Sweet spawns at the top, Nirvana spawns at the bottom.
Sweet does an unusual 15 hatch before pool - he plants it in his base upon seeing nirvana's probe heading to his natural.
The power of a probe
Nirvana goes for the 1 gate core to fast expansion, while sweet gets his natural expansion slightly faster than nirvana. After they finish, nirvana pops 2 stargates pumping void rays while sweet gets his lair and a roach warren.
Nirvana's void rays assigned to harassment duty. They do little damage
In the midst of this, sweet morphs 2 overseers for some reason.
So I heard void rays are better than banshees.
Sweet then expands to his third base. Nirvana spots it, and moves his army to the center of the map, where he catches a few roaches with force field before backing up.
Yay Jungle basin
The tension is broken yet again when nirvana attacks sweet's 3rd. Sweet splits up his forces into 2 halves, signaling a flanking maneuver.
Zerg flanks are awesome.
However, the flanking is made void by forcefields. Meanwhile, Nirvana's 3rd base is already set up and ready to go.
The power of a protoss death ball. Expand while attacking - a trait of BW players
The rest of the game is all about sweet's third base getting destroyed time and again. Sweet, realizing that he is behind, makes a futile attack at nirvana's third(by futile i mean a forcefielded ramp), but is caught in a bad position and wiped out.
Sweet - Perhaps it was the map, perhaps it was the name of nirvana that spurred him to do such a weird build on this map. In any case, he was clearly outplayed.
Nirvana - Props to him for playing a great defensive macro game - and great forcefields.
Lower Bracket Semi-Finals - aLtnirvAnA(P) vs GGMuse(T) - Game 2 on Lost Temple --Commentated by DDengster!--
Sweet(green) spawns at the 6, Nirvana(red) spawns at 12.
Sweet starts off with a 9 pool, while nirvana goes for a forge first fast expand. Sweet's zerglings are able to get into nirvana's base before the cannons warp in.
9 pool > fe?
The lings are able to kill off a grand total of 2 probes before being surrounded by probes. Both players take their expansion, and sweet, clearly influenced by the first game, makes an evo chamber and adds a spore crawler in each base for defense against suspected protoss air, and then adds a spire. Nirvana, however, goes for a gateway explosion.
Mass gateway build 3 queens, 2 spores. Overkill against air.
Nirvana had earlier built a pylon at the left. He warps in some gateway units, and in a daring attempt, bypasses sweet's spine crawler defence and marches past the unguarded ramp into the heart of the zerg base.
When you see that, it feels like you auto lose.
Mutalisks arrive to save the day, but at the cost of a few drones and lost mining time.
When you see that, it feels like you auto lose.
Sweet's mutalisks destroy the pylon at the left and head to harass Nirvana's base. However, Nirvana is already well prepared for this with cannons near his mineral line. Additionally, he gets a twilight council for blink. The mutalisks kill only a few probes before they are forced to leave.
Well prepared.
In the meantime, Sweet gets his third base up. Nirvana then decides to push with all his stalkers. They promptly take out Sweet's third base, then head back to join up with 4 sentries, and destroy a small zerg force consisting of mutalisks and zerglings. Sweet ggs.
Sweet - Mindfucked and wrestled into submission by nirvana. Even when it was pretty obvious that nirvana had 0 air, he went ahead and built spore crawlers at his third base. It didn't help that he overdroned and had little to defend nirvana's initial and final push.
Nirvana - Nothing spectacular and just played straight up, made the necessary defenses and won.
Last edited by HDPhoenix; Mon, 3rd-Jan-2011 at 1:40 AM.
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