I was rather disappointed. I don't know why moonglade thought it would be a good idea to have a crapton of banelings without speed or creep on the middle of the map in game 1. Not playing as safe as he should have.
But in game2 there's not much to say except the terran player was just really really good. His hellion harass gave him a slight advantage which he took and won through it.
A bit unlucky for moonglade to be put up against such a good player, perhaps next time.
I was rather disappointed. I don't know why moonglade thought it would be a good idea to have a crapton of banelings without speed or creep on the middle of the map in game 1. Not playing as safe as he should have.
But in game2 there's not much to say except the terran player was just really really good. His hellion harass gave him a slight advantage which he took and won through it.
A bit unlucky for moonglade to be put up against such a good player, perhaps next time.
The first game Jun's entire strat was designed around denying Glade's scouting by sniping his first ovie and forcing the 2nd into the far corner of the map. The 2rax constantly rallied marines into the centre of the map denying the xel naga towers and forcing glade to react as if the terran were going to all-in. The only thing glade could have done is to get speed and a TON of lings early and surround the marine ball. This is a hella risky move, in the zerg's mind the terran at any point could just go back to his base and sit behind a wall in in which case the zerg econ is far, far, behind and he has 50 lings with no function.
As a zerg watching this game I was like, damn, finally a terran figured out how to abuse maps without dead space. If you deny a zerg's scouting like this you force them to play scissors paper rock. Glade reacted with a baneling bust hoping he would find a weak-point in the T's build before seige gets up... but blue flame helions were the absolute counter to his army.
In the second match on Terminus RE, I don't understand why glade chose to take his 3rd expo at the 9 o'clock spawn rather than just taking his natural 3rd and maybe even his 4th. It's far harder to saturate and defend, and its use for army unit production is very inefficient. When going muta/ling I find having a good supply of larvae and without a close 3rd or auxiliary hatchery production of units becomes far slower. You can see half way through the game when he starts panicking and places a hatch at the natural 3rd and 4th but by then it was too late. I think maybe grabbing a 4th might be a problem in the middle of the map because it is too hard to defend from a marine/tank push but I really believe that the best 3rd would be his natural one.
Could someone maybe explain his reasoning behind taking the 9 o'clock spawn as his third? Was he trying to hide it? Is it because theoretically once saturated it provides greater income?
In the second match on Terminus RE, I don't understand why glade chose to take his 3rd expo at the 9 o'clock spawn rather than just taking his natural 3rd and maybe even his 4th. It's far harder to saturate and defend, and its use for army unit production is very inefficient. When going muta/ling I find having a good supply of larvae and without a close 3rd or auxiliary hatchery production of units becomes far slower. You can see half way through the game when he starts panicking and places a hatch at the natural 3rd and 4th but by then it was too late. I think maybe grabbing a 4th might be a problem in the middle of the map because it is too hard to defend from a marine/tank push but I really believe that the best 3rd would be his natural one.
Could someone maybe explain his reasoning behind taking the 9 o'clock spawn as his third? Was he trying to hide it? Is it because theoretically once saturated it provides greater income?
i was out on the town last night, was devastated that i cannot watch glade play :< checked tl on me mate's phone and was very bummed to see him get knocked out
i never knew there was such a thing as a rich geyser, and pig your analysis of that game was fantastic ^^
imagine if the commentators said that in GSL, it would have helped pples understanding and explain glades "underperformance". i personally felt he lost to a very strong terran
It was sad to see Glade get beaten but I must admit that Terran was pretty impressive (imo, anyway) - and the way he denied Glade's overlord scout on XNC (cancelling the supply depot) was impressive.
A bunch of casters have said that it is. Just heard it 10 seconds ago again on AscendTV. I don't have the game so I can't check but I'm sure that you can and clarify it for all of us?
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