1You don't have to open crates and I think crate drops don't count towards your drop limit. They're on a separate counter. 2Honestly, all the weapon updates were terrible. The original backburner was ridiculous, the scout weapons were terrible (because vanilla scout is the best)
3I'm not a huge fan of the new weapons either (although I don't really care) but if you want to relive 2007 either get a time machine or play #tf2pug
4A lot of servers really frown on advertising trading in a non-trading servers and have been doing so in awhile.
5It isn't a whore if it's free (the game that is). All the Mann Co. Store items are just like extra fetishes in this dirty but desperate analogy.
1 Didn't know that.
2 Medic update was cool, Pyro was the most fun IMO (early BB was awesome to use and considering how popular the weapon is today, I wouldn't mind seeing it reintroduced, especially when you compare it to the OP/dumb shit they're giving soldier/demo). Fan is alright for run in run out style scout play.
3 The new weapons will still be loaded into memory regardless which is ridiculous when you consider how TF2 has grown several GB over years of updates. I used to run the game with almost everything maxed. Now it chugs on all low at times. Find me any other game that's done that over the course of its life span (and TF2 is no more than halfway through)
4 That this is even an issue speaks of the plummet in game design quality coming out of Valve
. 5 That part was referring to the aesthetically disgusting game tie-in unlocks.
Quote:
Originally Posted by Dox
Well that comparison is just ridiculous, because no-one loaded up SC2 Beta on day 1 and went straight to Platinum (the highest league at the time) from placement. There's a distinct difference between NEW players and LESS SKILLED players. The elitists are failing to recognise this. You think just because a swarm of new players have decided to check the game out, that none of them will improve? Come on, you can't claim the game is THAT difficult.
What's the difference between "new" and "less skilled" players? A guy who doesn't know how to rally his workers because he's never played SC2 and a guy who doesn't know how to rally workers because he just doesn't care is bad either way. I'd rather play neither.
Regardless of the potential improvements you'll see from some of them, there will still be a steady influx of new/returning scrubs for the rest of the game's future (far greater than there would have been if it'd stayed even $2 to buy).
I don't want to play people who pose no challenge so I don't see how the comparison was ridiculous at all vOv
PS. Thanks for point tip btw, wish it was included as part of the posting GUI though.
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