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Unread Tue, 23rd-Oct-2012, 11:30 PM BnetId: Bodzilla 158  Race: Location: Casino Australia  Total Posts Made: 96 # 1
ZizLah
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GSL season 5 map pool announced

Quote:
pencil_ethics wrote:[/B]
The map pool for the upcoming season of GSL has been announced.
Ohana has been removed and replaced with a brand new map, Bel'Shir Vestige (벨시르 잔재) by Crux_EastWindy. The map pool change will occur starting from Code S Round of 32.

2012 GSL Season 5 Map Pool (listed in order as specified in announcement)
GSL Whirlwind
GSL Cloud Kingdom
GSL Entombed Valley
GSL Antiga Shipyard
GSL Daybreak
GSL Abyssal City
GSL Bel'Shir Vestige

New map: GSL Bel'Shir Vestige, by Crux_EastWindy

Click the image to open in full size.

2 Player Map
Tileset: Bel'Shir (Jungle)
Size: 124×144
Starting locations at 5 and 11 o'clock
All expansions 8m 2g except for the central two expansions which appear to be 6m 1g standard yield gas.

Description (Translation from the announcement): Bel'Shir Vestige has main paths located on the two central hills with a faster road available through the center when the destructible rocks are destroyed. As the game progresses the Xel'Naga watch towers see increased usage so it is expected that engagements will occur focused on control of the center of the map, but as there are detours available one cannot become complacent even with such control. Battles in the center of the map between main armies as well as multi-pronged attacks through the detours can be expected from this map.

Source: kr.gomtv.net Forum Announcement, supplemented with details from the original map publication post on PlayXP
Seems like a very interesting map, but i wonder if theres a big enough opportunity for pressure and tempo based plays.
Seems absolutely huge, and with good scouting you should always be able to get a favorable engagement, especially as zerg using a counter attacking style.

I also find it interesting that they removed ohana for this, yet retained entombed and antiga. I've been looking around, but i havnt been able to find any map statistics on ohana. I thought it was pretty balanced.

What do you guys think?
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Unread Tue, 23rd-Oct-2012, 11:35 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 2
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This new map actually reminds me of Daybreak a little bit but rotated and with a different tileset, it looks pretty good and I'm keen to see some games on it

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 TADivinity:  
Wow good pick. It actually looks very, very similar. Even rocks in mid O.O
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Unread Wed, 24th-Oct-2012, 7:23 AM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 3
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GL protoss trying to take a 3rd xD

I agree with maynarde, the map does seem very similar to daybreak, also dem ramps y_y

I find it kinda odd that they removed ohana over other maps like antiga, would of like to see them add in muspelheim as well.
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Unread Wed, 24th-Oct-2012, 7:47 AM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 4
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is this the map used in IPTL matches?
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Unread Wed, 24th-Oct-2012, 7:49 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 5
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Quote:
Originally Posted by iVnMufasa View Post
GL protoss trying to take a 3rd xD.
My first thought exactly. I expect to see a lot of heavy 2 basing with a 3rd that looks hard to wall against ling runbys...
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Unread Wed, 24th-Oct-2012, 12:59 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 6
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Relevant to what Maynarde said:

http://www.reddit.com/r/starcraft/co..._i_thought_it/

Quick Comments
 Maynarde:  
What a copy cat
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Unread Wed, 24th-Oct-2012, 1:01 PM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 7
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Why not get rid of Antiga or something and add Muspelheim
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Unread Wed, 24th-Oct-2012, 3:16 PM BnetId: Bodzilla 158  Race: Location: Casino Australia  Total Posts Made: 96 # 8
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Quote:
Originally Posted by crAzerk View Post
Relevant to what Maynarde said:

http://www.reddit.com/r/starcraft/co..._i_thought_it/
That is hilarious
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Unread Wed, 24th-Oct-2012, 3:46 PM BnetId: Zepph.293  Race: Location: Unkown  Total Posts Made: 258 # 9
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Wow. I guess it really is a beachy daybreak revamp. I feel like is map might suck though, given that daybreak is already awesome and it looks like theyve just slapped in a bunch of ramps that are gonna make engagements super fun (forcefields and fungals and siege tanks oh my!). I hope it turns out not to suck though.
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Unread Wed, 24th-Oct-2012, 4:02 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 10
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Abyssal city and belshir are both horrible maps for toss with no 3rd option i expect few toss to do well this season

Quick Comments
 SLCN.Petrify:  
Yeah, it's almost impossible for toss to take a third
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Unread Wed, 24th-Oct-2012, 4:36 PM BnetId: sRLiveR.539  Race: Clan: sR  Location: Jakarta, Indonesia  Total Posts Made: 219 # 11
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no 3rd on this map, no protoss out of the up/down's. Making way for another ZvT finals, I guess
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Unread Wed, 24th-Oct-2012, 7:31 PM BnetId: Sorathez.581  BattleTag: Sorathez#2958  Race: Location: Fairfield, Australia  Total Posts Made: 114 # 12
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When I saw this map, it looked to me more like a larger Ohana with some extra ramps and a middle base.

Looks like they combined Ohana and Daybreak... not sure how well this will turn out.
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