Anyone been having problems with an insanely high number of disconnects recently? Everygame I've played the week or so has had a disconnect. very very annoying. the dota 2 client kinda crashes a little bit more nowadays..dont know why.
QQ: Losing game because there are people who pile upto 5k and dont buy anything...lost so many games where we clearly were ahead in towers and kills early-mid game..only to lose late game team fights, because people have early games items and 5k piled up. /QQ
I'm willing to play bot games with new players and teach them what I know. Which isn't a whole lot, but still know enough to be a mediocre player.
My shitty laptop has always made lag spikes for me, but the client has been crashing a lot for me. I would accept a game, then alt-tab while it loads, and 30 seconds later it will crash. Sometimes I have finished loading and the game continues, other times I don't finish loading and the game is cancelled.
Saving up for a new laptop so I can at least play without graphic lag spikes. Hope it fixes the crashing issue as well.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
I wouldn't mind seeing a dota tournament where the Dire side can only pick dire character, and radiant only radiant characters. It'll be a whole different metagame.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
I can't remember where I said it, but I said Meepo needs multi-unit control changes before he is implemented. Well, now with this:
New multi-unit display changes:
- added a channel bar to each slot
- selected units are now highlighted, with a special highlight for the primary selected unit
- added a red flash when recently damaged
- you can now click on slots to select / deselect units
I think Meepo will be viable and probably coming next week.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Nah, I'd rather they didn't do anything to help with multi-unit control. Makes gosu players actually gosu. But hell yeah Meepo incoming!(unless Valve troll)
EDIT
GG on the inhouse. My inexperience as morph really shows =(
Last edited by MazEi; Sat, 15th-Sep-2012 at 2:36 AM.
- In the Test client, heroes will now randomly equip cosmetic items every time they spawn.
GAMEPLAY
- Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
- Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
- Lich: Fixed Chain Frost being dodgable.
UI
- The buyback button is no longer shown when the hero is reincarnating.
- Shift clicking a recipe now puts it in quickbuy.
- Fixed misaligned tooltips in the combine tree.
- Pennants now work for any game that's part of a tournament.
- Equipped pennants are now visible in your base when you're playing.
- New broadcaster select dialog.
- Added animated Firstblood, killstreaks and multikills notifications.
- Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
- The top bar healthbars now show up any time a player is spectating.
- Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
- Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
- The suggested items tab is now reloaded after a player swaps heroes with someone else.
VISUALS
- Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves.
- Player's chosen team pennant will display in the fountain area.
BOTS
- Added Lich bot.
- Added Death Prophet bot.
- Added Viper bot.
- Bots will now select heroes their teammates have suggested in the hero picker.
- Increased the radius and strength of fountain avoidance.
- Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
- Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
- Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
- Bots now try to path through FoWed areas when retreating.
- Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
- Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
- Supports will now defer last-hitting to non-supports in their lane.
- Bots on easier difficulty levels will now be worse at retreating out of a gank.
- Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided).
- Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
- Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana).
Just read that meepo will be included in a patch "tomorrow" which in AEST time is probably within the next 5-8 hours I guess. Get those micro fingers ready!
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