Your life on hit will have less effect on Level 62 and 63 mobs in Acts 2,3 and 4. Also, the DPS won't be high enough to sustain yourself due to the spike damage. I'm afraid you're gonna have to spend a lot more money on the AH. :O
Good to know! I'll run this road till I feel I can't sustain it anymore. I just wanted to point out that spirit-spamming build on a non-scaling ability doesn't seem "working as intended" even before the nerf and that if life-on-hit builds are possible, then it might work.
Also, I know I'm still in Act 1 but I haven't ever been one-shotted yet by a mob, and that's with just 24k hp. Then again, I have passives that reduces enemy's dmg by 40% + the monk's inherent 30% dmg reduction so perhaps its way harder for non-monk classes? The only time I've consistently have trouble with are champion packs that are arcane wallers and the fire chained invuns but 2-3 go's at it will clear them, depending on your positioning luck.
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