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Unread Thu, 20th-Oct-2011, 9:42 PM BnetId: Santi.447  Race: Clan: ETL  Location: Sydney, Australia  Total Posts Made: 312 # 121
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wait... i didnt read...

TLDR?
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Unread Thu, 20th-Oct-2011, 9:47 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 122
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Quote:
Originally Posted by Santi View Post
wait... i didnt read...

TLDR?
tl;dr zerg is underpowered because we cant build static d from the hatchery and something about the primary colours

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hahahaha "...and something about colours??"
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Unread Thu, 20th-Oct-2011, 9:49 PM BnetId: Clare  Race: Location: Singapore  Total Posts Made: 232 # 123
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lol... no one is asking you to play sc2. if u think something is wrong with it, why play it? also, zerg is unique. for everything in the world, there will be something unique. IMO, all u gotta do is just **** and l2p sc2 like a boss
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Unread Thu, 20th-Oct-2011, 10:36 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 124
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So glad I went to work today
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Unread Thu, 20th-Oct-2011, 10:36 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 125
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Quote:
Originally Posted by joshboy View Post
tl;dr zerg is underpowered because we cant build static d from the hatchery and something about the primary colours
Oh and apparently Planetary Fortresses are imba and OP and every synonym with those terms.
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Unread Thu, 20th-Oct-2011, 10:49 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 126
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Long story short, this guy went full retard.

Then after going full retard, he showed the world that there is a whole next level of spastic.

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hahaha
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congratulations on your first funny joke
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lol so good
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Unread Thu, 20th-Oct-2011, 11:49 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 127
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All that I can do is post this site and say the following...

http://en.wikipedia.org/wiki/Principles_of_art

The principles of art:

Movement
Emphasis
Unity
Harmony
Variety
Balance
Contrast
Proportion
Pattern
Inversion (My personal addition)

If starcraft was striving for balance, there would be at least a consideration of all the principles of art so that the game can attain at least to a great degree what it strives for... to be an art.

But not just an art... "The Art"

Concept: "Using A DEGREE of inversion of functionality to achieve uniqueness with out sacrificing proportional balance"


Inverting irrational functionality (The ratio between offensive and economic function of T and P) to achieve a totally unique function(Zerg) with out sacrificing balance.

The beauty of it is that it is a synthesis of protoss and terran conceptually.

The spawning pool producing defense linearly is comparable to the linear out put of the marine from the barrack. The marine technically being terran's defense as it is put in a bunker.

The spawning pool having a creep radius and being able to be placed anywhere... similar to the pylon.

Yet still actually being totally unique in the sense that defense isn't made by economy.

Defense can also be moved around which gives it that degree of offensiveness allowing it to not be fully classified as some set in stone type.

Zerg can't mass produce defense so suddenly anymore? That's fine... isn't that why zerg have queens and transfusion? is not spines and one full mana queen greater then 3 spines if four transfusions can be cast?

Personally, i think it would be really fun to proxy a pool, and then uproot it and try to crawl it back to my base in order to save it.

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 Sc2Clare:  
please stop this...
 Daboo:  
lol shut.

Last edited by AtlasMeCH; Fri, 21st-Oct-2011 at 12:55 AM.
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Unread Fri, 21st-Oct-2011, 1:08 AM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 128
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Dude.. the reason why people think this game is imbalanced is because all the races have their individual edge and strength.. That makes the game interesting!.. the fact that races are different gives the game depth.
If you want 'PURE BALANCE'.. then you'd have to play Mirror match ups all day.. the fact that the game is not balanced in particular ways.. makes the game fun and exciting.. each race has their strength.. each race has their weaknesses.

If you don't understand that - your a moron. Game design isn't about being perfect.. its about the balance offsets that make the game enjoyable...
If it was balanced.. there would only be 1 race.. and everyone would do the same build every single ****ing time - would that be fun?
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Unread Fri, 21st-Oct-2011, 2:00 AM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 129
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Can't wait for you to design your own RTS, I bet it's gonna blow Blizzard out of the water.

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The three races will be red, green and blue
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Unread Fri, 21st-Oct-2011, 6:12 AM BnetId: Bendy.352  Race: Location: Melbourne, Australia  Total Posts Made: 62 # 130
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I feel like some of these statements could be confused with the scrawlings of a mental patient on his asylum wall, in his own feces.

Or at the very least I'm getting a Dr Steinman from Bioshock vibe.
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Unread Fri, 21st-Oct-2011, 7:44 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 131
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Atlas, just hold up a minute. You said that your were going to stop posting... 7 posts ago. o_O

As you may or may not have realised by now, most of the people in this thread aren't taking you seriously. They are probably the sane ones. Also, go back and re-read nirvAnA's post. Very well written and concise.

Now, a couple of questions.

Is Starcraft 2 a game or art?
If it is art, then why should we take it seriously competitively?
If it is a game, why do we care about symmetry?
How are you gonna manage to run a proxy spawning pool from the enemy base back to your own without it getting killed?
Why would we want to build a bunch more queens when we don't need to? You did mention at one point they are NOT cost effective, but then go and say we would be forced to use them because we can't drop 4 spines at once!

Finally, though I do not believe that you should be using the art definition of balance, here it is...

Quote:
Definition:
(noun) - As a basic principle of art (specifically of design), balance refers to the ways in which the elements (lines, shapes, colors, textures, etc.) of a piece are arranged. Balance is one of those useful terms to know, if one is to employ Art Speak.

Balance can be symmetrical ("formal"), where elements are given equal "weight" from an imaginary line in the middle of a piece. For the most basic example of symmetry, think of your eyes in relation to either side of your nose.

Balance doesn't necessarily mean symmetry, though. Asymmetrical ("informal") balance occurs when elements are placed unevenly in a piece, but work together to produce harmony overall.
Hey, will you look at that, 'Balance doesn't necessarily mean symmetry...'. Turns out, in Starcraft 2, the elements (different races, units, abilities and mechanics) are placed unevenly within the game, 'but work together to produce harmony overall.'. Looking at the tournament results there is a pretty good harmony between the races. I mean other than the fact that they're always killing each other.

Hope you enjoy reading this response, and then completely ignoring all points made and posting about colours again.
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Unread Fri, 21st-Oct-2011, 7:59 AM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 132
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i love your work, i think it's only getting better
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Unread Fri, 21st-Oct-2011, 8:49 AM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 133
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I believe in you AtlasMeCH. Ignore the haters!
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Unread Fri, 21st-Oct-2011, 8:54 AM BnetId: HaNdFisH.523  Race: Location: Tasmania, Australia  Total Posts Made: 25 # 134
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I finally got around to reading through the OP's wall of text. Im sorry but all it does is remind me of this:

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Unread Fri, 21st-Oct-2011, 11:03 AM BnetId: FaDenArd.107  Race: Location: Singapore  Total Posts Made: 308 # 135
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Hey for true balance each player is only allowed to build 10 marines and meet in an open space to fight it out.
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Unread Fri, 21st-Oct-2011, 11:10 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 136
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Quote:
Originally Posted by nard View Post
Hey for true balance each player is only allowed to build 10 marines and meet in an open space to fight it out.
Nah, no mining, no building just a straight up fight between 6 SCVs all with auto-repair on.
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Unread Fri, 21st-Oct-2011, 11:32 AM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 137
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@ Bugalugs

Would you define what "over all harmony" is?

Like, provide a solid example of artwork that is asymmetrical yet has harmony overall?

Doesn't this suggest over all proportionality?


I want you to observe the art on this website...

http://www.allgraphicdesign.com/grap...-the-question/

Did you observe the "asymmetrical" art piece?

http://allgraphicdesign.com/graphics...signcarpet.jpg

It has PROPORTIONAL HARMONY

That's the key phrase I think I'm trying to get at here... proportional harmony...

Because Terran and Protoss "Produce Offense Generally Separate From economy"

I'm saying that it makes sense for the sake of proportional harmony that zerg would "Produce Defense Linearly Separate from economy"

Compare and contrast

"produce OFFENSE GENERALLY separate from economy"
"produce DEFENSE LINEARLY separate from economy"

It has proportional harmony and therefore balance...

My argument is that with out proportional harmony, there is not balance, there is not art.

Final statement: My opinion is that a lack of proportional harmony of race functionality is holding the balance of the game back for zerg.

Quick Comments
 Cyanide:  
your abstract theories are making you a poor, confused and lost soul.
 nirvAnA:  
Have to agree with cynaide

Last edited by AtlasMeCH; Fri, 21st-Oct-2011 at 12:09 PM.
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Unread Fri, 21st-Oct-2011, 12:22 PM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 138
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right on the money AtlasMeCH.

They just don't understand sadly.
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Unread Fri, 21st-Oct-2011, 12:28 PM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 139
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Hehehe, I shouldn't have put in the art bit, but anyways.

My questions that you conveniently ignored, again.

Is Starcraft 2 a game or art?
If it is art, then why should we take it seriously competitively?
If it is a game, why do we care about symmetry?
How are you gonna manage to run a proxy spawning pool from the enemy base back to your own without it getting killed?
Why would we want to build a bunch more queens when we don't need to? You did mention at one point they are NOT cost effective, but then go and say we would be forced to use them because we can't drop 4 spines at once!

I guess my biggest bugbear is the fact that you keep coming back to art, but Starcraft 2 is designed as a sport.

Maybe you should watch/listen to this talk by Dustin Browder, lead designer for Starcraft 2.
http://www.gdcvault.com/play/1014488...n-of-STARCRAFT
He mentioned that various segments of the dev team hate him (jokingly of course), but one was the art team. Art was not the highest priority, eSports was. Starcraft 2 is a game, not art.
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Unread Fri, 21st-Oct-2011, 12:29 PM Total Posts Made: 828 # 140
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Quote:
Doesn't this suggest over all proportionality?
for someone who is clearly an art 101 you don't understand what you are talking about
Picaso was famous for doing the exact opposite but is one of the most famous artists on the planet

Instead of trying to use unrelated concepts to back up your concept (and even asking others to do what you repeatedly refuse to do by giving evidence) try thinking how that would affect gameplay.
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