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Unread Sun, 26th-Dec-2010, 4:06 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 19
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Quote:
Originally Posted by nGenLight View Post
Pinder: But the MMR match making has nothing to do with what division you are in. If I was in a S ranked division, I still vs the same opponents and lose/win the same points but will require 3xx less points to be in the top 200 position I am now. The problem with the top 200 is that players like yourself and Edge simply cannot earn enough points cause of your high MMR, activeness on the ladder plays a big role too. I'm winning mor than 70% of my games these days but the -20s just hurt ridiculously.
afaik it's not actually the players own 'mmr', which gives you 'favoured' or 'unfavoured' etc. It's simply your points (As taken using division modifiers) vs their mmr, however the points automatically add your bonus pool.

so for example, say someone is sitting at 2k right now with a 1k bonus pool, and they play someone with an mmr equivilant of 3k, they would get 'teams even' for that fight.

if someones sitting at like 1.5k and like 1.7k bonus pool, and they play an mmr player of like 2.9k, the 1.5k player will be favoured, meaning that it becomes incredibly difficult to climb the ladder in this spot, because you simply have a high enough rating + bonus pool, that you're favoured vs 90% of people you play against, this is my personal understanding of why some of us struggle to get rid of our bonus pools, it actually has nothing to do with our mmr, infact if our mmr was lower, causing us to rank against lower ranked players (since it's only mmr that decides who you play), it would make it EVEN harder to climb the ladder unless you lose a LOT in order to drag your points all the way down too.

Either way, im 99% sure it's just as easy for a person in an F-rank division to get #1 in top 200 as it is for an S-class division. You have to get 'more points', but like i said, the points 100% come easier to you, since your 'true' rating is actually in no way harder to obtain than their 'true rating', it just shows misc different modifiers because blizzard likes to make the system needlessly complicated.


feel free to skip what i read down here unless you disagree with my rating vs mmr theory on how it decides who's favoured etc:

Just for an extra example of why i think the system works on the basis that i described above (which in short is, to match you up against a similar opponent, it will match two people of equal mmr, regardless of points/division etc.) For anyone that played when the game was first released (and was at all good), i'm sure you'll remember how everyone was like "Wtf not favoured against everyone yet im like 30-4 stats?" and people where like "How can we have a game where we're both seeing the opponent as heavily favoured against one another, this makes no sense!?!?!?". In the way i described, it makes PERFECT sense, and it would almost be silly any other way.

Say the ladder is just released, me and moonglade are both 10-0 and bump into each other on ladder, lets say i have 400 points and he has 400 points, both still platinum, however our MMR's are through the roof since we literally haven't lost a game and have been stomping other people who would also have much higher MMR's than points at this stage, so as in an example we will say our MMR's are both 1000.

for me: I have 400 points, his MMR is 1000 points, he i see him as heavily favoured.
for him: he has 400 points, and my MMR is 1000 points, so he sees me as heavily favoured.

So why the hell isnt this stupid? Because both of our MMR's are really high, we should by the ladder's standards be at those points, and it's mega unfair to punish either of us harshly for losing a game to someone with 1000 MMR when we're only at 400 rating ourselves, so we get a ton of points to quickly boost us up to our appropriate rating if we win, and we won't lose barely anything if we lose since we only have 400 rating and the person we lost to is a 1000 MMR player anyway.

edit: this also explains how, for example, moonglade can smurf his way into NA top 20 in under like 150 games, because his MMR is so high so quick since he is allergic to losing, he's instantly playing people at like 3k rating even when he's still really low rating, however he's constantly seeing them as the heavy favourites, giving him a ton of points when he wins, and the occasional games where he loses, he loses very few.

Last edited by NvPinder; Sun, 26th-Dec-2010 at 4:12 PM.
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