Mobility:
Zerg: Creep (If the terran allows the creep to spread that much without killing it), Nydus (If they choose to use that amount of money and if the terran doesn't know how to get sight of his base)
Protoss: Warp in anywhere on map (provided they use 100 or more minerals for a proxy pylon or two that most probably will die)
Terran: Stim (unstimmed is still as fast as a zealot), medivacs, and don't make me start on blueflame hellions.
Fast army regeneration:
Zerg: Larvae buildup (Unable to make drones while making army)
Protoss: Warp in + Chronoboost (If they overcommit to gateway, they lose to bio, hence, lower number of gateways compared to rax which also means, slower army replenish)
Terran: Make rax, make more max, mule, make more rax.
Super Strong Units
Protoss: Colossi, templar
Zerg: Ultras, Brood lords
Terran: Who needs it when you have a specific counter to w/e the super strong units are? (Colossi/BL > Vikings, Ultra > Marauder, Templar > Ghost)
Unit Balls
Of all the races, the terran mech is by far the STRONGEST ball, and since terrans can lift off, counterattacking isn't an option.
Before you call any other races OP, think of the benefits that only terrans have ^^
Last edited by cure; Fri, 25th-Mar-2011 at 1:28 PM.
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