So this is a anti zerg QQ thread right? TvZ is my best MU (Im the terran) so i really don't have much to QQ about but i will add my option's anyway.
I will start off with: Do NOT do hellion banshee every game. Get creative and do other builds. Like 1 rax FE into making 3 rax + combat shields and moving out with a pack of marines + 2 scv's and bunkering that 3rd. Or doing polts hellion marauder.... You know you could even go old school terran by making 4 hellions for control and moving into a early marine tank push (Yes, this shit can still work because its so unexpected ). There are plenty of things that can get you ahead of a zerg yet people seem so content on doing hellion banshee every game which confuses me because its super predictable.
If this was a thread about how imba toss is, i could go on for hours on how good toss have it.
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Last edited by Typhoon; Tue, 29th-Jan-2013 at 3:23 AM.
So this is a anti zerg QQ thread right? TvZ is my best MU (Im the terran) so i really don't have much to QQ about but i will add my option's anyway.
I will start off with: Do NOT do hellion banshee every game. Get creative and do other builds. Like 1 rax FE into making 3 rax + combat shields and moving out with a pack of marines + 2 scv's and bunkering that 3rd. Or doing polts hellion marauder.... You know you could even go old school terran by making 4 hellions for control and moving into a early marine tank push (Yes, this shit can still work because its so unexpected ). There are plenty of things that can get you ahead of a zerg yet people seem so content on doing hellion banshee every game which confuses me because its super predictable.
If this was a thread about how imba toss is, i could go on for hours on how good toss have it.
Doing unpredictable things as you mentioned above may work against below master level zergs but against better players hellion banshee is a stable build because it allows you to gain some sort of map control (hellions) and creep deterrence (banshees, which also let you deny the 3rd if your opponent pressured with roaches/baneling bust etc..) it also has the flexibility to allow you to switch to a different composition mid-game i.e. going mech instead of marine/tank.
On Hellion/Marauder, it is an all-in, if you do not kill the zerg player with that attack or deal significant damage then you will be severely behind in economy against a zerg that will be able to deny your 3rd (assuming you did the 2 base variation of hellion/marauder) while expanding all over the map.
Hellion/marauder and early tank pushes usually work if the zerg is not looking at the minimap or has absolutely no map control what so ever, a good zerg player will see your move out with a ling outside your ramp/overlord scout/overlord placement and due to the larva mechanic will be able to obtain enough units to crush your attack, leaving you at a huge disadvantage.
There is a reason why 2/2 bio tank pushes and hellion/banshee play are the standard builds, because they either hit a specific powerful timing or allow you the flexibility to be able to react to a zerg opening/pressure on the fly.
So this is a anti zerg QQ thread right? TvZ is my best MU (Im the terran) so i really don't have much to QQ about but i will add my option's anyway.
I will start off with: Do NOT do hellion banshee every game. Get creative and do other builds. Like 1 rax FE into making 3 rax + combat shields and moving out with a pack of marines + 2 scv's and bunkering that 3rd. Or doing polts hellion marauder.... You know you could even go old school terran by making 4 hellions for control and moving into a early marine tank push (Yes, this shit can still work because its so unexpected ). There are plenty of things that can get you ahead of a zerg yet people seem so content on doing hellion banshee every game which confuses me because its super predictable.
If this was a thread about how imba toss is, i could go on for hours on how good toss have it.
No this is not a anti Zerg QQ thread. This is a "I suck vsing zerg I need suggestions and tips" thread.
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