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Unread Thu, 14th-Jul-2011, 2:15 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 1
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New Season 3 maps; possible concerns.

For those of you guys that didn't see the new "macro" maps from Blizzard, please refer to http://www.sc2sea.com/showthread.php?t=1611 first

Problem 1 Test Map 4
+ Show +
+ [huge image ahead] +
Click the image to open in full size.


I heard range 13 is good. Now you guys know where NOT TO place your Zerg tech buildings. And oh, say byebye to 1 gas geyser too.
Lost temple lives! Live long and prosper, this fanboy rage must.


Problem 2 Test Map 2 (Kerrigan Wrath)
+ Show +
+ [huge image ahead] +
Click the image to open in full size.


Bunker rushing are good. How about David Kim not letting you surround bunkers with drone/lings now?


+ [huge image ahead] +
Click the image to open in full size.

So lets say, with your leet gosu microing skill, you have prevented the bunker rush. The usual flame bait says Hi.

Kerrigan Wrath indeed. I'm liking this map name more and more.

Please feel free to post here of other known hotspots so that we can abuse them or find counters to those abuse.

P.S Guys. You can make a difference. Start whining on the PTR forums now about these potential map imbalances @ http://us.battle.net/sc2/en/forum/1161017/. Let them hear. Let them cower before your rage. Let them know your wrath, Kerrian wrath!
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance

You mean there are Terrans on the ladder?

Last edited by LennX; Thu, 14th-Jul-2011 at 2:25 PM.
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Unread Thu, 14th-Jul-2011, 2:18 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 2
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these look fine to me

zerg imba

for more check out : http://starcraftcentral.net/forum/in...65305#msg65305

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 Nemo:  
lol

Last edited by NvRossi; Thu, 14th-Jul-2011 at 3:17 PM.
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Unread Thu, 14th-Jul-2011, 2:29 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 3
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aaargh why cant i log in ptr
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Unread Thu, 14th-Jul-2011, 2:43 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 4
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I'd imagine similar to the other maps where imbalances were blatantly obvious, this would be fixed reasonably quickly. I agree though with the difference making, if people don't post like LennX then they won't know (for some reason).

Don't think this won't happen to you other races. That could easily be a refinery / assimilator being sieged on there!
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Unread Thu, 14th-Jul-2011, 2:45 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 5
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If there are more than 3 horrible zerg maps (like those), I might not ladder. Blizzard needs to learn how to not troll.

Also, if delta quadrant isn't removed, then something is wrong.
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Unread Thu, 14th-Jul-2011, 2:54 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 6
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I never played bw competitively but i love watching it recently. Could someone tell me if MSL/OSL have maps with ledges like this and if so do they get abused often or do the pros just rarely let their opponents occupy such a strong position?
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Unread Thu, 14th-Jul-2011, 2:57 PM Who's Who:   Total Posts Made: 364 # 7
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They don't look too bad to be honest. At least that bunker placement is not in range of the hatchery or mineral line.
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Unread Thu, 14th-Jul-2011, 3:00 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 8
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Quote:
Originally Posted by pokerface View Post
They don't look too bad to be honest. At least that bunker placement is not in range of the hatchery or mineral line.
What about bunker hopping? :P
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance

You mean there are Terrans on the ladder?
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Unread Thu, 14th-Jul-2011, 3:07 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 9
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The bunker still easily denies a geyser and is tough to surround with any melee unit. SCVs can sit on the other side and lol while repairing it. Good spot for a pylon too imo.
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Unread Thu, 14th-Jul-2011, 3:18 PM BnetId: Ivan.448  Race: Location: Singapore, Singapore  Total Posts Made: 165 # 10
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I love you David Kim!

On a more serious note, I doubt that map's problem will stay for long. That's why it's in PTR.
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Unread Thu, 14th-Jul-2011, 3:32 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 11
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I dont think test 2 will make it out in the current form, you guys should see the close spawns on that map, especially at 10'o clock and 8'o clock positions. The rush distance between the nats are so small, probably even smaller than delta, and once I park my sentry-stalker army in that small nook in the natural, I dont even need force fields to kill infinite zerg stuff, it's just very bad. I felt like I was cheating lol

If you remove close spawns the map becomes a little better, but I think that small opening can be abused in a lot of ways.
+ Show +

Click the image to open in full size.


In tvp, his might be 4 gate, marine scv rush again ....ahh blizzard.
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Unread Thu, 14th-Jul-2011, 3:37 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 12
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No need to get excessively frustrated about these things, it's called a PTR for a reason and most likely things will be tweaked, changed and adjusted before they're live.

But I do agree with posting in the PTR forum with constructive ideas :]
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Unread Thu, 14th-Jul-2011, 3:42 PM Who's Who:   Race: Location: Central coast, Australia  Total Posts Made: 163 # 13
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So that makes them different to any other maps how ?
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Unread Thu, 14th-Jul-2011, 3:45 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 14
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People posted screenshots of the naturals on Shakuras when it was on PTR saying it would never go live like that. (Being able to reach the Hatchery with a Siege Tank on the low ground)

Just sayin...
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Unread Thu, 14th-Jul-2011, 3:55 PM BnetId: TAhackdZ.379  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 241 # 15
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I sense....I sense...SIEGE TANKS!

Lol...Seriously Blizzard just needs to hire the GSL/MLG/ICCUP map maker dudes.

And also +1 to getting rid of Delta...OMG why is it even still in the ladder pool...
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Unread Thu, 14th-Jul-2011, 3:57 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 16
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Quote:
Originally Posted by Ridiculisk View Post
I sense....I sense...SIEGE TANKS!

Lol...Seriously Blizzard just needs to hire the GSL/MLG/ICCUP map maker dudes.

And also +1 to getting rid of Delta...OMG why is it even still in the ladder pool...
I forgot it was even in the map pool lol. I've vetoed it for longer than I can remember.
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Unread Thu, 14th-Jul-2011, 4:02 PM Who's Who:   BnetId: deth.270  Race: Location: Melbourne, Australia  Total Posts Made: 36 # 17
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blizzard have a terrible track record with fixing map imbalances, not looking forward to these going live :/
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Unread Thu, 14th-Jul-2011, 4:03 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 18
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I swear every time a new map hits the PTR, hundreds of people spend hours analysing every tiny corner of the map to find spots where Siege Tanks can reach a Geyser. :P

You can siege the entire mineral line on Metalopolis yet how often do you see it happening?

Encouraging people (who probably haven't even played on the maps yet) to "whine" (read: not mature and logical feedback) about some "potential" issues (which probably won't even occur very frequently) isn't the right approach to balance.

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Unread Thu, 14th-Jul-2011, 4:29 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 19
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Quote:
Originally Posted by Dox View Post
I swear every time a new map hits the PTR, hundreds of people spend hours analysing every tiny corner of the map to find spots where Siege Tanks can reach a Geyser. :P

You can siege the entire mineral line on Metalopolis yet how often do you see it happening?

Encouraging people (who probably haven't even played on the maps yet) to "whine" (read: not mature and logical feedback) about some "potential" issues (which probably won't even occur very frequently) isn't the right approach to balance.
It was actually a tongue in cheek response to the amount of hatred that I found on teamliquid :P
The zerg bias there is is pretty heavy. Maybe I should remember this and re word my topic next time I post here.

And btw I don't think you can squeeze in tanks in your own mineral line to siege the opponent gold unless you drop your tanks behind the mineral line? Thanks for reminding me that I can do that.
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance

You mean there are Terrans on the ladder?
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Unread Thu, 14th-Jul-2011, 4:33 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 20
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Quote:
Originally Posted by LennX View Post
And btw I don't think you can squeeze in tanks in your own mineral line to siege the opponent gold unless you drop your tanks behind the mineral line? Thanks for reminding me that I can do that.
I was talking about sieging the main, not the gold bases! And why would you do that when you can just use the Xel'Naga Watchtowers. :P
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