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Unread Sat, 9th-Jun-2012, 1:02 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 21
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I know that game in the battle report probably isn't a typical PvZ, but it looked really fun!

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Last edited by VB_Rhuubarb; Sat, 9th-Jun-2012 at 1:03 PM. Reason: typo
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Unread Sat, 9th-Jun-2012, 1:43 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 22
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Quote:
Originally Posted by Rage View Post
Anyone else totally bored by MLG now that we saw those two demo battle reports?
i'd be totally bored as well watching...

mc vs drg

stephano vs polt

violet vs leenock

symbol vs mkp

>_>

mind you... im a zerg so im totally biased ^_______^
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Unread Sat, 9th-Jun-2012, 2:26 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 23
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Hellions can transform into new more tanky version.
Vikings can transform into chaingun wielding two legged robot monsters.
Next, Siege tanks will get a robot mode.
You know what that means?
Autobots, rolllllll out.

You Tube
You Tube


By the way...22 range??? Anyone else thinking wtcrap?

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 Rage:  
yeahhhhh
 syfPhoenix:  
just a lil
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Unread Sat, 9th-Jun-2012, 2:54 PM BnetId: Rage  Race: Clan: wT  Total Posts Made: 116 # 24
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Quote:
Originally Posted by VB_Rhuubarb View Post
I know that game in the battle report probably isn't a typical PvZ, but it looked really fun!
this is my thoughts too! Speedhydra/viper/swarm host looks like a really fun and mobile hive tech army - same with speedhydra/ultra in the TvZ earlier too
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Unread Sat, 9th-Jun-2012, 2:55 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 25
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Where is this TvZ you speak of?
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Unread Sat, 9th-Jun-2012, 4:02 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 26
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I'm switching to toss in HotS!! Oracle is awesome
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Unread Sat, 9th-Jun-2012, 4:03 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 27
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Quote:
Originally Posted by ZooMforYou View Post
I'm switching to toss in HotS!! Oracle is awesome
Hahahaha another for ToR Zoomy?

It looks pretty fun across all races man, Zerg looks scary with ultralisk burrow charge >< hate to see that thing charge towards you!
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Unread Sat, 9th-Jun-2012, 4:06 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 28
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Not done watching the video yet...but one thing:
That "get over here" move..was that abduct? It reminds me of running away from molten shielding waller vortex extra health avenger........and then poof! your back in the middle due to rubber band lag lol.

Zerg hydras actually look like they are useful now, and seems like they enable more play styles for the zerg. Need to watch the terran video but they sound okay-ish. Protoss feel really gimmicky. Not really liking the tempest, feels like a boring flying unit or the mother ship core. Something about them just feels clunky. Will watch the others videos and see how they match up.
Do like the oracle though.
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Unread Sat, 9th-Jun-2012, 4:11 PM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 29
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tempest 22 range: HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
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Unread Sat, 9th-Jun-2012, 4:24 PM BnetId: Rage  Race: Clan: wT  Total Posts Made: 116 # 30
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Quote:
Originally Posted by VB_Rhuubarb View Post
Where is this TvZ you speak of?
it was streamed on SC2Red on MLG's live page at about midday sydney time.

They are restreaming day 1 now, you should catch it sooner or later, and it might be on Youtube soon.

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Thanks
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Unread Sat, 9th-Jun-2012, 4:46 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 31
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Quote:
Originally Posted by Rage View Post
it was streamed on SC2Red on MLG's live page at about midday sydney time.

They are restreaming day 1 now, you should catch it sooner or later, and it might be on Youtube soon.
THANKS :

btw, for others wanting to watch it, it starts at around 2:09:00
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Unread Sat, 9th-Jun-2012, 4:55 PM BnetId: ToRWelshy.946  Race: Clan: ToR  Location: Victoria, Australia  Total Posts Made: 158 # 32
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Quote:
Originally Posted by VB_Rhuubarb View Post
it starts at around 2:09
thanks rhuubarb

the new changes are going to be fun to play in-game, 22 range tempest sounds cool haha
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Unread Sat, 9th-Jun-2012, 6:51 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 33
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Something interesting to me is how important air control is and not just like...marines either but long range stuff, vipers pick apart high value armies that don't have longer range air control, mines seem really good if you don't have detection and mobile detection generally requires air control if you're contesting it, the oracle's cloaking field as well seems really neat if your opponent isn't contesting air.

Overall that's a good sign, needing more robust unit compositions to get together for a big frontal push should be the norm.
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Unread Sat, 9th-Jun-2012, 6:58 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 34
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Yeah I agree, from the 2 battle reports I've seen, especially the PvZ, tt seems like combat is a lot more 'brood-war-esque' where there is a constant need to repositioning, small retreats and re-engagements. I love the tempest and swarm host... things that force engagements but don't dominate that engagement. The little pottshots that happen or the locusts spawning (signifying time for the zerg to move forward) was more intriguing for me, rather than just 2 deathballs colliding and 5-10 seconds later, a winner emerging.
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Unread Sat, 9th-Jun-2012, 7:51 PM BnetId: EveMassaA.522  Race: Clan: Eve  Location: Manchester, UK  Total Posts Made: 110 # 35
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I dislike how each new unit is designed in too specific role in specific matchup. Like the battle hellions are supposed to combat chargelots, but I dont know if Blizzard consider its effectiveness in TvZ. If it's dps is the same then Hellions/Marauders timing will be pretty much unstoppable in TvZ.

The Tempest also boggles my mind. What IS it for exactly ? Arent Colossi good enough for ground siege unit already ? The answer is obvious that it is specifically designed to counter Swarm Hosts cuz of its imba range and it won't get abducted by Vipers.

Simply too shallow design so far imo.
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Unread Sat, 9th-Jun-2012, 8:19 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 36
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Quote:
Originally Posted by EveMassacrisM View Post
I dislike how each new unit is designed in too specific role in specific matchup. Like the battle hellions are supposed to combat chargelots, but I dont know if Blizzard consider its effectiveness in TvZ. If it's dps is the same then Hellions/Marauders timing will be pretty much unstoppable in TvZ.

The Tempest also boggles my mind. What IS it for exactly ? Arent Colossi good enough for ground siege unit already ? The answer is obvious that it is specifically designed to counter Swarm Hosts cuz of its imba range and it won't get abducted by Vipers.

Simply too shallow design so far imo.
Hellions in battle mode move significantly slower then normal mode and will likely just be surrounded and killed if they are used in those kinds of all-ins because their strength in low numbers is their ability to take minimal hits while doing their full damage. We'll see I guess, but I feel like the battle hellion while good at that role has some pretty interesting trade offs.

The tempest I think everyone agrees isn't there yet, even dustin browder made a face when he said the 22 range part like "we're not sure yet, just testing the limits of it". Ultimately the long range isn't just for swarm hosts but to give an option on the stargate that can break entrenched positions with a lot of static defense which is the carriers current role (at range 14). It honestly needed something to make it stand out because it's a really boring unit by all other metrics and they're still internally debating whether they should keep the carrier.

I had that same fear with the oracle in the previous build but they swapped that around real fast with the addition of the cloaking field, it's still a while until release so I think they'll get there.

Last edited by Dingobloo; Sat, 9th-Jun-2012 at 9:47 PM.
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Unread Sat, 9th-Jun-2012, 10:08 PM BnetId: wTinte.232  Race: Location: Canberra  Total Posts Made: 50 # 37
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TWENTY TWO range?

Really? Blizzard? U sure its not a tactical missile launcher?
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Unread Sat, 9th-Jun-2012, 11:21 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 38
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So the mothership is now a hat for the nexus? I am sold.
TF2 has invaded SC2!
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Unread Sat, 9th-Jun-2012, 11:30 PM BnetId: Zombie.744  Race: Location: Tasmania, Australia  Total Posts Made: 37 # 39
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'anyone making comments about balance right now is absolutely ridiculous, and should wear their underwear as hats.' - TLO, I thought it would be touching to add to this thread just to make sure no one comments on balance as we haven't see proper unit combinations as of yet :]

Lots of Love
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 mGGDaedalus:  
leave balance for beta, right now just wanna see if it looks fun
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Unread Sat, 9th-Jun-2012, 11:41 PM Total Posts Made: 828 # 40
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Well zerg new stuff looks fun, really adding to the matchup.
Nothing I have seen from terran looks interesting from gameplay standpoint
Concerned that protoss additions will encourage deathballing even more

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 mGGDaedalus:  
widow mines look alright
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