PvP is only hard because it's the matchup Protoss players spend least time on. You can get good at anything, if you spend enough time on it.
Agree and disagree, i mean, practice is obviously still going to help a lot, and dont get me wrong its not like a GM is ever going to lose to a gold player in PvP... But i mean, it's pretty hard to argue that you can get 'good' at guessing the results of a coinflip, which is essentially what a lot of the first games of PvP against someone of equal level is.
But yeah, in regards to OP, 4wpgt isn't the problem with PvP anymore (except scrap & tal'darim). It's kinda the build order advantages people get in certain situations, of which there are almost too many to list out, and the fact that blink stalkers + proxy pylons make the matchup have literally zero defenders advantage, making expanding very, very, very, veryx10000 hard for either player unless he has the lead and then generally he can just win via there being no defenders advantage anyway and blink stalkers also making it incredibly hard to push out against unless you also have blink stalkers yourself because you just get the worse end of a base trade even if your current army could beat theirs... hence why you see most High level PvP's just be 1-base fests of blink stalkers + immo's vs blink stalkers in the current metagame.
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