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Unread Sat, 8th-Oct-2011, 1:06 PM BnetId: TCPknight.235  Race: Clan: TCP  Location: France  Total Posts Made: 48 # 1
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Smiley: Question [TCP]TVZ 0/3 thor hellion push

I hope all you terran out there knows this build, if not you can visit teamliquid to understand it.

http://wiki.teamliquid.net/starcraft...hor_(vs._Zerg)

Now the question is whether this build really works? No offence to the author, I appreciate the hard work put in by him. I just want to discuss it and find out if it can be improved more.

after watching all the replays posted I'm not convince that this build can work against high level zerg players, personally I tried it on ladder and it works but again I’m just silver.

If someone can throw some light on this build please post your comments...

Last edited by TCPknight; Sun, 9th-Oct-2011 at 7:31 PM.
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Unread Sat, 8th-Oct-2011, 1:59 PM BnetId: ETLBranno.200  Race: Location: brisbane, australia  Total Posts Made: 103 # 2
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nooooo dont do this i hate thors =(. btw your link is broken
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Unread Sat, 8th-Oct-2011, 4:15 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 3
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0/3 ? That would take a long time to complete.... I'm sure a better number would be more viable. like 1/1 timing with x amount of thors and hellions. But then again i don't play terran.

Day9 style: Try it 10 times - no excuses. see how it goes.
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Unread Sat, 8th-Oct-2011, 7:38 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 4
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It would never work against high level zergs. And as PoisoN stated - 0/3 is a stupid timing, as it takes forever. It's easily scouted and by the time you attack with thor/hellion/marine/marauder - the zerg would just ram roach/infestors or whatever comp at your army and then remaxing 200/200 on roaches again with every upgrade in the game complete while teching to broodlords and having the map covered in purple goo with every base taken.
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Unread Sat, 8th-Oct-2011, 8:22 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 5
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To me the only way of doing something like this is with how TLO has been playing TvZ from what I've seen on his stream, Hellions into Banshee, then Thors. But that would just be a totally different build as you put on pressure at every given instance and the Thors come out to hold off mutas at a specific time. So if you do that while doing upgrades, you essentially push out with 0/3 Hellion/Thors =P
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Unread Sat, 8th-Oct-2011, 8:49 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 6
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basic mech timings are a good way for lower ranked players to play TvZ on account of the fact that 'real' TvZ is ******* hard to play.
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Unread Sun, 9th-Oct-2011, 7:40 PM BnetId: TCPknight.235  Race: Clan: TCP  Location: France  Total Posts Made: 48 # 7
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of course the strategy is for the later game... but I since doubt that it works in late game in high level TVZ... well apart from marine tank push which works really well early to mid game if handled properly.. is that any stable build against zerg? for e.g. terran cannot go pure MMM but how about mixing ghost in the army... use the ghost in early game to snipe the baneling... mid game ur ghost can also help to take down mutas and infesters??? well I have not seens many players doing such kind of build so thought of putting up a question....
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Unread Sun, 9th-Oct-2011, 7:54 PM Who's Who:   Race: Location: Central coast, Australia  Total Posts Made: 163 # 8
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This can work well at a lower level if you just make units but at a high level is not as strong as standard marine tank medivac play (requires alot more mechanics like iaguz said).
Also i think a better build is the double armory mech where you aim for an unkillable max or a much faster thor timing off 2 base
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Unread Mon, 10th-Oct-2011, 12:19 AM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 9
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Might try this on NA sometime
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