there isnt much *small* casual quests for me to gain experiences from other than the dynamic events. Would love to have those as well
Too scaling down of our characters at lower levels...i mean i am a level 10 elementalist that got scaled down to level 4 when i tried to fight a level 5 bandit chief bounty alone...it gets so ridiculous then
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its a small L not a capital i
I'm trying to figure out if there is a bank system in the game. Does anyone know?
Like for items? They're only in the main cities, and hidden pretty well, its the Xun'lai storage house you're looking for.
I'm definitely disappointed with the inventory system, gw1 had huge bags and displayed them alot better, and since then we've been spoiled with a bunch of decent ones (SWTOR inventory? that shit kroon)
PS: Elementalist is crazy fun, i love how it encourages you to switch between attunements, and dodging is so fun, ele has so little "Endurance", so spells are so important, theres nothing more satisyfing than using Wind to blow an enemy back, attacking, switching to water and using icy ground to limit movement speed, and then switch to fire and use burning retreat when they get near.
ITS SO FUN.
I agree with Bash, the Elementalist is crazy fun. I expected I would have to focus on just one element for a build, but early on it seems like you can use all 4.
I was pretty let down by the beta.. the dynamic events are pretty boring and WvW is boring for a melee char. Had abit of fun with the pre made elementalist in the bg like areas.
I enjoyed it a lot, but I didn't play too much; didn't do any WvW (its beta...its laggy..and nothing is balanced, so it would just spoil my impression of the game if I judged it on the PvP) and just tried to explore as much as possible and do my personal storyline.
The personal storyline actually was my favorite thing about the beta. Reminds me a lot of the LotRO central storyline which was also amazing.
A lot of the joy of the beta is that there are so many people around contributing and participating. But I'm pretty worried that people behind the curve or who just start playing a lot later will hate the PvE as no one is around doing the dynamic events and without them PvE is pretty monotonous and difficult to completely solo.
I didn't mind it but it wasn't as great as i was expecting.
The story and dialogue felt stale and generic to me and the gameplay felt very repetitive.
Having said that I'll still play it on release and I hope that they actually read what was written on all of their little surveys because I think there will be a lot of similar complaints.
The PvP seemed very...slow? I'm not sure whether that is the right word because you're constantly moving around and rolling away, dodging stuff, etc. but damage would go out so slowly but then sometimes you'd lose 70-80% of your health in a single ability, so that confused me. The lack of healing in the game (there was healing but healing for 150 when you have a healthpool of over 10000 seems kind of pointless to me) combined with the lack of good CC means that you can't really have very interesting PvP gameplay. I felt as if the skill cap wasn't very high even with swapping weapons/elements.
I really like the idea behind the WvW though. I think it's done waaaay better then how WoW has done it. A constant back and forth between 3 factions, and bonuses which you can earn even if you're coming last. I think after release, once everyone has figured it out a bit there will be some great wars going on there. Hopefully they can make the PvP more interesting by release though. I played it for an hour and a half and by the end of that was really bored by it whereas in WoW I could play the same generic BGs over and over for an entire day just because of how fun the PvP gameplay was.
I played it for one day but couldn't really see myself playing the beta for a second. In release when there is an actual goal I will probably enjoy it more but I'm still not sure. I'l be very interested to see what the endgame is like.
EDIT: I almost forgot one of the biggest things that i didn't like so far about this game. Every single aspect of it made me feel like I was playing single player. In the group quests I just sat there and hit something, there was no reason for anyone to do anything to help out the group, just hit the boss as hard as you can. Even in the PvP, there was nothing that made the person you were fighting personal or non-sp-ish. At first I thought the "Green/blue invaders" were NPC's before remembering one of the videos i watched saying that you won't know who you're actually versing. Then because there's no healer or reliable CC there's nothing you can do to help out allies other then, just like in PvE, hit the opponent harder.
Last edited by JoFritzMD; Mon, 30th-Apr-2012 at 2:38 PM.
I didn't mind it but it wasn't as great as i was expecting.
The story and dialogue felt stale and generic to me and the gameplay felt very repetitive.
Having said that I'll still play it on release and I hope that they actually read what was written on all of their little surveys because I think there will be a lot of similar complaints.
The PvP seemed very...slow? I'm not sure whether that is the right word because you're constantly moving around and rolling away, dodging stuff, etc. but damage would go out so slowly but then sometimes you'd lose 70-80% of your health in a single ability, so that confused me. The lack of healing in the game (there was healing but healing for 150 when you have a healthpool of over 10000 seems kind of pointless to me) combined with the lack of good CC means that you can't really have very interesting PvP gameplay. I felt as if the skill cap wasn't very high even with swapping weapons/elements.
I really like the idea behind the WvW though. I think it's done waaaay better then how WoW has done it. A constant back and forth between 3 factions, and bonuses which you can earn even if you're coming last. I think after release, once everyone has figured it out a bit there will be some great wars going on there. Hopefully they can make the PvP more interesting by release though. I played it for an hour and a half and by the end of that was really bored by it whereas in WoW I could play the same generic BGs over and over for an entire day just because of how fun the PvP gameplay was.
I played it for one day but couldn't really see myself playing the beta for a second. In release when there is an actual goal I will probably enjoy it more but I'm still not sure. I'l be very interested to see what the endgame is like.
I have to echo this post, I played the beta a fair bit on Saturday and I got the same feelings as JoFritz here. I pretty much agree with everything, I found my interest level plateau-ing around the level 15 mark.
Also the "classes" are not balanced, but this is beta so that's to be expected. I like that you can offer them feedback on instances. I also like that the PvE is story driven even though it feels pretty dry.
I think this is just a content thing. Some of the areas feel like they were rushed to release, the others felt a lot more polished. Will give it another bash before the beta ends but yeah.
As a disclaimer; due to too much WoW I am pretty much done with MMOs, the hype for this one promised something that I don't think we can see yet in the Beta. I'm confident come full release this will be a fun game for GW and MMO genre fans.
I totally agree with both of you, I got to about level 12 before getting a bit over it and ended up playing dota all sunday. I must say that the Human story line was way more interesting for me than the Norn one. The Norn side was a typical "we need to kill these badies" affair, where as in the human story I found myself doing things such as collecting evidence at a dinner party through conversation, to put a guy on trial for being a badie, which was a lot more interesting.
Im actually not sure im completely sold on the whole "we got rid of the holy trinity" thing. PvE questing was fun, but it was also so chaotic. Everyone just zerging the one boss very often, there wasn't much synergy going on between people and although this was different im not sure if it was an improvement to other MMOs. Also there was some really weird spiky damage, which I assume was due to me not using the dodge mechanic properly, not sure what the go is with that.
I wonder how different the game will be when its all polished off. One of the primary selling points was Arena-Nets constant assurance that the game would be clean and fast like wow, but this felt even more clunky and rough than many other less hyped wow clones that have been released.
At the end of the day its not a subscription deal, so I can just play it casually whenever I get an MMO itch and Ive already bought the game so i will give it a good go on release to see if its any better. I suspect it will be more fun when we can keep our characters and are actually all on the same server.
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Previously known as ToREchoFive ToREchoFive.923
I agree also, kinda hope that some major changes happen before release.
The first thing i noticed was the clunky controls, when you move it just doesn't feel right, same thing for the combat, most abilities that i found i didn't really have completely dynamic abilities especially when you have only 5.
I've been comparing it to TERA, and i have been loving tera. The combat is much more solid and i think that anyone willing to try a similar game that is well polished and releasing soon to give it a go.... so here's some buddy codes, don't know if you need to use them but give it a try!
Thanks for pre-ordering TERA!
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I wasn't very happy with the game throughout levels 1-8. It was a giant clusterfuck. Then I got to level 14 and wrapped my head around the crafting system. That shit is SICK. Once you start crafting yourself some gear, you become a ******* juggernaut capable of solo'ing group event bosses. By the time I got to level 18 the game had become an absolute joy to play. Unfortunately the client has crashed so many times over the last 2 days that I can't login any of my 3 characters. But oh well, the beta ends in like half an hour anyway.
P.S. Opening up with some bleed/vulnerability strikes from 1400 range with a longbow, then launching in with my greatsword to **** up ALL the things is never gonna get old. So fun.
Well that was good fun. I did have a couple of thoughts -
The 'downed' mechanic means that in WvW you don't often actually kill enemies, so the only way to reliably get experience and money is to follow the zerg around capping undefended keeps. Which is lame.
Quote:
Originally Posted by JoFritzMD
The PvP seemed very...slow?
Damage outputs seemed a bit low. I came across a couple of AFK players in WvW - it took a decent few rotations and weapon swaps to kill them. Given that everyone has a decent amount of healing and defense, killing people is a little too difficult.
I had a 1v1 fight with an Elementalist that literally didn't end, neither of us was able to kill the other before our heals came off cooldown. Several other 1v1's resulted in the other player simply walking off.
That said, I had a lot of fun. The Mesmer class is all sorts of amusing to play. I didn't think the illusions thing was going to work very well, but I had a couple of people commenting in local chat at how they thought other players had turned up. Admittedly I did almost no PvE, but I can see myself being entertained by WvW almost exclusively.
___________________________________ Apth.767 SEA | NA | KR
I wasn't very happy with the game throughout levels 1-8. It was a giant clusterfuck. Then I got to level 14 and wrapped my head around the crafting system. That shit is SICK. Once you start crafting yourself some gear, you become a ******* juggernaut capable of solo'ing group event bosses. By the time I got to level 18 the game had become an absolute joy to play. Unfortunately the client has crashed so many times over the last 2 days that I can't login any of my 3 characters. But oh well, the beta ends in like half an hour anyway.
I never gave the crafting much of a look. It looked pretty interesting from what I did see but couldn't be bothered to try and find the ingredients to actually use it haha.
Quote:
Originally Posted by System
As it has already been stated, it is beta, so a lot of things will change
I am greatly looking forward to see what they do change for the next beta weekend. I'm hoping the game is in a very different state when it rolls around.
I played both a Thief (Lvl 22) and a Engineer (Lvl 13) Enjoyed both, but had more fun on the Thief. (Obviously)
I tried to try my hand at as many different aspects of the game as I could, so here goes;
Personal Story;
- Honestly, I found the personal story to be a little dry, I felt like the reasons the game was giving me to accomplish these personal tasks were a little weak. Although the game caps your story at about the level 20 mark, so I haven't seen the story past there.
I'm hoping that like any good tales of Heroes it will draw me in as I keep going. Give me reasons to want to save Tyria, Defeat evil dragons, etc
Dynamic Events;
- These I enjoyed immensely, however I found several issues in regards to difficulty. It got to a stage where I was being leveled-down to the 10-11 mark and still couldn't kill a level 10 Champion dude...
There were others where Cannons and Trebuchets (Sp?) are pounding at you, with NPC mobs trying to kill you and there's just TOO much stuff you NEED to dodge...and not enough endurance.
These moments may have even been a little easier on me as a Thief, as mobility is your greatest weapon and you have many tools to achieve that.
Overall, I think the Dynamic Event's model for questing was MUCH better than the traditional Quest-Hub based stuff from games like WoW.
There were moments when I was just exploring and NPC's would run up to me yelling stuff like "Legionnaire, Blah Blah town is under attack, we could use you're help!" and after following them I would find a town with dead people everywhere and Giants/Centaurs, etc attacking the place. Made the world feel very alive to me, since stuff happens even when your not there to see it.
Example: You head to village, repair gear and sell some items w/e, then go do a dynamic event, only to return to that same town and find it in flames and bandits everywhere.
They ended the beta with a special Dynamic event wherein I was killed by a deer...not even like a zombie evil deer from Hell, just a regular old deer.../sigh stupid animals...
PvP/WvWvW;
This was baller! Unfortunately, Sea of Sorrows was full so I couldn't get on with the TA/SC2sea guys, and my realm was pretty underpopulated from what I can tell. However it impressed me because you don't need a massive Zerg of players to achieve stuff. Myself and my gf managed to take several supply depots on our own. However, for things like the Fort's and Keep's you would need many players. And some siege engines...or that door will take HOURS to kill.
The structured PvP was fun. Except there were soooo many issues with balancing. There were a few where I would jump into the Battleground find myself alone on the blue team against 2 - 3 other players...
The game does balance out the teams automatically, however every time that happened it was WAY too late to make a come back.
Crafting;
They've made some head-way here. I now don't have to stand around for 20mins forging bronze bars. Unfortunately the UI for crafting was a little tricky, and much of it seems to be experimentation. Similar to Skyrim, where you mix a bunch of random ingredients and if you get something good you learn the recipe.
Most of the gear I was able to craft though was substantially better than what I was finding or able to buy with Karma.
Will have to look more at crafting next beta.
Overall Impressions;
Overall I think it's an excellent MMO that takes some time and skill to be good at. I died heaps at the start cause I tried to play just like I play WoW, stand here spam buttons...Which doesn't work in GW2.
If I learnt one thing from the BWE, it's that mobility is King, and standing still will only get you killed.
I'll certainly be playing on release.
/2c
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The Zerg formerly known as [TA]Ridiculisk.500
TAhackdZ.379
Last edited by TAhackdZ; Tue, 1st-May-2012 at 8:54 AM.
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