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Unread Fri, 25th-Mar-2011, 5:03 PM BnetId: PuppetMaster.557  Race: Location: wollongong  Total Posts Made: 9 # 21
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Quote:
Originally Posted by zerggirl View Post
unsure as to who is trolling and who is being serious, this shit is doing my head in.
I do know avanar speaks the truth though.
lol wtf thats so noob why do you even talk ahahahahahhaahhahahaha
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Unread Fri, 25th-Mar-2011, 5:21 PM BnetId: TAscm.495  Race: Location: Sydney  Total Posts Made: 92 # 22
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If you're not in the wood league, you're not allowed to comment.
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Unread Fri, 25th-Mar-2011, 6:34 PM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 23
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Quote:
Originally Posted by Starcraftmazter View Post
1. Hellions (and reapers which are never used) are the only fast terran units. If you contrast this to other races, they units in general are more fast than terran units are in general. This does not mean there aren't exceptions, it means overall terran units are slower.
2. Last time I checked neither protoss nor zerg lose HP to move.
3. Mech can't stim.
1. I don't know what you're playing but i'm sure hellions and reapers are used alot.
2. Terrans don't lose HP to move either.
3. Nobody said mech can stim.

Quote:
Originally Posted by Starcraftmazter View Post
1. Rax units still build at normal speed
2. Relies on high income as opposed to simply being able to rebuild army quick from existing infrastructure, thus this has an added cost of infrastructure + having to defend it.
3. Rax units only.
1. Nobody said they don't build at normal speed.
2. You have mules, and you can use the buildings as a wall, you have reactors.
3. Rax units only ?! So warpgates can actually make colossi ?
[/quote]

Quote:
Originally Posted by Starcraftmazter View Post
When in defensive posture, it will defend one tiny portion of the map well. How this is relevant to the rest of the game, I am unsure.
Nobody asked you to turtle for the whole game with your army bro.

Lastly, i'm pretty sure that if a zerg loses his army, he gets his hatches stomped, and he loses his production. Also, as his army is coming from different hatches, you can pretty much catch bits and pieces of his army here and there. For Protoss, it's pretty much GG if he loses the main ball. For terran however, there still is a chance to win.
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Unread Sat, 26th-Mar-2011, 12:35 PM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 24
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Quote:
Originally Posted by Starcraftmazter View Post
Here's the problem IMO
No, you can't have your cake without a fight anymore.

MVP said what he did as he is paid to play and no pro gamer likes losing an edge their race had. Potential winnings and all that.



Quote:
Originally Posted by MskiRye View Post
Very well said.
I myself thinking to switch races. Terran can only win on small and medium maps, it is really difficult to win on large maps where Z can easily have 3rd 4th and 5th. And they hold Z to replenish the army while you w8 to make a marine on racks
You looking to be validated by fellow noobs? or you trollin'
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Unread Sat, 26th-Mar-2011, 1:31 PM BnetId: PuppetMaster.557  Race: Location: wollongong  Total Posts Made: 9 # 25
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This is will end all debates in this thread.

You Tube
You Tube

No more posts now thanks.
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Unread Sat, 26th-Mar-2011, 1:53 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 26
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Will be harder but a lot of factors are overlooked such as creep spread being much harder to execute, drops much harder to monitor and the fact that terran can actually lose an army and not instantly die because it's so long to get to their base.

Last edited by TAEdgE; Sun, 27th-Mar-2011 at 6:07 PM.
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Unread Sun, 27th-Mar-2011, 10:03 PM BnetId: TAscm.495  Race: Location: Sydney  Total Posts Made: 92 # 27
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Concentrate on one thing clearly.

Take BW. SC2 can be said to have 3 main differences. Somewhat different units/abilities and macro mechanics, both of which are irrelevant.

The third is mobility mechanics. Warp in for protoss, creep for zerg (although zerg units are faster overall than terran even without creep), but nothing for terran.


Remember that this is BW. Let's say we take BW, put in warp in and creep tumors where zerg units move faster on creep. Would BW be balanced then? How is the current situation any different?

That in itself I do not see a counter-argument to. Add to this the fact that medivacs are slower in sc2 than dropships in bw, that stim is more expensive in sc2 - and suddenly it's three times as bad.
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Unread Sun, 27th-Mar-2011, 10:21 PM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 28
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Quote:
Originally Posted by Starcraftmazter View Post
Concentrate on one thing clearly.

Take BW. SC2 can be said to have 3 main differences. Somewhat different units/abilities and macro mechanics, both of which are irrelevant.

The third is mobility mechanics. Warp in for protoss, creep for zerg (although zerg units are faster overall than terran even without creep), but nothing for terran.


Remember that this is BW. Let's say we take BW, put in warp in and creep tumors where zerg units move faster on creep. Would BW be balanced then? How is the current situation any different?

That in itself I do not see a counter-argument to. Add to this the fact that medivacs are slower in sc2 than dropships in bw, that stim is more expensive in sc2 - and suddenly it's three times as bad.
I heard SC2 =/= BW bro. Well, this is what i used to tell Zanooku when he rages that terran is OP, i think you should try the following steps too.

1)Switch to the OP race.
still doesn't work?
2)Make a QQ post/thread on forums.
still doesn't work?
3)Keep sending emails to blizzard till they nerf/buff the race(s).
still doesn't work?
4)Quit the game.
still doesn't work?
5)Slit your wrists.
still doesn't work?
6)If you're reading this, you did step #5 wrongly.
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