Hey guys! Its been awhile since I last posted in this forum
I'm supposed to be sleeping right now because my enlistment date is tmr morning but I figured, "Hey! Since I won't be able to play this kickass game(starcraft 2 duh) for the next 2 weeks, why not post smth here as a going away present before I go for army."
First of all, I would like to apologise if there is another post similar to this one but I am really excited to share my own experience in ZvT for everyone here to read and comment.
Alright. Zerg players out there! Dread everytime you are faced with a Terran player? Tired of seeing your mutas melt away while you weren't paying attention and they fly above a ball of marines or/and thors? Sick of seeing your banelings being blasted by siege tanks during a bad engagement? Just think that marine micro is too IMBA against lings off creep?
Well I may have a solution for you! Change this style of gameplay. What I mean is CHANGE YOUR UNIT COMPOSITION. Recently, after playing much ZvZ with roaches and infestors, it hit me. Why not try roach/infestors in ZvT since that UNIT COMP is feasible in another matchup?
So that's what I started doing and guess what? ZvT has never been fun-er to play. Here's some reasons why a roach/infestor composition can be good in a ZvT:
1) In the early game, roaches are good against marines because they kill them so fast and have a good amount of HP to absorb their fire. Also, say if your opponent decides to go for fac+reactor and starts pumping hellions, they can be easily shut down if you scout that out and good positioning of your roaches. (I know how hard it can be to defend against hellion harrass with just lings especially if you go FE and have no spine crawlers up in time, besides spines are immobile)
2) Mid game, you can face 2 possible outcomes. Either your opponent goes for the stardard marines, medivac tank maybe thor build OR they are forced to go with mech because they know you're going roaches which makes their army highly immobile, thus allowing you to do some other shinanigans such as drop play and so forth. The beauty with roach/infestor build is that if they come at you with marines, you just fungal them twice and they die, leaving the tanks vulnerable to mass roach attacks. As compared to ling/bling mutas, the marines can just stim and run back to their tanks while the tanks blast your lings. And rmb, unless you have good control or have time to remake those blings, you know you're screwed. Whereas with roaches, its different. You can instantly rebuild them when your economy is strong and keep the pressure going.
3) Infestors not only can be used to kill marines fast, they can also burrow into the mineral lines and do some heavy economic dmg. Who wouldn't like free scv kills? That, of course, is on the assumption that he has no detection but isn't it good to know that that option is available if you go roach/infestors?
4) Upgrade-wise, if you decide to get the range and carapace upgrades for your roaches, your infested terrans will also get the bonus and can snipe expansions faster or just add that little bit more DPS or absorb some hits to put you on top of the battle.
5) Late game if say things get really heated up, a couple of neural parasited thors or tanks can be helpful in fights. Either that or go for broodlords. I know this part is kinda off but there's no doubt that broodlords are definitely the way to go in late game.
Okay. I think that's about it for now. I know that some of my points can seem as tho I didn't really put much thought or consideration into them when I make some claims(eg. ghosts can emp the infestors and that's gg) but again I'm just sharing my ZvT experience to everyone here. Tell me what you guys think of roach/infestor into broodlords in ZvT. Or if you have better points to add onto this, go ahead and share. Anyways I'm off to serve my country in a few hours and just thought I should do so by contributing a bit to this site.
Last edited by frozen_water92; Thu, 5th-May-2011 at 2:41 AM.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.