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SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > [T] Defending the 3 Gate Stargate
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Unread Fri, 9th-Sep-2011, 10:25 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 1
Aean(:
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[T] Defending the 3 Gate Stargate

Okay, the reason I am posting here instead of the replay feedback thread is because I do not want 'feedback' on my overall gameplay, but instead on how to defend the 3 Gate Stargate more directly.

I am a mid-high masters Terran and have gone up against the 3GS about .. 9 times. And I've won 0. Its so frustrating knowing that no matter what I do, I end up losing.

I usually open with the reacter expand in TvP (cutting gas at 50). And then building 2 more rax (3 total) and resuming gas production to get marauders out. Now, if I scout he doesn't have an expansion going up, ill assume his going to do some sought of all in. I get an engineering bay at around 6-7minutes for DT's. Now I have bunkers in front of my natural, but his voids will constantly poke my main - forcing me to bring my marines there. Then all of a sudden a ground force comes into my natural. I don't know how to defend this.. Am I meant to be getting turrets or no? More bunkers? Sit on 1 base? (The problem of voids poking mineral lines and other stuff still exist, though less walk distance).

In the replay pack below (3 replays), I used 3 different builds to try defend the 3 Gate Stargate but failed all times.
Ive done:
- Reacter expand
- Barracks no gas expand
- Reacter expand into 1/1/1 (Quick viking to help fend off voids harassing. Not really an option for me, as i want to play heavy bio early game, but I was seeing if I could defend it).

Nothing works at the moment for me. I don't see other terrans complaining about the 3GS, maybe its just me. But if you could help I would appreciate it a lot

Of course I have a thousand other problems, but ill tackle one at a time.

http://www.sc2sea.com/downloads.php?do=file&id=459
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