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Unread Thu, 24th-Feb-2011, 3:56 PM BnetId: syc.219  Race: Location: ph  Total Posts Made: 16 # 1
syc
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counter immortals

assuming a protoss player goes 4 immortals and 8ish stalkers, around 2sents and 4 zealots, as terran, how do u adjust if u opened with like 2raxReactors n 1raxTech? if zerg u went 6roaches and mass Zerglings.. lets say u only found out at around the 6-10min mark? what are the best counters for immos? thanks in advance
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Unread Thu, 24th-Feb-2011, 4:11 PM BnetId: aowgunduii 781  Race: Location: Singapore  Total Posts Made: 48 # 2
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bansheeee ftw!!!!!!
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Unread Thu, 24th-Feb-2011, 6:01 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 3
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if he can get 4 immortals + by that time you should be able to get 1-2 ghost witha nice stimmed marines/maruders ball with 1-2 medivacs which would crush that.
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Unread Thu, 24th-Feb-2011, 6:04 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 4
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Unread Thu, 24th-Feb-2011, 6:39 PM BnetId: Makra.969  Race: Clan: HT  Location: Sydney  Total Posts Made: 200 # 5
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Pretty unrelated by I lol'ed at a post on TL which said he went roaches to counter immos.
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Unread Thu, 3rd-Mar-2011, 8:24 PM BnetId: syc.219  Race: Location: ph  Total Posts Made: 16 # 6
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thanks for the ideas, i should learn to transition
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Unread Thu, 3rd-Mar-2011, 10:46 PM BnetId: iRLdKiWi.706  Race: Clan: iRL  Location: Singapore  Total Posts Made: 100 # 7
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i usually tech hydra asap if i scout protoss with in-base robo and have not expanded
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Unread Fri, 4th-Mar-2011, 7:13 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 8
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equal cost of pure stim marauders will beat that composition, probably without micro too, but you might have to kite the zealots.

what frustrates me about this thread(and most help threads) is this isn't an answerable question, despite you thinking you've given a reasonable explanation, really all you've said is "Yo he has this exact many units at some point in the game what should i do?".

a replay speaks more than you can ever type, so at least we can deduce stuff like what he opened, what you opened, how the game progressed, did you 2 rax FE and he stayed on 1 base to get his composition? Did you stay on 1 base for far too long? Did your macro slip drastically? Was this some sort of 2 base timing push from protoss?

Like, there's a million and one reason why you can lose a game, and you've given us enough info to narrow it down to about 100,000 reasons.... nirvana has tried the only legitimate response so far, but the thing is if you've expanded and he's one based his information is obviously void, you cant go teching to ghosts and medivacs after expanding against a 1 basing protoss, **** you cant even do that against a 3 gate expo protoss. weeA said something about banshee, which again makes 0 sense considering you're pretty committed to a bio early-game if you open 2 rax w/ stim etc.

I'm not having a go at either of these 2 guys advice, in some situations you can logically deduct from your post their advice is perfectly credible and makes sense, its just they're not looking at the whole picture of what could really be going on here. Give us more information so there's a better chance of us helping you instead of hurting you.
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Unread Fri, 4th-Mar-2011, 7:26 PM Who's Who:   BnetId: stroggos.825(SEA)  Total Posts Made: 49 # 9
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marines and marauders

1 marauder can beat 1 immortal
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Unread Sat, 5th-Mar-2011, 4:38 AM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 10
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It takes time to get that many immortals most probably thats a 3 gate robo for the amount of stalkers, but by then you would have a nice mmm ball and ghost's which Nir said so youll be more thant fine
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Unread Sat, 5th-Mar-2011, 10:25 AM BnetId: Santi.447  Race: Clan: ETL  Location: Sydney, Australia  Total Posts Made: 312 # 11
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I usually make tanks to counter immortals
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