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SC2SEA.com - Starcraft 2 SEA eSports Community Site > General Forums > Articles > sc2sea.com Featured Articles > Databases & Statistics > Is Protoss underpowered in high level play? [SPOILERS]
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Unread Fri, 24th-Jun-2011, 9:55 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 11
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Quote:
Originally Posted by Tom View Post
I don't know whether others have thoughts on this, but it seemed to me Protoss performed very well in Dreamhack.

[DREAMHACK SPOILERS]
Where HuK got into trouble is where he did expansion/heavy macro builds on maps like Shakuras. Macro Protoss just doesn't seem terribly viable at the moment, but perhaps this is more than compensated for by strong early game timing attacks.
I'd disagree with that analysis of shakurus, with better positioning at the start of the fight and better FF huk definitely could've held with minimal sentry loss and been on 6 gas with 2 robo, 5 gates, blink and still a fantastic sentry count against an even worker even base count zerg on lair tech. He lost that game via an army miss-step, not via his build being not superior. Also the fact that moon instantly saw thru his build and saw the early third as opposed to (what huk was wanting) moon assuming a 5-7 gate pressure was coming.

In terms of the build itself, more or less everything that could go wrong went wrong for him, and yet it was still a salvageable game for huk.
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