It doesn't look like blizz is doing anything to bring more variety to PvP.
I've spent the past month playing non-standard PvP, had some success, but generally my pvp w/l ratio is pretty bad. Anything you do in PvP revolves around 4wpgt. Whether you do it yourself, or you try to delay it, or you try to beat it w/o goign 4wpgt yourself.
Let's start with a list of tactics that are commonly used in PvP.
4 wpgt - by far, the most standard and successful build. You get a good unit count and can put stupid pressure on your enemy. 90% chances are you will be facing another 4wpgt, so it all comes down to how well you micro. It is also boring as hell. You don't expand because it's an all-inish build. Your opp doesn't expand because he can't. In most pvps, people stay on 1 base till main is mined out. Which is fail design by blizz, imo. I hate 4wpgt.
3 gate blink. Designed to repel 13-gate 4wpgt. Nuff said. Nice and cool, except for it is same micro intensive stalker vs stalker brawl, and it doesn't work vs 12-gate, because it comes way before your blink is done. In addition, you have less units, and the other player can afford waaay more mistakes. Might as well go 4wpgt to
Gate-robo-gate-gate - designed to repel stalker 4wpgt with early immortals. Immortal pops exactly at the same time 5 stalkers and a zealot arrive. So you have to ff and micro like pro. If you hold the initial wave, you have huge tech advantage. Same micro intensive D at your base. Might as well go 4-gate, at least it's easier to micro.
DT rush - you are hoping your opp doesn't get robo, and doesn't know how to proxy a pylon to hop over FF on ramp. Free win if you get at least 3 dt on the map before a wave of stalkers snipe your dark shrine.
2-gate zealot pressure - designed to capitalize on greedy players, who don't scout and don't chrono early stalkers. You arrive at your opp's base with 5 zealots to find 1 stalker on defence. You have about 25 seconds to do stupid amount of damage to his 4wpgt before warp kicks in.
Proxy 2-gate - on some maps, you can proxy 2-gates, and if opp doesn't scout in time and goes core, it's usually a free win. Otherwise, you are stuck with 2-gate zealots vs 2-gate zealots, and you have to micro well. Might as well go 4-wpgt, since it's same micro, but with less risk.
Cannon rush - most players above diamond know that if you put 4 probes on each building warping, that building won't make it. Even if you end up pulling 16 probes, the other player can't really do much. Only works if opp doesn't scout around his base. There is an exploit on xel'naga, where you can build 3 pylons with probe safely inside, then add a cannon, and opp probes won't be able to drill to the cannon in time, but that only works if opp doesn't put a probe on your scout probe right away. It's very easy to block 2nd and 3rd pylon if you are ready for it.
Zealot archon - if you do 2-gate-cannons-into zealots, you are putting huge money on your ability to do early damage with early cannons and zealots, and force your opp off the game. Otherwise, it is based off 12-gate 4wpgt.
The problems with 4wpgt in pvp:
-You don't expand, and there is no way your opp can expand. Games can't really go macro.
-It's based 15% on execution and 85% on micro and positioning. 1 micro mistake loses you the game.
-Any other build is huge risk-taking and disadvantage. 4wpgt can achieve the same level of damage with no such risks.
-Tech after 4-wpgt is pushed away is stupid and simple, no unit variety. You either go robo or archons. Archons is more short-term, because in the very long run, robo wins by pure brute force. Voidrays are meh as a short-term counter to colossi and immortals, because archons are cheaper and more effective.
Solutions required:
-Need a FE build that is viable. Currently, there is no way you can play FE in PvP. No1 is yet to come up with one.
-Need mechanics to allow for tech. In any other mirror, there is an infinite possibility of tech routs. In PvP fast tech is 100% loss.
To add, I've tried almost everything.
-mommaship rush
-2-gate-stargate phoenixes
-gate-stargate-gate-gate
-gate-forge-gate-gate-robo(cannons for D)
-gate-TC(charge)-gate-gate
-15 nexus with forge and cannons
Nothing works. 4 wpgt just has stupid advantage over anything, but another 4wpgt.
So, what are your suggestions? I'm wondering how to handle pvp and not play 4wg, and what changes are desired in the long run to fix PvP and make it more diverse and fun.
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