What's wrong with TDA, besides PvP? That can be fairly easily fixed by adding a ramp. I like it because it promotes really heavy macro play in every other matchup due to its huge size and easy 4 bases.
What's wrong with TDA, besides PvP? That can be fairly easily fixed by adding a ramp. I like it because it promotes really heavy macro play in every other matchup due to its huge size and easy 4 bases.
I couldnt believe shattered was the map that was voted out over TDA this season. TDA has been eating one of my vetoes for far too long now.
Antiga needs to be forced cross map. Its beyond me that this hasnt happened yet - especially after they recognised close-spots Shattered and Metal was retarded.
These are my two major, major griefs with the pool atm.
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TDA is a very important map for me. It taught me not to veto maps.
I hated it on ladder because in TvT it feels like a race to see who can siege the other players cliff first. In PvT every Protoss was doing a 2 base colossus all in to melt face with the cliff. I hated playing Zergs on it because pushing through the cetnre of the map felt difficult because it was so hugely open I felt very vulnerable. I don't care if the above is true or not, it's how I felt about the map so I vetoed it.
Rock up to santasmash, every round starts on TDA! I'm on the centre stage getting casted first against a Masters KR player, on a map I have played probably 5 times before and in my worst matchup at the time.
Instant tilt.
The next lansmash was much the same - TDA every round. I had unvetoed it and forced myself to learn to play on it but I still had this huge aversion to the map because of having it vetoed in the past and because of my experience at the previous lansmash.
If you have hopes of participating in a competitive scene be it something as huge as ACL or as small as your local lan - don't veto maps on ladder. Learn from my mistakes >.<
As for the actual topic of the thread I think it's kinda pointless to talk about any 1 map in particular so I'll address it generally:
If we are talking swiss then I think having any map as the first map for every single round is a bad Idea because it means most of that tournament is all going to be played on the one map. I think this is bad for 2 reasons - anyone that performs really well on that map is at a huge advantage throughout the tournament AND having most of a tournament all on the same map is bad for spectators as after a while all the games can start to feel kinda same-y.
If we are talking Brackets then I don't think it particularly matters what map is the first round as it will change each round anyway.
I won't pretend to know the solution to these problems, I don't think I am experienced enough to offer anything useful here and I'm sure anything I do offer someone better and more experienced than me will prove me wrong but I do find these two things I have outlined to be pretty big flaws to this system.
I think it should be compulsory for every tournament and I think the rest of the map pool should be made up of the various versions of it (with the one without rocks at the 3rd put in twice for good measure).
___________________________________ Brendan "TAdeL" Ferguson Clan TA | Twitter | YouTube
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