better at positioning your units to defend it in the best way for example i dnt think he should ever have gotten a 4th up that game.
I think Collosus was also a poor choice on this map, since you want to be able to hit 3collo timings against his fast 3rd - which will be pretty suicidal against a good terran who will have a concave formed up the ramp.
Ok first up the 3 colos attack is a timing attack when you are first doing the attack. The other thing is i agree you knew he had a starport up for ages imo the best option was dts into 3rd in hts into a colos switch if the game went long enough off a 4th. But hindsight is wonderful and im sure you will learn from it
I also noticed I didn't resume probe production for AGES......
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